Normandy Campaign Suggestions
NOTE: This is a pretty long post, and as it is, I plan to continue posting more updates and suggestions to this overall suggestion thread of mine. I’m looking moreover for feedback on the ideas presented and interest regarding how they could be/would be implemented in-game.
CAMPAIGN SUGGESTIONS
Change “Factions” to “Armies” with a focus on representing all nations present at a battle. Americans would fall under the First Army, with British and Commonwealth forces as the Second Army. Germans would unilaterally fall under the 7th Army.
Armies would feature research trees not unlike the current Troop, Weapon, and Squad Research Trees, but instead presented as an Army/Divisional ORBAT sheet to simplify graphics comprehension. The Campaign is compressed down to 25 levels, but could be expanded to 50. Classes are reduced from 12 to 10, with Attacker Pilot and Flametrooper being rolled into the Fighter Pilot and Engineer Classes respectively.
All non-vehicle classes can now use the Standard Rifle of their faction (US: M1 Rifle; UK: Rifle No. 4 Mk.I; GE: Karabiner 98K) Pilot units are now Fighter Only, with non-fighter aircraft being made premiums which can cycle pilots through.
Armored fighting vehicles are reworked to represent the doctrines governing their employment during WW2. Starting tanks are introduced at Level 5, and aircraft at Level 10. AFV’s and aircraft are then introduced once every ten levels respectively, with the next tank at 15, and the final tank at 25 and the second aircraft at 20.
To help generate revenue, special units, such as Tank Destroyers, Attackers, and special/prototype weapon squads should be limited to premium/golden squads only. Weapons currently in the game that would be phased out, lose their ability to be purchased, but can be upgraded or sold.
Weapons obtained are all raised, or reduced, in levels to a maximum of 5. New weapons purchased all begin with only one star, and must be upgraded similar to troops to help equipment/personnel (logistics) cohesion.
All Troop classes gain one ability, spreading out the abilities of the Engineer across all classes.
- Rifleman: Can construct Sandbag and Barbed Wire Barriers.
- Assaulter: Can create Ammo and Equipment Caches.
- Engineer: Can utilize special demolitions charges and construct various tank traps.
- Sniper: Can mark individual units; cannot be marked.
- Tanker:
- Commander increases crew performance and XP gain.
- Gunner grants faster targeting and lead indicators.
- Driver increases tank handling and acceleration.
- Loader increases reload speed for primary weapons.
- Radio operators can utilize defensive artillery strikes within range.
- Machine Gunners increase secondary reload speed.
- Radio Operator: Can call artillery strikes or construct a rally point with their radio.
- AT Gunner: Can create/man portable Anti-tank guns and use man-portable AT weapons.
- Machine Gunner: Can create/man man-portable AA gun emplacements.
- Mortar Gunner: Can expend three rounds in rapid succession for a salvo on a point.
- Fighter Pilot: Can retreat from battlefield after expending ammo for no cost/penalty to player.
US Progression
US Progression focuses on granting Americans unparalleled advantages in rapid force projection engagements. Aggressive playstyles are best suited to this faction, owing to their extensive logistical and firepower advantage and suitably powerful standard-issue armament.
