Since many players, including me, don’t like the conquest mode, we will quit the game immediately after matching the conquest mode.Obviously, this is not good, and it is unfair to other players who remain in the team. Therefore, I suggest adding mode masking so that players who don’t like some modes can choose to mask it.If you quit at the beginning of the game, some new players may be matched to the team. This may play a remedial role.On the other hand, many players choose to quit the game when they see that the fighting situation is not optimistic, which is really unfair to the players who are still fighting in the team. At this time, the game has already started for some time, and they will not get the support of new players. Therefore, I hope to add some punishment measures for quitting, For example, players who quit the game early can’t join the new game for 2-3 minutes,so as to urge them to try their best to find a way to complete the battle.
yeah i agree this is really painfull to play since in few minutes you play only with bots
Ill quit if team is usless. I got better games to play instead of fighting for noting
Lock it for 5-15 min. and in that time allow only re-connect.
It’s good in theory but in practice is dumb. Some people have to leave because their about to miss an appoint. Some leave because their house is on fire. Some leave because the enemy has a hacker on the enemy team or the friendly team are literally brain dead. Granted the first two example scenarios a 2-3 min cooldown won’t really affect them, but it’s not really fair to always punish considering it could be scenarios out of the quitter’s control.
appointment, not appoint^
Maybe it’s not appropriate to increase the penalty, but many players do choose to quit because they match the annoying mode, so add a shielding option to prevent players from entering the annoying mode, which can also reduce many early exits.
It is not good to quit early, because it is really unfair to other players in this game.
It’s not good to quit early no, but sometimes it’s just unavailable. It’s also often bad matchmaking that leads to quitting. For example, having 9 friendly newbies and yourself [whatever skill level] vs a full P2W experienced highly skilled enemy team - yeah I’m sorry but I’m not even gonna try and do that, I’ma just leave that. Of course you can’t just instantly tell if your team is full of new players, but after either first objective as defence, or couple hundred tickets as attack, you can just tell.
inevitable, not unavailable^
Making so many typo’s today
Id love to leave out the air fild map god dam no resuply ammo for tanks and enemys get over 1400 spawn ins if not more