With Normandy layout, would that mean, that mortars will be usable only (or mostly) in pretty much first lines then? I´m not trying to troll, or anything, I just kind of struggle to imagine how that would work.
Which part of Normandy are you referring to? The invasion I assume?
That’s what I said about the start of the Moscow fields invasion as well.
Later sections where it’s less open, I could see.
It’s mostly a gun depression issue for the AT guns. Afaik they actually had pretty good gun depression, more than their tank variants due to not being limited to the tank’s turret roof.
Oh yeah, that’s not exclusively an issue on Normandy either. I’ve set up nonfunctional AT guns in Moscow a few times because of bad gun depression.
Overall, the Normandy Campaign already is waaay more fun that Moscow. Also I’m only really going to talk about D-Day because let’s be totally honest, that’s the main attraction here.
I think that there are a few reasons for this:
-
Larger Map
We’ve been asking for this for a long time. Moscow’s invasion and domination maps are very small, leading to the meat grinder feeling. This one is far more open, and I think that should really be encouraged moving forward. Let us play on the whole map at some point. -
Pre-made emplacements on D-Day
Invasion in general needs to give defending teams a minute or two to prep their defenses. Normandy does not have this currently, but the defences here are already largely built. This really helps differentiate defenders and attackers and helps make the attacking team feel like they are actually accomplishing something. -
Gradual incline of the map
Now I’m not sure how historically accurate this is (I’m no history major), but this Normandy map is possibly one of my favourites ever made in a multiplayer shooter. It just feels so very European with these tiny brick streets, churches, and eventually after actually pushing through the little collection of houses on the hill, the map finally opens up to the french countryside. I have never seen a D-Day map like this before. Usually it’s push up to the bunkers then boom, you’re on flat terrain. I really like your guys’s rendition is what I’m saying, regardless of historical accuracy. It gives the attacking team this natural sort of feeling of progress and the wide flanking routes enable snipers to actually properly set up. I also really like the crossing lines of machine gun fire set up by the Germans on some objectives. -
The beach
Again, I’m kind of gushing here a bit, but the beach area on the map is really awesome. Most D-Day maps make your march across no man’s land for a huge part of the map, with maybe a few tank traps for cover, and then rush up to a sand hill underneath the bunkers. This map has just enough natural and man made cover that players don’t feel like they have to horde charge together.
Suggestions
-
Give defenders time to set up
I’ve said this before and I’ll say it again; one of the major reasons defenders get steamrolled on a lot of maps is because they don’t have time to set up defenses. You have all these awesome defensive options yet we can never use them! This is especially true on the Normandy map where the German players really should have a defensive and time based advantage. -
Stg/mp34/1 or whatever it’s called reload
This one just looks really weird and not like any STG reload I have ever seen. There’s virtually no weight to it and the speed reload looks more like something you’d do with a modern AR. -
Starting animation
This comes back to my general criticism thread, but you guys should really consider adding some starting animations for teams. It’s a small touch but it really helps to immerse the player especially on such a historic map as Normandy. You don’t necessarily need to have the boats actually driveable or being driven, but maybe just spawning all the players in the landing craft then having the ramps drop at once would be really immersive and cool as well as facilitating that setup time for the germans I was talking about before.
Here’s a video from BF5 Pacific Storm. Not the same theater, not necessarily historically accurate, but gosh it’s an awesome way to start the game. You don’t even need to actually make the landing craft driveable or anything, but just those sounds, the music, seriously had me shuddering the first time I played it and I think it really defines the American perspective. Having just the sound alone would make me smile ear to ear and help with the immersion. 0:08 - 0:40
Video link: https://youtu.be/DkuHIwZ-sNU
-
Smokes spread radius
Again, maybe this is some sort of weird historical accuracy thing, but the spread on the smokes in this game feel waaaaay to tight for me. There’s not really any practical way to use them the way they are right now unless you get your whole squad to stack them. I’d say double the current radius and you should be good. -
Shermans should only be spawneable on second point
Here’s the deal; the whole point of D-day was that you had this uphill battle against entrenched germans with no armored support. The Shermans should not be spawneable on the first point, plain and simple. It doesn’t make any sense gameplay wise and it doesn’t make sense historically. Make them spawneable on the second point once Americans have secured the beachhead. -
Asymetrical Air power
As far as I remember from my history books and personal research, the allies pretty quickly established air superiority. This should be reflected in the game. Germans should be down a plane or have none, and americans should be at an advantage in the air.
TLDR most of my main criticism is about how the game was marketed versus how it actually plays. I was very interested in finally getting an asymetrical ww2 game and it just doesn’t feel like Enlisted is quite there yet. Each Faction should have advantages and disadvantages in their equipment and in the way they enter the map. Please work on this.