Level 1
Rifleman I Unlocked
M1 Rifle Unlocked
First Aid Kit Unlocked
Sandbag Barrier Construction Unlocked
Level 2
Assaulter I Unlocked
M1 Carbine Unlocked
Hand Grenade Unlocked
Ammo Cache Construction Unlocked
Level 3
Engineer I Unlocked
Explosive Pack Unlocked
Tank Trap Construction Unlocked
Level 4
Sniper I Unlocked
M1903A4 Unlocked
Incendiary Grenade Unlocked
Level 5
Tanker I Unlocked
M4A1 DD Unlocked
Repair Tools Unlocked
Artillery Smoke Screen Unlocked
Level 6
Radio Operator I Unlocked
M1 Thompson Unlocked
HE Artillery Strike Unlocked
Rally Point Construction Unlocked
Level 7
AT Gunner I Unlocked
M1A1 Bazooka Unlocked
37mm gun M3 Construction Unlocked
Level 8
Machine Gunner I Unlocked
M1918A1 BAR Unlocked
M1918A1 BAR Mounted Anti-Aircraft Gun Unlocked
Level 9
Mortar Gunner I Unlocked
M2 Mortar Unlocked
Level 10
Fighter Pilot I Unlocked
P-38G-1 Unlocked
Return to Base Ability Unlocked (5 Min Cooldown)
Level 11
Rifleman II Unlocked
Small Ammo Pouch Unlocked
Barbed Wire Barrier Construction Unlocked
Level 12
Assaulter II Unlocked
Small Grenade Pouch Unlocked
Equipment Cache Construct Unlocked
Level 13
Engineer II Unlocked
M1A1 Flamethrower Unlocked
Small Backpack Unlocked
Level 14
Sniper II Unlocked
Smoke Grenade Unlocked
Tracking Mark Unlocked
Level 15
AT Gunner II
M9 Bazooka Unlocked
Anti-Tank Mine Unlocked
57mm Gun M1 Construction Unlocked
Level 16
Tanker II Unlocked
M4A1(W)76 Unlocked
HE Artillery Strike Unlocked
Level 17
Radio Operator II Unlocked
M1A1 Thompson Unlocked
Artillery Smoke Screen Unlocked
Level 18
Machine Gunner II Unlocked
M1918A2 BAR Unlocked
M1919A4 Mounted Anti-Aircraft Gun Unlocked
Level 19
Mortar Gunner II Unlocked
M1911A1 Unlocked
Salvo Ability Unlocked
Level 20
Fighter Pilot II Unlocked
P-51D-2 Unlocked
Level 21
Engineer III Unlocked
M1A1 Bangalore Torpedo Unlocked
Large Backpack Unlocked
Level 22
Assaulter III Unlocked
M1A1 Carbine Unlocked
Large Grenade Pouch Unlocked
Level 25
Sniper III Unlocked
M1 Rifle, Scoped Unlocked
Anti-Personnel Mine Unlocked
Level 24
Rifleman III Unlocked
M7 Grenade Thrower Unlocked
Large Ammo Pouch Unlocked
Level 25
Tanker III Unlocked
M4A3E2 Jumbo Unlocked
UK Progression
UK Progression focuses on creating an infantry-focused progression of weapons and capabilities. The resulting playstyle is balanced in both offensive and defensive capabilities, featuring mainly those weapons suited to assisting the infantry in urban and suburban environments.
Level 1
Rifleman I Unlocked
Rifle No. 4 Mk. I Unlocked
First Aid Kit Unlocked
Sandbag Barrier Unlocked
Level 2
Assaulter I Unlocked
Rifle, No. 4 Mk. I w/No. 4 Bayonet Unlocked
Hand Grenade Unlocked
Ammo Cache Construction Unlocked
Level 3
Engineer I Unlocked
Explosive Pack Unlocked
Tank Trap Construction Unlocked
Level 4
