I really, really love that Normandy has no progression.
Sure, you could argue that we could use the campaign level to unlock more squads, but I personally think even that little of progression is not really needed here.
The gameplay feels extremely solid.
The maps are beatiful.
And without perks, weapon upgrades or squad upgrades, with every firefight, you have to rely on your skill to defeat the enemy.
Yes, skill. Enlisted has become a real skill-based game once progression is no longer a factor.
The reduction in the ammount of equipment you can carry per soldier forces you to pick between medkits, or grenades. You can’t have 2 of both and no longer will you have soldiers with 4-5 medkits or grenades that spam their equipment more than their guns.
Positioning has become very important, thanks to the verticality of the new maps. You have to consider more potential dangerous directions now. They are also large enough to make flanking much more rewarding.
Each squad has access to one or more semiautomatic weapons, providing enough firepower to compete with automatic weapons if you are skilled enough. Yet if you want to specialize in CQC, you can pick one of the dedicated automatic-weapon squads.
To deal with ranged targets, you need one of the bolt action rifles. Most squads carry one of these on the engineer. The bolt action rifle gives you (mostly, could be a tiny bit more) enough range to take out MG nests, snipers, etc.
Every squad is diverse enough to be able to deal with almost any kind of target. Tanks can be dealt with just fine with explosive packs as well, so no squad is entirely useless/dead against a specific opponent. Your squad choice only determines how much skill you need to defeat your counters. It will never be impossible
My only concerns here would be the MP43/1, which is an automatic weapon used by a non-automatic oriented squad, as well as the mortar squad having an engineer, that can give effectively infinite ammo, and the radio squad not having an engineer and thus not having a bolt-action rifle.
Thoughts are of course welcome below.
Maybe suggestions on how to keep the player progressing without perks, weapon or squad upgades?
Sidegrades perhaps?