Irregular Warfare in the Pacific

If Gaijin adds the Pacific Theatre, they will have a chance to address an issue I’ve seen with other campaigns, where the Axis and Allies unlock similar things at the same time. For example, when the Allies unlock an M1 Garand, the Germans unlock a Gewehr 43, and when the Allies unlock an IL-2, the Germans unlock a JU-87. This means that both sides basically fight the same way, but that is not how the Pacific went down. The Japanese didn’t officially use any Semi-Auto rifles and were unique in their bayonet rifles. Gaijin needs to make an effort to differentiate the US and the Japanese. For example, Jap squads could get more members than US squads, but the US would of course have more semi-auto guns like the M1 Garand and M1 Carbine. The Japanese could also have bayonet lugs on most of their guns, including the Type-100 SMG. Furthermore, the Japanese could have “Spider Holes” and tunnels marked on their maps that Americans can’t see, allowing them to use guerrilla tactics, while the Americans would be able to use powerful planes like B-17s to flush Japanese troops out of forests and into the open. This would create clear advantages and disadvantages to each side, with the Americans having better firepower and vehicles, and the Japs having greater numbers, better close-quarter effectiveness with bayonets, and the element of surprise with secret hidey holes and tunnels.

6 Likes

Good idea. but some player dont really understand that anything doesn’t have to be equal.
Bet dev will just add type 4/5 semiauto or g41/43 to the Japanese…
632

6 Likes

It is, a very good plan and sound idea. 100%.
The only issue is implementing it in such a way that the majority of players playing can understand they cannot use the tactics of one faction with another.
It has worked, in RTS games where you have vastly different stats, playstyles etc (Total War: Warhammer for instance) and you know you have to adapt it.
But those are much slower paced at times and not as dynamically changing as a battlefield. For an FPS to do it, its a bit harder (not impossible , but still).

I’d love to see it, but for them to balance it, we may never.

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Rising storm was a pacific version of Red Orchestra and it was balanced with different mechanics. The Japanese had special abilities like banzai charge to make up for the the lack of firepower. Rising storm 2 was set in Vietnam and also countered the US with different mechanics such as tunnels and booby traps as they had no air power. It can be done but the real question is will these developers be able to? Currently I think not.

Or implement captured M1 Carbine and Garland like Soviet forces in Berlin? Japanese used lots of captured rifle including them, and is easy for developers

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It’s a tough balancing act because it relies on the playerbase being willing to take advantage of the tools Japan is given.

Hopefully it happens.

If I remember that correctly it suppressed enemies, gave you some sort of bullet resistance, the effect was stronger the more people charged at once and if you were killed it didn’t cost ticket to respawn if they manage to kill somebody during charge and die.

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Yes. Great way to to create unique factions

once they make the existing campaigns work as intended or better YES

If they had Tunisia be British v Italian, I’d like the Pacific feature Australia v Japan

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Japanese: “tenno heika banzai!”
Australian: “cont!”

Don’t forget Chinese front of Asia-Pacific war… For Japanese Army, main battle front was Chinese continent: they had 1.7M troops (more than half of expeditionary forces) in there.
To be honesty, I think Australian will become a part of British Commonwealth army or US army like UK army in Normandy campaign. It’s a shame for us, but many Japanese don’t even know that not only American but also Australian soldiers were fighting Japanese in the Pacific jungle.