Sniper I Unlocked
Rifle No. 4 Mk. I (T) Unlocked
Incendiary Grenade Unlocked
Level 5
Tanker I Unlocked
Mk IV Cromwell Unlocked
Repair Tools Unlocked
Level 6
Radio Operator I Unlocked
M1A1 Thompson Unlocked
HE Artillery Strike Unlocked
Rally Point Construction Unlocked
Level 7
AT Gunner I Unlocked
PIAT Unlocked
QF 2 pounder Anti-Tank Gun Unlocked
Level 8
Machine Gunner I Unlocked
Bren Mk II Unlocked
Bren Mk II Mounted Anti-Aircraft Gun Unlocked
Level 9
Mortar Gunner I Unlocked
2 Inch Mortar Unlocked
Salvo Ability Unlocked
Level 10
Fighter Pilot I Unlocked
Spitfire Mk XIX Unlocked
Return To Base Unlocked (7 Minute Cooldown)
Level 11
Rifleman II Unlocked
Small Ammo Pouch Unlocked
Barbed Wire Barrier Construction Unlocked
Level 12
Assaulter II Unlocked
Small Grenade Pouch Unlocked
Equipment Cache Construction Unlocked
Level 13
Engineer II Unlocked
Congers Mine Clearing Line Charge Unlocked
Small Backpack Unlocked
Level 14
Sniper II Unlocked
Smoke Grenade Unlocked
Tracking Mark Unlocked
Level 15
AT Gunner II
Anti-Tank Mine Unlocked
QF 6 pounder Anti-Tank Gun Unlocked
Level 16
Tanker II Unlocked
Mk IV Centaur Unlocked
HE Artillery Strike Unlocked
Level 17
Radio Operator II Unlocked
Sten Mk II Unlocked
Artillery Smoke Screen Unlocked
Level 18
Machine Gunner II Unlocked
Bren Mk III Unlocked
M1919A4 Mounted Anti-Aircraft Gun Unlocked
Level 19
Mortar Gunner II Unlocked
Webley Revolver Unlocked
Salvo Ability Unlocked
Level 20
Fighter Pilot II Unlocked
Typhoon Mk IIb Unlocked
Level 21
Engineer III Unlocked
Flamethrower, Portable, No. 2 Unlocked
Large Backpack Unlocked
Level 22
Assaulter III Unlocked
De Lisle Carbine Unlocked
Large Grenade Pouch Unlocked
Level 23
Sniper III Unlocked
Boys Anti-Tank Rifle Unlocked
Anti-Personnel Mine Unlocked
Level 24
Radioman III
Sten Mk IIS Unlocked
Large Ammo Pouch Unlocked
Level 25
Tanker III Unlocked
Churchill IV Unlocked
GE Progression
GE Progression is developed around the high presence of German Artillery, Machineguns, and Armored support present during Operation Overlord and Operation Cobra. The playstyle is highly defensive, and owes much in part to the incredible scope of defensive constructions and emplacements across Normandy at the time of the invasion.
Level 1
Rifleman I Unlocked
Karabiner 98K Unlocked
First Aid Kit Unlocked
Sandbag Barrier Construction Unlocked
Level 2
Assaulter I Unlocked
Sturmpistole Unlocked
Hand Grenade Unlocked
Ammo Cache Unlocked
Level 3
Engineer I Unlocked
Explosive Pack Unlocked
Tank Trap Construction Unlocked
Level 4
Sniper I Unlocked
Karabiner 98K, Sniper Unlocked
Incendiary Grenade Unlocked
Level 5
Tanker I Unlocked
Pz. IV G Unlocked
Repair Tools Unlocked
Artillery Smoke Screen Unlocked
Level 6
Radio Operator I Unlocked
MP 40 Unlocked
HE Artillery Strike Unlocked
