I think the spawn protection is really great as long as you spawn at a fixed spawn point. As soon as you spawn at a spawn beacon, however, I find this protection very annoying.
Spawn beacons that have been placed in a house are hardly accessible to destroy them. I’ve also had it very often that newly spawned players could shoot into points under protection for a while without being damaged.
I’m sure that not everyone will like my idea, but I find the spawn protection annoying and unnecessary.
2 Likes
If there was no spawn protection, a spawn beacon could simply be besieged. Then it would be almost useless. But I think the spawn protection is a little too long. The protection could simply be reduced to 3 seconds. Another alternative would be that the spawn protection goes off as soon as you shoot.
I also think that the spawn beacons can be built too close to the capture points.
3 Likes
Should be as soon as your character moves a certain distance away from rally you should lose SP, this would also have to be paired with a timer to stop players abusing the movement away from point mechanic, say 3 seconds SP and a distance of say like 10 meters from rally SP will deactivate, would stop people from abusing the SP any further
1 Like