Its not simply about getting to point faster. It also requires control over the point, which requires combat. A skilled player knows how to attack, and the winner of a duel is decided by all factors, such as weapon, and indeed body armour. Being able to place a rally 4 seconds earlier, is not as powerful as winning every initial encounter, with an enemy.
In fact, the good players in this game don’t win because of speed. Actually, it’s not hard to play fast and urgent. The noobs don;t play urgently because they don;t know how to win, or don;t care to win. And the noobs also do not know how to fight. The deciding factor is combat. That’s why the other factions are doing so well right now: they have strong players, strong teams. Reacting before the opponent can even shoot, and setting up effective kill zones with positioning.
I admit, for someone who is equal level with me, playing any faction other than ussr (especially japan), even if they dominate the objective first, i will clear them out as long as my troops all have body armour. I am only late to the party by ~ 5 seconds.
I think we should instead focus on attracting people to each faction.
Many people do not know about the body armour mechanic. the people who engage on the forums are only a select few: a lot of decently strong players (around my level i kight even postulate), like the majority which populate germany or japan, are not on the forums, and might not even know about body armour.
Rather, the katana is instantly accessible, and the effects are transparent. It says when you click on the item, +150% sprint speed.
If Darkflow is transparent, and lets players know explicitly about the body armour effect, i promise you, there will be so much soviet players.
Unfortunately, the game is suffering from the same problems as warthunder, where tactically inferior factions have are elevated to a very strong position due to the preference of the playerbase.
Let them keep their katanas. it’s fun.