“In a number of missions in Tunisia and Berlin, the capture time and the number of points given to the team for capture have been returned to standard, fixed values.”
Its interesting that they do that on Tunisia and Berlin where differences in capture times were unnoticeable, but they fail to do it on Normandy which has the absolute worst and most broken capture times, making allied victories guaranteed 95% of the time.
Changing capture times and ticket bleed based on win % is the laziest way to balance maps. They need to take a harder look at the map design and make real fixes; like better cover on certain points, redesigned grey zones in areas, and more spawn points that are spread out and protected by cover and with alternate exit points
May I ask a question? How can you collect the correct statistics while this is in effect? I mean, different point capture times. The number of reinforcements varies.