Why is it necessary to increase the engineer’s reward?
At the moment, an active and useful engineer is playing at a loss.After spending time on the road to a great place to collect points that can solve the game, the engineer gets less than he deserves, at this time he could play as a stormtrooper, machine gunner, tankman, stormtrooper and get much more experience in the same time.Because of this, most players do not bother to put a collection point,and why put it if you spend time but get nothing?Therefore, I propose to give for the engineering point - 10 experience points or increase the reward for rebirth at your collection point(for example, give an engineering point to each fighter who revives at your collection point).
I can’t describe it more correctly,but the problem is that the engineer does not pay off.
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I believe you get bonus xp each time someone else uses your buildings, may they be ammo crates, aa guns, spawnpoints. You even get bonus xp if a teamate fights NEAR one of your built sandbags (if in cap zone)
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I remember how in heroes and generals APC was given a lot of experience…
and looking at the collection points, I cry.
It is necessary to encourage the construction of collection points, otherwise why waste time on this?
Ummmm… As I wrote… engineers DO get xp for all of what I mentioned above? You know as in “it’s all already there…?”
It’s here, but it doesn’t pay off.
This is a volunteer work
Trust me, it does. When I take my engineer to work, not only do I end up top 3 best in matchs, I also get tons of xp AND usually the bonus for victory. When I only goof around with assaulters however, I don’t make as much.
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I can take a squad of stormtroopers and kill several every minute, this is much more profitable than the local " minecraft"
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You do you 🤷 I like making my team win (and getting the 1.5x xp) all the while being the mvp.
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In H&G, you came, put the APC and started doing your own business, getting income in the form of experience (equal to 1 kill), here, you have to run to the position with your two legs, spend time on construction and get half as much experience…
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After all, you can get the most experience by sending your units to die on the spot…Once I got about 1300 points and 6000 experience points…(somewhere in the 7th place)
the best way is having 1 engineer in all your squad, use it when you need him and all the other time killing enemy with the rest of the squad.
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It is take TIME,TIME it is main.
yeah,
i can agree with what @Conscript_Joe basically said.
you do get good ammount of reward if you use correctly your engineers.
let alone mg nests.
if you have trouble getting enough xp.
i might suggest you to give them big backpacks and stick them a bounch of medpacks and toolboxes.
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Of course, mg, all players have an engineer with mg from the very beginning, of course.
Mate, this isn’t ww2 engineers simulator.
Eng already gain enough xp per action.let alone all the 1.5 win multiplication and 1.4 if best squad in the end.
All your xp gained just by placing a spawn point or some wires/sandbags on known positions of activity will get you huge amounts of xp.
If you have premium, multiply that by 2 at the end.
If you use a premium squad as engineer, multiply that by 2 again.
Do you need more xp? No, this isn’t minecraft. Get your soldiers on the points after you done placing some defence and spawn points and get your xp killing enemys…engineers are efective as they are, probably the most efective soldier type to have. You don’t need more xp than it already rewards.
Want more xp as eng? kill inside a cap zone behind one of your sandbag walls. And Learn the maps and place sandbags where players usually go to defend a point. It’s easy xp with them.
The time spent on the construction of the collection point does not pay off
Of course you don’t have it.
But if you play enough you can archieve it.
Or use the AA as one.
I have it only in one campaign,but maybe I wrote the topic crookedly again…
I mean it’s not profitable to construct collection points.
Oh, what an irony, I came straight to the answer a few hours later.