If the devs could PLEASE add these to the next patch before another update is put in place:
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Inability to kill soldiers manning AT and AA guns along with driving crew of opentop vehicles. The only way to kill them is by throwing an explosive pack that they can ironically see, dismount, throw back at you AND shoot you before you can even draw you weapon after throwing it.
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Flames on the battlefield should not cause you to burst into flames from running past them or being 5 feet away…most uniforms were wool or a blend and flame retardant…but my soldiers seem to ingnite like they are made out of paper mache douced in gasoline.
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Reloading an empty magazine…I still don’t get how this happens.
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People with secondary weapon slots should NOT start t with their secondary weapon…it ALWAYS happens…that includes AT.
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When someone dies in my Assaulter squad, it ALWAYS defaults to my Engineer no matter where they are on the bf or what position they are in the squad. It should automatically default to the next group specialty, in this case another Assaulter.
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A new algorithm needs made for match making…at the start of a new BP, I get defending 80% of the time no matter if it is Assault, Destruction or plain Attack /Defend…for a while afterward. Probability dictates there should be more attacks…yet there never is.
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AI should try to follow the path you take. If I climb through a window, they should follow and not run around the building in harms way looking for a door. Same when I switch to a soldier and they decided to run off into the middle of the enemy.
I forgot to add:
- TNT that is placed but won’t detonate…happens occasionally.
Anyone with items to add? It might be easier if it is all in one place.