So I’m suggesting this improvement :
Make Weapon Logistics, Not by The Campaign Level, but by the Soldier Classes.
This will make it easier for users to take what they want.
Also, Those Guarantee systems like
“Once every 10 opens you will get what you want”
needs to be deleted.
No one wants to get a Flamethrower when already have dozens of them.
This is a really good suggestion.
I have a huge pile of mortars, PIATs, and flamethrowers in my armory. Only some of them are used, most of them are just trash.
I like this idea, but I also like the ability to sell unwanted equipment to get equipment points.
STG-44 and it’s variants are indeed being modeled and implemented but they’ve been quiet on how.
There’s the STG44, MP43, MKb42 from Haenel and Mkb42 from Walther so they’ve got a lot of room to make variants both free and use some for premium squads (which is what I would expect)
I guarantee you the Battle of Berlin campaign will have the STG44 though.
the STG 44 was in the past Normandy test, but like most weapons from that test (thompson, BAR, launcherless M1 carbine, panzerfaust and bazooka), it wasn’t included in the new test.
Yeah it’s weird, the current Normandy iteration is more like an invasion of France campaign with all the early war weaponry.
also maybe I’m just having bad luck but I’ve been getting man handled as Germans in Normandy. I heard Germans were stomping previously in that campaign, is that correct?
The previous Normandy campagin was pretty even because it was a short-term test with no progression so squad layouts and gear were preset for you.
Germany was stomping whenever Moscow was the only campaign available.
Whenever a Normandy test happened, a lot of Moscow’s German mains would leave Moscow to play Normandy, and the diehard Russian players left would regain some ground in Moscow.
Interesting, always find balance flows to be fascinating from a data perspective. I really enjoy looking at heat maps for example.
Normandy feels like no matter what it’s a loss. Germans will beat the Americans in attrition but still lose the points etc. I don’t mind losing or anything, it just gets a little tiresome and I usually end up going back to Moscow where if one side doesn’t have their stuff together, they lose. Moscow feels like more of a toss-up, but again that’s anecdotal.
I guess it’s the complication with player bases splitting into campaigns.
That’s why I made a suggestion a long time ago to shy away from campaign-based matchmaking and break it up into years to make a matchmaking system more similar to War Thunder where you matchmake against multiple factions.
Of course that would require more nations like Italy, Japan, and China implemented, and would probably also carry over the “war games” and “alternate history” scenarios from War Thunder where it can be allies vs allies or axis vs axis.