Just a thought

Gameplay would significantly improve if people would mark enemy positions and build spawns. AA Turrets, AT turrets etc. I believe the best way to convince people to do this would be to implement them as battle task.
battle task:
As a Engineer, build 3 spawns.
AS a engineer place 3 ammo by capture point.
As Engineer build AT/AA
I would even go as far as score so many points with razor wire/sandbags

Another… Mark enemies x 30 that leads to kills. Not sure if this game engine is capable of it or not. I would love this one not be skipalbe and come up every 3 or four task so people will mark enemies for once!

A lot of people would also use mark enemy if we didn’t have to ADS first. but meh its not that much harder.

11 Likes

You’re on the right track, but you know someone is just going to build them in their spawn right away.

How about “get 5 kills using an AT gun”

4 Likes

something like that sounds good!

I usually skip things like " get x mortar kills, or get x artillery kills" , but build x spawn radios is very important for winning the game, thus every player should be encouraged to do so.

Besides that, I wouldnt go as far as forcing players to do razor wire tho.

3 Likes

The engineer task is already there. Buildings “used by the team” X times.

That means someone either uses your rally points, refills at your ammo, fights while covering behind your sandbags etc.

3 Likes

Yes, and we end up with bunch of sandbags in random spots just to grind it out.

Random buildings don’t count for the task if nobody actually uses them.