Tank gaemplay need a lot of work, I think everyone can agree on that, here is some of my personal suggestion to improve it, here is some of my personal suggestion (some may have been suggested before) :
Most important ones (and probably less controversial) :
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Allow changing ammo type without having to fire the one selected, allow changing the ammo mid reload like in WT.
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Make a resupply point for the Invasion and Assault gamemodes. If you do well in a tank in this modes you end up running out of ammo and you’re ending up trying to run over ennemies wich is not realistic.
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Improving the penetration mechanic and post-penetration damage, in the M5A1 you have to shoot way to much time a Puma because there is almost not spalling post penetration, and some spot at the front of Puma can’t be penetrated by the 37mm even though it’s at a low angle.
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Having the same armor visualisation and penetration effect simulation than in the WT hangar.
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Removing that crossair tha tells you shell drop and armor penetration chance, making using tanks way more skill-based, but the previous two points need to be implemented first, so people know what and where to shoot.
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Having more options for the commander hatch depending of the tank : some german ones could just elevate the trap of the commander cupola without having to fully open it
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More position posibility for the commander once the hatch is open : could be managed with the crouch and prone button, and would afect the hability to use the cupola MG. For exemple a " low/high visibility position". The high visibility one is the one we have currently (maybe adding the possibility to use your personal weapons, making equiping one to tank crew actually usefull). And in the low one just the top of your head would pop up, you’re not as much exposed but you visibility is not as good as the first one and you can’t use the commander’s MG or your personal weapons.
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More realistic vision port and periscope, especially for the tank commander.
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Whistling of tank shell passing by, amy help to locate from where you’re getting shot from.
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Doing something about trench crossing capability.
Personal wishes
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More historically accurate sights. could help with ranging for some, like the German one that have range graduation for the coaxial MG.
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Behing hable to get one tank crew back at the ressuply point, limited to one per life and unlocked via the research tree of the squad
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Smoke and incendiary shells, may be a bit OP for the incendiary one, but firing some white phosphorus Fury-style would be dope.