In game stats vs irl stats - is it worth pretending that we care?

Yeah but thats just cultivating an excuse for any failures they have. Very common :slight_smile:

1 Like

Yeah, even as a Soviet main I agree.

But we have to compromise.

1- Take experimental Soviet guns out of the game, keep the good old PPSh, Mosin and SVT, make PPSh equippable by normal infantry as it was historically on large numbers.

2- Take those unicorn tanks out of the soviets, T-50 my ass, isn’t Leningrad to have T-28 also, want more T-34… or even a KV-1.

3- Scrap big cats out of the game, a single match of Berlin has more working King Tiger’s than there was actually deployed KTs irl, also, simulate their poor maneuverability by making impossible to go over certain obstacles or it taking damage by itself everytime it tries to move on anything other than flat and solid terrain, alongside that, limit HEAT shells, by 44 Germany had very limited stockpile/production of those and panzers had on average 3 of those instead of a full rack.

3.5- No Luftwaffe and limited panzer on Normandy or at least the disembark maps, but to be fair, take the fucking Jumbo out too.

4- STG and their lookalikes were unreliable on their early versions and deployed on limited numbers on the lastest, so as the AVT, scrap that thing out of the game.

Kinda low on creativity to more historically accurate and balanced takes on the subject, so I will stop with this for now.

Edit: Jesus Christ, they actually agree with this LOL (or just paid attention to the parts they find interesting)

3 Likes

Lol xD it will definitely happen.

This could be a complete new game and make so large change to a existing game could be quite irresponsible, specially it may bring legal problem in Europe Union due to fake marketing.

So I would say it may be a good idea if they start to develop Enlisted 2, but not for the current game.

Last time I saw enlisted add there was nothing about WT or modular or whatever damage system.
But I’d have to check the website.

1 Like

I am not sure how they count “trying” as marketing, if yes, then delete some feature that players experienced in early game could also be considered as that, because trying experience is also what lead people to buy premium squads and vehicles.

Like nerf of premium squad weapons, these weapon stats do not have to be written on description.

Well, with such mindset overhauls of games would be impossible. And they do happen so I guess it’s possible.

1 Like

It is always possible and understandable that the first FPS game a company developed could focuses on too many objectives and not being able to achieve anyone of them to a good level.

So later they could either give different game mode options like in War Thunder, to focus on different objective, or just develop a new game and allow transfer of some progression.

1 Like

Enlisted description never point out something about, realism of gun or veichle but only about a “true rapresentation” who can be read in different way

3 Likes

For this I would say if some unskilled players always want to complain, they never lack of excuses. If weapons are normalised, they can complain about maps, then if maps are symmetrical, they can complain about matchmaking, if everything are equalised, they finally start complaining about game being boring.

However, people who may enjoy the asymmetric balancing usually have nothing to express.

1 Like

That comment was about historical records.

But overall I agree.

1 Like

I agree that unbalanced player trend is the root of problem, a lot of unreasonable and realistic weapon balancing is made to compensate unbalanced come from player preference, such as AVT-40 being extreme controllable and a low of Japanese guns receiving lower recoil and high damage. The weapons stats worked out by developers are usually more balanced than when happened later, because number and skill of active players really interfere performance of weapon, and lead to irresponsible change due to statistics driven balancing.

1 Like

The devs would rather die than removing that tin can.

3 Likes

Why remove content? War Thunder and Enlisted’s player base are Military History nerds. We want fictional scenarios where our fave weapons from Forgotten Weapons can be used, not boring historical accuracy.

Instead of delete, there could be better way to limit or implement more realistic performance.

Some weapons are now implemented in a quite unreasonable way which is neither realistic nor balanced, the reason maybe encourage pay-to-win/late-game overpower (e.g. AS-44, Fedorov) or to compensate some already failed balancing (e.g. AVT-40, Panzer IV F2), which are also not helping the game to be fun and diverse, because lost unique feature of weapons, just laser gun for every faction at the end, and also really small number of players have them. But in the new system, it should be possible to balance them by appropriate BR and give them more realistic performance and limit them to usually appear on certain maps.

ironic-star-wars (1)

1 Like

That’s a False Dichotomy. Being a Military History Nerd does not mean you only want Historical Accuracy. It means you appreciate history. In Enlisted’s case: It’s a fictional setting in which to use weapons and vehicles from the period, even if they weren’t really used widely or at all. Remove all the experimental/prototype weapons and you’ll have a bunch of disappointed military history nerds.

1 Like

It is a good idea to keep them, but most importantly they should not have ridiculously unreasonable performance.

Some prototypes are relatively successful such as MKB 42, but some are not, such as AVT-40, these unsuccessful prototypes should get their deserved performance, for example AVT-40 reported as “uncontrollable” from soldiers, instead of becoming a way to achieve unreasonable late-game overpower.

Think if AVT-40 firing full power 7.62 cartridges could be so controllable, and AS-44 firing 7.62 mid-power cartridges is already more controllable than SMGs firing pistol cartridges, how are they going to introduce more controllable small-calibre automatic rifles later?

Also there may be limit in terms of number for some really rare and expensive models. It is to avoid sweaty people who try to exploit power from the matchmaking system equip their squads fully with these rare and expensive weapons that may be immersive breaking. Developers can give them really high in-game price to limit the number, but this make these weapons inaccessible to majority oif players means waste of in-game resources, so number limit may be a workable idea.

Usually ofc not 100% but since you cant prove that vast majority is it and I know/ witnessed the years-long bitching about the Jumbo, M2, FG for all or the T-50 or the Sniper Mkb or the entire Axis equipment in Tunisia… whatever I guess.

People loved it so much they wanted the fictional Jumbo out of Normandy (and sole reasons why its still there is because devs say so) but whatever.

Looking at the decreasing player numbers and forum complaints… I guess its the other way around but whatever.

1 Like