Rally Point Construction Unlocked
Level 7
AT Gunner I Unlocked
Panzerfaust 30 Unlocked
3.7 cm Pak 36 Construction Unlocked
Level 8
Machine Gunner I Unlocked
MP 40 Unlocked
2 cm Flak 38 Unlocked
Level 9
Mortar Gunner I Unlocked
Granatwerfer 36 Unlocked
Level 10
Fighter Pilot I Unlocked
Bf 109G-6
Return To Base Unlocked (5 Min Cooldown)
Level 11
Rifleman II Unlocked
Karabiner 98k w/ Grenade Launcher Adapter Unlocked
Small Ammo Pouch Unlocked
Barbed Wire Barrier Construction Unlocked
Level 12
Assaulter II Unlocked
Small Grenade Pouch Unlocked
Equipment Cache Construction Unlocked
Level 13
Engineer II Unlocked
Flammenwerfer 41 Unlocked
Small Backpack Unlocked
Level 14
Radio Operator II Unlocked
FG 42 Unlocked
Artillery Smoke Screen Unlocked
Level 15
AT Gunner II
Panzerfaust 60 Unlocked
Anti-Tank Mine Unlocked
5 cm Pak 38 Construction Unlocked
Level 16
Tanker II Unlocked
Pzkpfw. IV H Unlocked
HE Artillery Strike Unlocked
Level 17
Sniper II Unlocked
Gewehr 43 w/ Zf4 Optic Unlocked
Smoke Grenade Unlocked
Level 18
Machine Gunner II Unlocked
MG 42 Unlocked
2 cm Flakvierling 38 Construction Unlocked
Level 19
Mortar Gunner II Unlocked
Walther P38 Unlocked
Salvo Ability Unlocked
Level 20
Fighter Pilot II Unlocked
FW-190A-8 Unlocked
Level 21
Engineer III Unlocked
15 cm Nebelwerfer 41 Unlocked
Large Backpack Unlocked
Level 22
Radio Operator III Unlocked
Sturmgewehr 44 Unlocked
Large Grenade Pouch Unlocked
Level 23
AT Gunner III Unlocked
Panzerschreck 54 Unlocked
Anti-Personnel Mine Unlocked
Level 24
Rifleman III Unlocked
Gewehr 43 Unlocked
Large Ammo Pouch Unlocked
Level 25
Tanker III Unlocked
Pzkpfw. VI Unlocked
LOGISTICS SUGGESTIONS
Removal of all non-essential/non-historical weapons in the current equipment trees. To help foster asymmetrical balance and to create distinctive play-styles for each of the factions:
US Weapons Tree:
Caliber: 11.43
Muzzle Velocity: 253
RoF: 85
Feed: Semi 8-rd Magazine
Weight: 1.1
Cartridge Mass: 14.9
Caliber: 7.62
Muzzle Velocity: 853
RoF: 45
Feed: Semi 8-rd Clip
Weight: 5.3
Cartridge Mass: 27
Caliber: 7.62
Muzzle Velocity: 607
RoF: 60-70
Feed: Semi 15-rd Magazine
Weight: 2.6
Cartridge Mass: 7
Caliber: 7.62
Muzzle Velocity: 607
RoF: 70
Feed: Semi 15-rd magazine
Weight: 2.1
Cartridge Mass: 7
Caliber: 11.43mm
Muzzle Velocity: 285
RoF: 600
Feed: Auto 30-rd Magazine
Weight: 4.5
Cartridge Mass: 14.9
Caliber: 11.43
Muzzle Velocity: 274
RoF: 450
Feed: Auto 32-rd Magazine
Weight: 3.7
Cartridge Mass: 14.9
Caliber: 7.62
Muzzle Velocity: 850
RoF: 12
Feed: Bolt 5-rd
Weight: 4.2
Cartridge Mass: 27
Caliber: 7.62
Muzzle Velocity: 860
RoF: 650
Feed: Auto 20-rd Magazine
Weight: 8.8
Cartridge Mass: 27
Caliber: 7.62
Muzzle Velocity: 860
RoF: 650/300
Feed: Auto/Slow 20-rd Magazine
Weight: 8.4
Cartridge Mass: 27
RoF: 113.56
