Improved Weapon Logistics

The weapon logistics system now make players hard to get what they want.

Like, they could receive 5-6 Flammenwerfers Even if they were trying to get G43.

So I’m suggesting this improvement :
Make Weapon Logistics, Not by The Campaign Level, but by the Soldier Classes.
This will make it easier for users to take what they want.

Also, Those Guarantee systems like
Once every 10 opens you will get what you want
needs to be deleted.

No one wants to get a Flamethrower when already have dozens of them.

11 Likes

This is a really good suggestion.
I have a huge pile of mortars, PIATs, and flamethrowers in my armory. Only some of them are used, most of them are just trash.
I like this idea, but I also like the ability to sell unwanted equipment to get equipment points.

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Also what we can do with flamethrower if every “flamethrower class” soldier have it in stock?

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Nothing. Flamethrowers aren’t upgradeable, so it’s just a pile of useless scrap iron if you dont use them

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It’s a lootbox, what do u expect? U always get a random stuff

should be able to break down non-upgradeable weapons into universal parts or something.

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how can we unlock stg 44? Thanks

STG44 is not currently implemented

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Seconding universal parts.

On top of that, why not use parts and universal parts to make new weapons entirely?

Universal parts can go to and from non-upgradeable weapons and items like explosives and medkits.

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They can come in at a reduced rate or whatever something that’s good for the economy.

ie not disassembling all your knives to make a fleet of maxed out Garands.

Honestly wouldn’t be surprised if weapon creation via parts comes at some point.

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Thanks bro! and mp43?

STG-44 and it’s variants are indeed being modeled and implemented but they’ve been quiet on how.

There’s the STG44, MP43, MKb42 from Haenel and Mkb42 from Walther so they’ve got a lot of room to make variants both free and use some for premium squads (which is what I would expect)

I guarantee you the Battle of Berlin campaign will have the STG44 though.

the STG 44 was in the past Normandy test, but like most weapons from that test (thompson, BAR, launcherless M1 carbine, panzerfaust and bazooka), it wasn’t included in the new test.

It was a really nice weapon

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Yeah it’s weird, the current Normandy iteration is more like an invasion of France campaign with all the early war weaponry.

also maybe I’m just having bad luck but I’ve been getting man handled as Germans in Normandy. I heard Germans were stomping previously in that campaign, is that correct?

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The previous Normandy campagin was pretty even because it was a short-term test with no progression so squad layouts and gear were preset for you.

Germany was stomping whenever Moscow was the only campaign available.
Whenever a Normandy test happened, a lot of Moscow’s German mains would leave Moscow to play Normandy, and the diehard Russian players left would regain some ground in Moscow.

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Interesting, always find balance flows to be fascinating from a data perspective. I really enjoy looking at heat maps for example.

Normandy feels like no matter what it’s a loss. Germans will beat the Americans in attrition but still lose the points etc. I don’t mind losing or anything, it just gets a little tiresome and I usually end up going back to Moscow where if one side doesn’t have their stuff together, they lose. Moscow feels like more of a toss-up, but again that’s anecdotal.

I guess it’s the complication with player bases splitting into campaigns.

In favour of reducing an overly complex upgrade/parts system which exists only to extend the grind in favour of a simpler, more intuitive system.

That’s why I made a suggestion a long time ago to shy away from campaign-based matchmaking and break it up into years to make a matchmaking system more similar to War Thunder where you matchmake against multiple factions.
Of course that would require more nations like Italy, Japan, and China implemented, and would probably also carry over the “war games” and “alternate history” scenarios from War Thunder where it can be allies vs allies or axis vs axis.

One of the things about having a pile of flamers or mortars is, of course, that they do not have a progression system.

IMO anything like that should come with the soldier and not be part of the RNG drops.

and it should be a permanent attachment - so it disappears with the soldier if he doesn’t return from academy.

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I’m just assuming it’s WIP.
It might still be that way, but initially the TOZ-B couldn’t be upgraded either.