Increase MG42 ammo for premium Sd Kfz 251/1 APC and decrease reload time

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This is a suggestion to the devs to please increase the MG42 ammo for the premium Sd Kfz 25/1 from 50 to at least 100. Just 50 rounds for a MG42 with a 8 second reload that costs the price of $25 US just seems too low. There’s no reason why the MG42 shouldn’t be a belt fed on an APC with the capability to carry large reserves of ammunition. The allies premium LTV APC has four machineguns, two of which are HMG’s, that all have higher ammo capacity, this is not balanced. I have a suggestion to change the standard MG42 to the MG42 100 and decrease the reload to around 4 or 5s, or whatever the reload is for the tech tree MG42 100, either that or give it overheat just like all the other mounted machineguns in the game.

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Yeah you’re totally right. Think about it. The BR3 Sd.Kfz had a belt-fed machine gun with 150 rounds. I really don’t get why the version that’s basically just a gun-only Sd.Kfz got nerfed down to a sad single drum magazine. What’s worse, its reload speed is even slower than a regular machine gunner’s. Even the Panzer II gets a 250-round ammo capacity. Why’s the BR2 Sd.Kfz hit with such harsh nerfs? It should at least have 100 to 150 belt-fed rounds plus a faster reload. It’s a full-on vehicle, yet they still stick it with a drum mag like it’s some budget setup.

Haven’t I seen a post just like this before?

2 Likes

imo, should be added to TT.

i do own the Premium sdkfz but it used to have 150 bullets.

but was later fixed the model cause the machingun it self had a 50 round magazine.

4 Likes

I do agree with raising the amount, let’s look at the Soviet one. It uses 100 round Browning, only fair for the Germans to get the equivalent magazine size because both are on the same BR.

But both of them should have been tech tree, as much as I hate to say it the tech tree options we received were not enough to keep players interested and it also price gates the only good options for apcs, The premium squads that we have should have been tech tree, there never should have been any premiums for APC It is a underused mechanic, and I rarely see apcs on the battlefield. Most people would rather just use a engineer. So if those were TT I’m sure we would see a lot more of the premiums out there on the battlefield since they’re the only apcs to be armed other than the few event ones.

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Stop hyping up Soviet gear. The Soviet heavy machine gun here is clearly 12.7mm. Logically, it should have the same firepower as the emplaced heavy machine guns used by American machine gun squads. But DF nerfed its damage down to roughly submachine gun levels just for balance.

My biggest gripe with this vehicle right now is that they should restore its damage to proper heavy machine gun levels and bump its battle rating up to BR3.

You only care about ammo capacity, but you’re missing the point: this was originally a 12.7mm heavy machine gun that traded rate of fire for high damage. After its damage got gutted, it’s now worse than the 50-round magazine Sd.Kfz. I’ve dumped around 20 rounds from this vehicle and only managed to take out two enemies.

Its only interesting feature used to be anti-air capability. When this truck first came out, its gun could elevate a full 90 degrees straight up. That’s been nerfed now too.

I also wonder if the Sd.Kfz’s machine gun elevation is poorly tuned. It’s so limited and can’t even target aircraft at all.

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You’re exactly right about the second point. Right now the ABC vehicles in our tech tree are basically completely unarmored and unarmed. We really need TT to add more dedicated, armored APCs with proper protective firepower.

We can’t let armed and armored APCs become something only the paratrooper faction monopolizes.

You seem to have also missed my point, I acknowledge that it’s 12.7 mm. It’s an American Browning. I’m simply advocating for Germany to be on Fair odds, they not only have a weaker machine gun but half the capacity. At least at a minimum we can solve the capacity side of things and then later on try to push for some more damage. This way both vehicles for both factions would work the exact same fundamentally, Save for anything that makes them different like MG weapon. Etc.

2 Likes

Alright, fair enough, my bad. Germany also has issues with ammo loadout ratios.
But it really grinds my gears every time I see that Soviet lend-lease APC with such pitiful damage output. It’s 12.7mm! Its fire rate is already pretty mediocre as it is.
Honestly, I’d rather they just swap it for a 7.62mm Browning instead. At least it wouldn’t feel this awkward. Historically, some Soviet-modified lend-lease vehicles did mount DS-39s and Brownings anyway. That way the damage wouldn’t get secretly nerfed for balance reasons.

Anyway, what I’m mainly concerned about is the belt ammo capacity on German APC machine guns.
We should be brought in line with the 75mm APC. It gets a 150-round belt feed, so we deserve the same.

And don’t nerf the cooling performance either.

That would actually do it pretty well, and I feel it would control better. Good points.