Here’s a link to my main thread where I elaborate more on some general stuff: My take on Enlisted so far (12/24/2020)
I can add that this actually greatly improved the value of USA snipers. You can take out the MG nests from spawn on the beach. Meanwhile Germany can counter-snipe the snipers with their snipers. Fun little battle that is mostly hidden but largely determines the final result of the battle.
The map is mostly a mix of all diffrent Normandy beaches, no copy of one paticularly.
I can tell from experience (I’ve been there) that the elevation is not quite correct. In reality, most of the defenses would be all the way up the hills and the incline would be as steep as the hills left/right of the D-Day map. On top of that, the defenses were generally layered up to 2 times instead of having the 4+ layers we have currently.
That said, it does definitely feel like a D-Day map so all that historical inaccuracy actually works in the game’s favor.
My only issue is that you can’t decontstruct the tank traps / barbed wire on the beach to clear the way for infantry / tanks.
Agreed. It’s unrealistic to see a prototype assault rifle in the game anyways, I don’t think those were issued to defenders in Normandy.
Yes please! Never realised I was missing that but now you mention it-
Also yes please
I think that would hurt gameplay too much. And actually the tanks would get deployed onto the beach, they simply could not move up the cliffs (as it really aren’t hills) until the USA had secured a path up to the top.
Gameplay wise I think this wouldn’t really help as air support, when used right, is absolutely devastating and Germany kinda needs that against a good attacking team.
That said, I have a couple of suggestions of my own:
- Have a naval fleet deployed off the coast, which acts as USA’s artillery
- Let the radioman have a alternate secondary called the “flare pistol” which could fire flares or smoke, the flare being used for more accurate arty shots, but have smaller cover area for the arty
- Add a larger landing craft that would be used to dismount the tanks
- Add .50cal HMG mounts to the smaller landing crafts that can be used (but gunner would be pretty exposed) by players
- Add rocket launcher (effectively larger mortar) mounts to the larger landing craft that can be used by players but not be reloaded which have more powerful HE than normal mortars
- Adjust the MG nests to not face inland as much. In reality they would only face sideways at most
- Add some use to the deep underground areas of the bunkers, make those respawns or something
Still love the campaign, would love to see what other weapons / vehicles will be added to it.
Currently downloading the game.
I’ve been having a ton of fun play the Normandy campaign. I really enjoy the lack of grind and the pure chaos of storming the beach. I noticed that the American voice lines were fixed so that was a nice change. All in all, a ton of fun. That being said, I have some suggestions/ comments that I would just like to throw out there in case a developer reads this.
As I said, the lack of grind is fun but I do find myself getting bored quickly. There’s no goal to get to, no weapon or tank to grind to, no incentive to keep playing after that initial “boost of excited and fun” wears off. I know I don’t speak for everyone but I do enjoy having something to be excited about getting and look forward to. So I think that the grind right now should be severely reduced and maybe add more stuff to grind for. I don’t want to talk about this too much since this is basically a topic of its own.
kinda wish that we were given access to all the weapons so we can test them but I’m guessing that they aren’t ready yet and that’s ok
DETAILS. I think that the reason why Battlefield 5 was still played after all the controversy was the gameplay and the many details of the game. I will give the developers credit though, there are some cool details already like the snail toy store banner and the working clock in the Bf-109 G6 (might also be in P-51 but I don’t remember) so I have a constant reminder of how late I’m staying up playing this amazing game. Some cool detail suggestions that I have are:
-when an American calls in artillery support, you can see the ships off in the distance shoot their guns since I doubt America managed to install artillery on d-day
-maybe add a special reload animation for the M1 Garand where the hasty American reloads too quickly and gets M1 thumb (the reload will take the same amount of time, it will just look different to add variety)
-maybe add a “Kilroy was here” drawing in certain spots as an easter egg dedicated to the first meme (yes, the Americans used that drawing as a morale booster in ww2 and it indeed was the first real meme and was drawn in certain places in Normandy by recon groups)
As I said, these are just small details and are by no means to be taken as a top priority, just something fun to add to the game that I thought of and wanted to throw out there
The second test of the “Invasion of Normandy” campaign has been completed!
Players have carried out 11,550 Normandy Beach assaults and battles at Le Bre and Château du Bosq and we have received more than 100 suggestions from you. Most of the participants were positive about the atmosphere recreated in one of the most famous battles of WWII and we now know more about places that need to be reworked and were able to gather the necessary statistics on the balance of the sides and the armaments.
