Invasion mode broken

Hi there fellow testers i know that this has been debated alot. And maybe i have been just having a losing streak The last few days.

But when i started playing. The invasion game mode felt pretty balanced on which team would win The game. After some progression i startet to see a drift to The german side usually winning The most. But now at higher tiers with more People having better units.

I have not had one single game were germany wins. They always run out of tickets.

Russians side spawning tanks and puttting up mg Nests overlooking unavoidable chokepoints.

The engineer squad is is a good asset. With a little to big impact.

Tanks should be dangerous.

But it just feels like a endless meatgrind for The germans. Not very enjoyable from their side.

There could be several fixes to this.

Increase The mapsize and objectives (this would be good for all gamemodes and maps)

Give germany more tickets.

Or give The russians tickets aswell so they dont have endless reinforcments

Or a respawn timer instead so that they cant keep flooding back.

Russians spawm further back.

Another thing that has been discussed alot in another thread is The health perk that needs to be removed or nerfed to The ground.

I know that The game is work in progress and that alot of things Will be fixed or balanced.

There is still alot of good things and quality in The game that you dont get recognition for.

And I believe this game Will get better and better along with its developement.

After all we are all here to test it out try to make a better game out of it.

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debatable

well… you can also do that by cutting they reinforcements.
or at least, try and give breath to your teammate to capture the point. it’s a small price to pay for the " sandboxness " given to players.

i agree. i think that enginner should have less object to construct, and divide the already feature into other classes.

what do you mean by this?
i’m more than 100% that tanks Are Dangerous

well, russians are getting invaded after all. i guess it’s quite normal and “accurate” if i can say so.

i agree. but we don’t have many players for that. nor the ammount of slots. it will just feel empty than.

i’m not sure on how this could fix the issue.
but yeah, on the respawn timer much longer it would surely change things.

right now, the spawns are almost at the same distance that the germans have. i guess it has been made for " skill " reason. even, if you don’t need some skills to put an mg and melt them down. at least those got nerfed.

nothing to say here. that perk must be deleted in every way.

yeah, we all hope ^^

They already increase the cap zone, like 2nd point, far closer to german side.
Also, panzer2 can kill all soviet tanks far away, and attack side should use tanks more flexible include flank. Defend side will need to sit somewhere not able or hard to deal with side flank.
You should avoid attacking from the front side. By doing this, it’s very easy to avoid soviet tanks’ sight.
Also, according to my game experience, soviet even in invasion are more likely to lose than before, also soviet side tend to have less human players now, makes it more harder to play as soviet. (Im switching to german side now).

Maybe simply add 1 second to the respawn timer for each death, per player?
like after 10 deaths the respawn would take 10sec longer. German tickets would have to be lowered accordingly, of course.

The Russians just spawn like right next the point and put mg nest and just spam it all day and the way you get into the point usually is not direct but going around something exposing you to fire it would be nice to see breach items to make holes in walls we could climb through

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Are you sure? Soviet side spawn 100m+ away from the defend zone, and have cross a open field, it’s german who put a mg nest to a unreachable place and cut defender’s way.

for you it might be different due to players who are playing at your time but for me that is what happens and it’s an easy way to cheese the system both sides do it but since the Russians are always defending it doesn’t matter if the germans do it the Russians have endless reinforcements, I just want a way to breach my way through a wall or something so I can get to the point so like throwing the explosive packs to the wall and it makes a good hole to crawl through or a special charge or special tool you have to use that’s literally all I said I don’t think I should have to sacrifice half my squad because I have to run around a pillbox to get into a trench where they don’t even go into and the majority of the time they spawn on the point at the beginning of the game when the game has just started which makes a little sense but if your defending a point you are probably not at it being just alerted of a threat and thus running to it should be what happens at the beginning of the game not them just teloporting onto the spot.

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Some teams just suck.

Some games I’ve had Russia get rolled over like nobody was even trying to defend, while on others they held down the first point almost all game.

