It's clear we're going nowhere when it comes to defender topics so how about this instead

Increase the tickets to 1500 or to 2000 then we can have bloodier battles and we can actually increase the cap time for defense objectives and then the attackers can swarm the objective because they’re not exactly lacking in bodies.

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1500 is worth a shot

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True but I would like 2000 because if we get 2000 it would be almost like we’re playing the big action mod except in a little small box of hell.

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There was a map in RO2 called Bridges of Druzhina.

This may be the most torturous maps for RO2, as the defenders’ advantage is too great, and the attacker just keeps dying until manpower runs dry or exceeds the time limit.

Due to too many complaints, most servers have set a lockdown. If the attacker fails to capture a new control point after a certain period of time, it will be directly judged as a failure.

Enlisted also has a lockdown mechanism, but in most cases, attackers just run out of tickets first, before it is triggered.

The point of using this example is that although increasing tickets of attackers may reduce the burden on attackers, there are still many times when it is simply prolonging the pain. Increasing manpower and reducing occupation speed can easily lead to this problem. If the changes you mentioned are actually implemented, we need a shorter lockdown time to alleviate this problem.

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Another issue is that if the manpower of the attackers really increases to 2000, I think the current map also needs to be modified. Perhaps we need 6-7 control points instead of 5, which is common in one invasion mode, because the attackers only needs to completely occupy an area to offset the impact of slowing down the occupation speed.

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Anything works if we can expand the map or make it something like the big action mod

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Longest invasion games can be around 40 minutes

I’m not going to fucking play a 80 minute match lol

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same here 20-30 minutes is the golden time too much over that is just dry pain