You know, creating variants of guns shouldn’t even take all that much effort, as they already have an existing model, so all they have to do is some reworking of that model to come up with the Jungle BAR. I used to build tracks and race cars for video games, so I created lots of models, and I could take one car and build countless variants from it once I had the base model created. And creating variants took far less time then creating the first model.
Here is a modified I built way back in 2009, and ended up making half a dozen variants of it.
Cool, I never knew that. So, was it like mods, or were you actually part of the development team? And I just realised now why the devs can’t do anything on time.
They’re Gen Zs that need to take a 10 minute break every 5 minutes to watch TikTok, and they only work 3 out of 7 days a week because “we need more time off than time working for mental health”.
No, there were a lot of people creating cars and mods in developmental teams, but I always just went solo. I was asked a lot to join teams, but l have always been a lone wolf. When you’re in teams, you have to work on what the group wants, and I just wanted to work on what I liked. I’m selfish. I always did race cars
1970 Dodge Charger Daytona for Nascar I built
Three variants of a 1955 Chevy I made for a game I made. I would actually build all the cars, paint all the cars and create my own mods, which usually meant a dozen different car chassis and 50 plus drivers. I created one that had over 300 different car skins. That took me a couple years to do, since I had a full time job as well.
Because Japan historically captured M1 carbines and converted those, well at least we have photo evidence of at least one such weapon.
These guns were converted to full-auto as well, still they are M1s and not M2s but devs dont give a F about that.
we know that Enlisted has worked with many freelance 3D model creators which probably make things a lot harder.
Given how different guns can look, like király 39M and 43M or Ppsh41 and Obrez ppsh, Mauser C96 and Mauser C96 mod 712…
They are the same size and are correct models, but if you look closely at the texture you can notice differences. If these weapons were modeled from scratch even though they already had an in game variant then it is fully possible that modelling the Jungle BAR would take as much effort as any other gun and devs can only maybe save some effort on animations.
The texture is just a picture assigned to a certain part of the model and can be easily changed without any model editing, but has nothing to do with the actual model itself. If the Dev’s built these guns like I built my cars, then they would have each gun model broken down in a folder into individual parts. This way they can edit each part individually, then remap the new textures individually, then put the gun back together under a different gun name. I can’t say they do it the same as I did, but if they did, this wouldn’t be a huge project. This is how I made several variants of the same car, by keeping all the pieces of the model separate and reworking what pieces I needed to.