I’m mainly going to blame it on Russian teams that don’t realize they have infinite respawns and Germany doesn’t, so they can afford to be extremely aggressive.

I have only seen the Soviets win one or two games in the past week. Playing my USSR squads is an exercise in frustration at the moment, with even easy victories seemingly being thrown away at the last hurdle!

Play on West Europe servers and you will start winning more

alright, now that both sides can play offense, it’s obvious that Germany has a much higher density of high-level players in squad mode.

When Germany is on the defensive, they just endlessly spam mortars on the objective, not to mention every squad having as many MGs and SMGs as possible. Stabbed one machine gunner to death just for the guy to switch into another machine gunner and blindly hipfire me to death as usual.

The teams with the highest number of SMGs and MGs usually win. I recall one match where 80% of my deaths were due to MGs and SMGs.

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Now that the Soviets can attack, too, the winrate of my group has skyrocketed.

Even with the defenders using well-placed MG-enplacements, a coordinated group can just blaze through the objectives. I don’t remember losing a game the last couple of days. The BT really shines, now that it can use it’s speed (and unexperienced gunners can’t keep up with his movement).

Now that Soviet players are not crying anymore about win rates, devs should restore the German weapon stats to their accurate values. Game has become 50/50. Kudos to the devs on that.

And if you could remove those health perks and make the PPK an SMG and not a mobile MG, that would be thoroughly appreciated. F2P players against those super humans will slowly kill this game.

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so, you’re saying that German SMGs should go back to being mobile MGs, but it’s a problem when Russian SMGs are…

No. I said, stop making PPKs a mobile MG. Not every SMG. PPKs include premium squad weapons in general. I rarely play Soviet, so I am usually up against PPKs.

And accurate values(going back) is for the bolt actions. And bring back German shotguns. And get rid of PZ3B and give something that is functional.
If you have been a tester long enough, then you would know that German SMGs used to be a whole lot better than they are now. They got a big nerf with the roll out of CBT. Being someone who has played both Soviet and German sides for a good amount of time, I don’t want to see the German SMGs the way they were in alpha but atleast the rest of the weapons should be on par or unbalanced with advantages.

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German SMGs have been plenty op; haven’t touched either side’s SMGs since the update, but the PPD was anemic before. 5 hits point blank to down a premium who was already on fire with the rest of his squad dead so who knows how far down his health was already. Then it still took a knife to kill him after he went down.

The Russian shotgun definitely needs a rework so both barrels don’t fire at the same time, you’re not missing out on much without it.
Also that huge reload time.

PPD has gotten better with the update. The recoil seems to be better now even though there is nothing in the change log. Not sure if the actual stats have changed. While MP-40 got a nerf, which was uncalled for. There is nothing exciting about unlocking German SMGs, which I don’t like. I’m happy with the Soviet upgrades tbh. Having spent the alpha playing as Soviets, I am glad to see that the devs are working on the bads I found.

Situation’s not very different for German SMGs. Which is why I’ve always opposed the inclusion of premium squads in the game. They would have been fine if their advantages were reasonable but right now, it’s not.

Shotgun+SMG is my favourite combination in the game. It’s wrong to assume people don’t like shotguns. We are not talking about one side’s shotgun not as good as other’s. The whe weapon class is missing. What makes it even weirder is that the current Soviet shotgun is a renamed German one.

I agree. Many have pointed this out already. But as you would expect, no word from the devs on it yet.

I agree that the balance of bolt action rifles can return to 15 damage for both sides. Preferably, also for the “starter” bolt actions, or have the starter ones be removed entirely as they are bad for the game.

the MP40 nerf was entirely called for, they’re still dominating the killfeed. So instead of taking a quarter second of hipfiring from 200 yards to kill someone, it now takes you a half second, boo hoo.

Now that Russia can go on the offensive, I rarely even see them take the first point.