Fuel: 18.93 Napalm
Weight: 31.8
Range: 45
Caliber: 60
Muzzle Velocity: 81
Feed: Hand-loaded
Weight: 6.01
Cartridge Mass: 1.53
Caliber: 60
Muzzle Velocity: 81
Feed: Hand-loaded
Weight: 6.87
Cartridge Mass: 1.5
RoF: 6
Feed: Hand-loaded
Weight: .5
Caliber: 60
Muzzle Velocity:
RoF: 18
Feed: Muzzle-loaded
Weight: 19
Cartridge Mass: 1.4
Weight: .6
Fuse: 4-5
UK Weapons Tree
Caliber: 11.43
Muzzle Velocity: 190
RoF: 20-30
Feed: 6-rd Dylinder
Weight: 1.1
Cartridge Mass: 14.9
Caliber: 7.7
Muzzle Velocity: 744
RoF: 20-30
Feed: Bolt 10-rd magazine
Weight: 4.11
Cartridge Mass: 11.28
Caliber: 7.7
Muzzle Velocity: 744
RoF: 20-30
Feed: Bolt 10-rd magazine
Weight: 4.61
Cartridge Mass: 11.28
Caliber: 11.43mm
Muzzle Velocity: 285
RoF: 600
Feed: Auto 30-rd Magazine
Weight: 4.5
Cartridge Mass: 14.9
Caliber: 9
Muzzle Velocity: 365
RoF: 600
Feed: Auto 32-rd Magazine
Weight: 3.2
Cartridge Mass: 8.04
Caliber: 7.7
Muzzle Velocity: 743.7
RoF: 500-520
Feed: Auto 30-rd Magazine
Weight: 11.3
Cartridge Mass: 11.28
Caliber: 7.7
Muzzle Velocity: 743.7
RoF: 500-520
Feed: Auto 30-rd Magazine
Weight: 8.8
Cartridge Mass: 11.28
RoF: 10 1-second Igniters
Fuel: 18 Napalm
Weight: 29
Range: 36
Caliber: 83
Muzzle Velocity: 76
Feed: Hand-loaded
Weight: 15
Cartridge Mass: 1.1
Weight: .765
Fuse: 4
Caliber: 51
RoF: 8
Feed: Muzzle-loaded
Weight: 4.8
Cartridge Mass: 1.02
GE Weapons Tree
Caliber: 9
Muzzle Velocity: 320
RoF: 85
Feed: Semi 8-rd Magazine
Weight: .8
Cartridge Mass: 8.04
Caliber: 7.92
Muzzle Velocity: 760
RoF: 25
Feed: Bolt 5-rd Clip
Weight: 4.1
Cartridge Mass: 12.8
Caliber: 7.92
Muzzle Velocity: 746
RoF: 85
Feed: Semi 10-rd Magazine
Weight: 2.4
Cartridge Mass: 12.8
Caliber: 7.92
Muzzle Velocity: 760
RoF: 12
Feed: Bolt 5-rd Clip
Weight: 4.5
Cartridge Mass: 12.8
Caliber: 9
Muzzle Velocity: 400
RoF: 500-550
Feed: Auto 32-rd Magazine
Weight: 3.97
Cartridge Mass: 8.04
Caliber: 7.92
Muzzle Velocity: 740
RoF: 900
Feed: Semi/Auto 20-rd Magazine
Weight: 4.2
Cartridge Mass: 12.8
Caliber: 7.92
Muzzle Velocity: 685
RoF: 500-600
Feed: Semi/Auto 30-rd magazine
Weight: 4.6
Cartridge Mass: 12.8
Caliber: 7.92
Muzzle Velocity: 765
RoF: 900
Feed: Auto 50-rd Magazine
Weight: 12.1
Cartridge Mass: 12.8
Caliber: 7.92
Muzzle Velocity: 740
RoF: 1200
Feed: Auto 50-rd Magazine
Weight: 11.6
Cartridge Mass: 12.8
RoF: 66.8
Fuel: 11.8 Petrol
Weight: 28.7
Range: 32
RoF: 6
Feed: Hand-loaded
Weight: .5
Muzzle Velocity: 45
Range: 30
Feed: Disposable
Weight: 5.1
Cartridge Mass: 1.5
Muzzle Velocity: 45
Range: 60
Feed: Disposable
Weight: 6.1
Cartridge Mass: 1.5
Caliber: 88
Muzzle Velocity: 110
RoF: 3
Feed: Hand-loaded
Weight: 11
Cartridge Mass: 1.6
Weight: .59
Fuse: 4.5
Caliber: 50
Muzzle Velocity: 75
RoF: 25
Feed: Muzzle-loaded
Weight: 14
Cartridge Mass: .9
CHANGELOG
0445GMT 21.10.21 - Posted