We have already begun to rework the missions and vehicles which will receive improved physics behavior, these additions have definitely been appreciated. We’ll talk more about the work on the campaigns soon, and answer your questions about Enlisted.
You’ve certainly helped improve one of our future campaigns. Thank you!
My own personal opinions:
-
The D-Day (Invasion) map should be overcast in my opinion. It would help present a darker, gritty atmosphere which you see in the movies. Some fog would help balance the map a little further since Bipod support was pretty much confirmed (and it’s going to be a slaughter once they’re implemented).
-
Château du Bosq needs more cover in some of the fields, spawns could also be a tad closer.
-
Le Bre is extremely fun, I love it. It’s a very tight, close quarters map, but I did find this map to be considerably frustrating at times because how the extremely narrow FOV feels. I think all of the maps would look and feel perfect if and when the FOV slider is increased, 90 degrees just feels like I’ve got binoculars strapped to my head and makes some iron sights appear slightly too large when aiming. Uncapping the FOV from 90 to 120 would be perfect, even if there are some bugs with the viewmodels.
-
M1 Carbine’s rear sight is terrible with the visual recoil effect, it’s weird because it’s absent from CRSED and the M1 Carbine in that game feels perfect. Just saying the rear sight should chill out.
-
One very important thing I’ve noticed in the Normandy playtest is how inconsistent the AI really is, now that we’ve seen more troops with semi-automatic rifles and placed them on different terrains. The AI shouldn’t be able to see through dense foliage like trees, grass, and even bunkers in some cases. I’m really hoping you devs will be able to make the AI act more consistent in future updates, but this Normandy playtest was a lot of fun.
Bring a no bot mode 50 vs 50 real players !! This would be so cool and make the game true war sim. The appeal would be awesome fo everyone. The squad bot modes are good but to survive this game needs more player count because killing bots will get boring. It already has had an effect on me I been playing hard since December in Xbox series X
The Lone Soldier mode already exists, where it is 25 vs 25 with bots only coming into play when there are not enough players on a side to fill up the teams. The mode is not very popular, though, with it generally being a 5v5 with 20 bots on each side. A 50 vs 50 mode would only be worse.
( as it’s not the main point of enlisted, just because it’s free, doesn’t mean should become the new cod. this is not what enlisted was born for. all of that equipment and technology invested into AI would be than wasted if not used. as one guy said ( can’t remember the name unfortunally ) if enlisted will be like any other fps out there being the same, i couldn’t care less in it " and i cannot agree more on this statement also because on my end, i’m happy to play whenever i can on massive scale battle with bots. sometimes it’s relaxing, others challengin. and yes, i might not be the best player for fps. but this is why i don’t care, as i seek fun in a game like this. thos, the settings are satisfying too.
so, no offence, but you might are looking for another game, not thise one where bots are the main core)
it’s something like vr chat. it has been designed for VR sets. but yes, you can run it also without any vr sets. is it fun? yes. but it’s not the same thing. ( if you know what i mean )
commented after cat cuz i felt to add a bit more.
( of course, answering at @71173141 )
but hey, everyone is free to have their opinion ^^
I dont know if Im too late to give this suggestion but semi automatic guns should deal 12dmg as LMG’s do. Right now, bolt actions still feel better in most situations especially Normandy where maps are larger and more open field. Also to add that just by putting the LMG on single fire mode, player can get a more damaging semi automatic rifle which makes semi automatics even worse.
Maybe buffing their damage and nerfing their recoil will balance them more
yesterday I was using the SVT sniper and needed 2 headshots to kill an enemy which is dumb because headshots should be granted
I would be for lowering their recoil, perhaps also buffing their damage just a little bit.
I personaly found semi automatic weapons very useful during all tests and were pretty much my weapon of choice.
However, at longer distances they feel like pistol with extra recoil, which renders them completely useless for that.
While I want action bolt to outclass auto/semi-auto at longer distances, semi.auto still should stand some chance against them.
Bolt actions already deal 14-15 damage and judging from other topics, will probably be buffed even more but semi auto rifles shouldn’t deal 8.5 damage (MP-43 deals 8 damage and its fully automatic with no recoil) . 11-12 dmg per shot is completely okay for semi autos and people will still prefer bolt actions for long range
Semi auto rifles were very useful in playtests before Normandy (large maps) came out but also judging from other topics, Moscow will probably get larger in OBT which still makes current semi auto rifles look useless.
Isn’t Pz4G more vulnerable to bazookas?
Maybe Pz4H and Tiger instead
4G only lacks the turret add-on armor skirts, but in return gets an electrical horizontal turret drive.