Improve AI BOTS

I think Enlisted should do a major improvement for AI Bots, it is too ridiculous that AI looks like a flesh meat and nothing else.

Why not try an open experiment week? Like make an official announcement to stress-test AI bots for 7-days and see how it affects players and gaming experience?

Safest bet:

  • Maximize AI survivability so they try to survive as much as possible.

Second bet:

  • They should have much better alertness so they discover things faster but first phase you can keep the aim as it is… If alertness is improved then it adds more pressure to real life players even if AI is missing a lot of shots…

For example still seeing AI getting shot and then they stop for a second before doing next steps… Should be first priority to run into safety if dont dedect a threat close… if close should start searching for a target and do the bad aiming. :slight_smile:

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Yes, I would like to see a suppression mechanic where bots will act sensibly and run for cover instead of acting like a dear in headlights.

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LOL they deleted lines of codes that relates to AI troops every update from what ive been seeing. for some reason ai troops dont shoot back but if you turn a corner and start shooting at them 3 will shoot back and your ai troops will not support you. you command them to do anything they will stop for a good 5 seconds doing nothing. if they get shot at they will stop out in the open instead of walking to where youre at or where you command them to go. the best part is their path finding where they like to walk into walls or if you command them in 1 building they will take the longest route to it so the enemy can shoot them

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Buffing the AI is a dangerous buisness, don’t forget that their main purpose is to make individual fights last longer whilst still letting the player do most of the action. If AI suddenly become a real, active threat on the battlefield, that starts taking away from the fun from the players.

Now of course, it’s no fun either seeing AI blindly path through open terrain and getting mowed down whilst you climbed through a window, so of course things can (and should) always get better.

Actually not a halfbad idea, though it’s easier said than done though. The AI staying alive longer is just a benefit to the purpose of them. Now, how you would go about achieving this goal is another more complicated matter, and I think you should expand upon this idea more, with specifics, common situations that could be improved, and what outcomes you want, leaving the programing to the people who hopefully know more.

I would not mind a toggle or somesuch that will have AI desregard normal instructions to instead seek cover and avoid open engagements, on the move it would lead to the AI just following the player in a line formation (going where you are going), but stationary they’d hunker down and attempt to intelligently cover as much angles as possible (unless players put down marks, in which case the AI will begin to focus in that direction).

You know, my AI are as blind as bats, but the enemy AI aren’t. Melee is a huge problem, ever heard of “ninja bots”? They almost instantly melee you if you get too close to them, even if you’re behind them and come out of nowhere. Also, have you never been shot though a bush by the AI? They claim to have “solved” this problem multiple times before, I remain equally swiss-cheesed as before though.

So… carefull what you ask for…

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I’m personally fine with our BOTS not engaging in fighting, I would just like their basic IQ to be that above a retarded three year old. :wink: Basic common sense is all I am asking.

*when I run, my bots run, they should not be lagging 500 meters behind.
*when I enter a building through a window, my bots enter through the window instead of running around to use the front door, where the enemy is waiting. :roll_eyes:
*When I enter a trench, my bots enter the trench.
*when I order them to stay, “THEY STAY!!!” They don’t wander off outside, wander to another room or to another floor in the building, or to another building for that matter.
*when I am shooting, they don’t walk or crawl in front of me.
*when I am throwing an explosion pack, they don’t walk in front of me bouncing the damn thing off their heads right to my feet.

Basic common sense is all I ask, however, I increasing feel that our bots were just created to be enemy cannon fodder, and if one or two survive, then we have an additional soldier to use.

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I actually think this an alright idea. Makes it feels more immerse.

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As an avid enthusiast of both military history and military psychology, I’d have to disagree.

There’s a reason why such a small number of pilots (the famous Aces) get the majority of kills, why most people (even if a majority of soldiers can be trained to qualify strictly through accuracy) will never be snipers, and why in WWII most soldiers never fired their weapon with the direct intent to hit a specific person. Most people aren’t some unstoppable “uber soldier”, they don’t kill unless they’re threatened, conditioned to do so, or something in them just snaps into gear and pushes them above and beyond the norm. People need the willpower, the drive and the initiative to not just kill, but to kill, kill, kill and kill again… Fun fact: the overwhelming majority of Victoria Cross recipients were the oldest brother in their family. Make of that what you will, but it says something about how certain personality traits line up with taking initiative.

That “1 in 7” in the squad (or whatever size of squad you happen to be running,) doing most of the dirty work? Sure, it’s a bit exaggerated, but it’s also a lot closer to reality than most people expect. I see the player taking control of a soldier as that soldier having a sudden “burst of inspiration”, the kind of guy who, just for that moment, becomes one of those rare men of initiative we see and remember all throughout history.

Now, of course, things are different today. Modern militaries know a lot more about battle psychology than they did in the 40s. Soldiers get conditioned through reflexive shooting drills, human-shaped targets (used to be circles, like in sports), repetition… all designed to make pulling the trigger second nature. Back in WWII, that wasn’t the case. The difference between the few who acted decisively and the many who didn’t was even bigger back then.

If every AI soldier in Enlisted was just as good as the player all the time, you’d lose that dynamic. You wouldn’t feel like the driving force in your squad, you’d just be along for the ride while your bots racked up kills. That might feel “immersive” at first, but it would’t be true to what we know from both history and the human condition.

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The bots should never outshine the player by being overly aggressive, instead bots should play more defensively like actual soilders by sticking to cover. This may make it harder to squad wipe but if bots ever become harder to kill then the xp reward per kill should increase in proportion.

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I would very much like my boys to shoot AT people more. Like then I can tell where incoming fire may be coming from. AND then my squad are giving me some cover fire while I try and pin them down.

Go make an AI custom game and watch your squad. Notice how little they shoot?
Now grab an APC and drive into the enemy. Notice they shoot a whole lot more? While still being inaccurate as hell.
THAT I would like to see more of.

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Rifleman squad of any SF rifle in an apc just tears anybody they can see… if you wish that to be normal AI than i would welcome you to coding a masochist game fit for someone such as yourself instead of subjecting normal people to your self hatred.

The most crucial point is that the ai should avoid the enemy players’ sight. It just needs to ensure that the position where it hides when the players arrive minimizes the sacrifice rate as much as possible

The dreaded battlebuss. :weary:

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Yeah tbh i WOULD like to see them use AT guns in custom matches

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oh I would THAT too. My AI using their secondary weapons for once? OMG YES!

Also why the FUCK do they ALWAYS switch to their lowest BR weapon when they have two equipped? Gewehr 43? Nah I’ll use this backup VG 1-5 instead…

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Hey maybe read what I said first?

I think you missed that part.