But what is the cost of such uniqueness? Players simply leave the factions that don’t have the advantage they want. The balance mechanism you mentioned don’t really work well.
Imagine having a favourite faction and your own favoured play style. Of course people flock to the faction they prefer, be it due to weapons or vehicles. Yet it’s not like they’re not interested to try the others, specifically because they offer something their own does not. Take that away and there will never be a reason to migrate across factions.
So you think catering to each faction so eventually they are all the same is the best way to do balance? How long do you think it’ll take a person to lose any interest in the game, if he’s fed the same slop, regardless of which faction he chooses to play, I’d love to see that player retention, if that were to happen.
Why even have factions at that point? For “historical” feel and different weapon/uniform skins, yeah gl with that. Might as well just be Red VS Blue or whatever simplification we can come up with.
If that is the case why most of the campaigns were one sided with one faction have significant more players than other faction?
Lol it is funny that you are talking about player retention when the previous balance method literally cause players to leave certain factions.
Because not everybody migrates immediately? Like you do know people stick to their main, unless they lose interest or finish the whole TT? Or they just stay, since they just like the faction’s feel of weapons/vehicles?
Migration of players is/was often either:
- Forced en masse via balancing - making something clearly OP for a while, thus attracting players to flock to said faction.
- Or it is a slow process that the player does only partly - finish his TT, start TT of another faction, but he’ll still play with his main favoured faction in the end.
Most average player’s are easy to influence by the 1st option.
Vets are more keen on the 2nd option. I do it myself - main Soviets, have their TT finished, yet did occasionally go over to GE to get their TT done and now I am also almost done with US. Can’t seem to get interested in Japan though, don’t offer much and being locked to Pacific maps is ehh.
But they still stayed with the game. Unlike the situation right now which is bleeding players slowly each month.
The only increases as of late are updates with new maps/TT weapons, yet even those only last to boost the count for a month or two, before the players lose interest once again.
Why you are talking about tech tree? I though you were talking the first Enlisted balance before Japan? That was before the merge.
Do you have actual player count statistic before Japan was added? Or else how do you prove they stayed with the game?
And how do you prove this is because of the current balance method? In my opinion the lack of content released and slow efficiency of dev is more likely the cause of this.
I didn’t mention Japan, because I did not play Pacific campaign. Can’t speak of something If I have no experience or knowledge of it. Though I did mean campaigns pre-merge.
As for numbers. Robihr had a post about it, here Enlisted stats- postmerge edition. If you have access to any recent player counts data mined, then you can compare the counts.
How else other than with numbers can you prove a bland balancing method is partly at fault here. True, add to it slow updates, game features still not working as intended and I think most can guess where it’ll lead to, especially with WT Inf around the corner.
And if you wish to ask, how I am sure of it happening, let’s just say a certain other predecessor WW2 shooter tried doing the same. Enlisted’s current development/balancing methods quite mirror it.
I didn’t mean you play Japan or what. But you said the method of balancing change after Japan was added.
The data is from May 2023. Japan was added on September 2022. So it didn’t have the data to show the player base number difference between two balance mechanism.
So your point is other game do the same so it loose player? Fine, what about War Thunder that uses br matchmaking like Enlisted and add a lot of copy paste and prototype to the tech tree for balancing? Why is its player base growing?