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All Allied 50 cal. M2 Brownings on land vehicles have 200 round belts, despite only M13 having actual model for it.
IRL (and in WT) all those tank and APC mounted M2s had 100 round belts in beltboxes.

Remember, gaijin is always evenly historically accurate, just some selective nations are more even in this regard.

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Alright, the Allied LVT might’ve been an impenetrable wall for infantry in real life, but in-game it’s just a slow, clumsy metal box.
There’s no river crossing needed in the Pacific maps anyway, and it’s way too bulky to hide like other APCs.
It’s got decent frontal 12.7mm firepower behind that armored shield, yet the AI almost never opens fire properly.
In the end, even if infantry try to rush in with TNT or throw explosives up close, they’ll just get mowed down by the AI gunners in the other seats anyway.

Overall, this vehicle is just completely useless.
Even though the driver can man the front machine gun, plus three more AI-operated gun positions for players, they’re all basically dead weight.
It never fulfills its role as a mobile mini-bunker at all — it’s just a big flimsy tin can instead.

The only good ones are still the Soviet lend-lease APC and Germany’s Sd.Kfz.
That’s exactly why I bought APCs for all three factions, yet I’d never touch the American one — it’s just that bad. I’d rather get a Bren Carrier instead.

Right now the main value of ABC vehicles is being a silent mobile spawn point first, and armed fire support second.
But the LVT fails at both: it’s way too big to stay hidden, and its 12.7mm firepower feels as weak as a tiny pea shooter.
It’s got four machine guns in total, yet none of the AI gunners react and fire quickly enough.

On top of that, it doesn’t use ammo detonation destruction; it relies on segmented health modules.
Meaning if even just a bit of its track or road wheel is exposed, anti-tank rifles can whittle it down to scraps, just like in WoT.
This mechanic really needs reworking.
Only explosive charges and TNT should be able to fully destroy it up close.
As for shaped-charge weapons like the Panzerfaust or anti-tank rifles — they should only trigger a catastrophic explosion if they hit ammo racks or fuel tanks.
Otherwise, they shouldn’t be able to fully take it out.

Until then, this thing is just plain garbage.
Other nations’ APCs at least have solid firepower to make up for their flaws.
I really can’t stand this American LVT at all.

Oh right, I think we can put forward another suggestion. Even though these vehicles already have fixed mounted weapons, their traverse speed is still slower than that of regular infantry machine guns set up on sandbags.

This includes the Bren gun on the Bren carrier, as well as the roof-mounted machine guns on Soviet and German vehicles — their turning speed is way too sluggish.

We really need to speed up their traverse rate.

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I would be a hypocrite to demand that belt to get bigger, meanwhile Stinger keeps his 200 round box.

Why not just remodel its MG to have a loose belt? How difficult can that be? Its stationary anyways.

Terrible suggestion. I prefer a 50-round magazine (which also matches the in-game model) with reduced overheat rather than a larger magazine or belt with more severe overheat.

Since overheat is far worse than the need to reload. And it was only reduced because the magazine capacity was set to a lower amount.

Correction to my original post, the MG42 reload is not 8s it is actually 5.6s.

There’s an interesting game mechanic that I’m not sure everybody knows about. The Puma light tank uses a MG42 with 150 round belt. When the belt gets below 10 rounds remaining, if you stop firing for a moment the loader attaches a new belt on to the remaining one instead of doing a complete reload and charging the weapon. It overheats after firing 72 rounds, then it jams and gets reloaded. What if we got something similar to this?

That’s the exact reason I made a push on tanks some years ago to get no overheat on the MG, only makes sense it’s extended to APC so it’s only restriction is not being able to fire back for a reload when your getting shot at with almost no cover. This overheat mechanic is dated and many players hated it, I understand why it was implemented in the first place but it’s phased out in some areas and not others time for a game wide removal of this mechanic on everything but Heavy MG emplacements (and possibly regular MG buildables).

  • The traversal speed of the gun on every APC can be made less clunky and accelerate to its max movement speed faster and with say a total 20% speed boost. It’s MG weaponry after all it should be the same as buildables movement speed.

  • the above APC heat mechanic removal

And maybe a model change to reflect the size of belts/boxes. If they don’t up the box size of the German premium then they should cut its reload down and increase its reserve by 100-200 rounds. This way even if they have to reload it’s faster and they have a bit extra to use with those reloads.

3D model makers too busy with other projects.
Can always go full Sd.Kfz.234/3 and get a wireless MG

next major's update

Sd.Kfz.234/3 belt capacity on MG42 reduced to 1 for the greater historical accuracy

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