Opinion on the revised future system and concerning foreshadowing issues.
The newly announced soft rule regarding trying to match equipment with time periods is a great decision in my opinion, but I still think the way it’s going to be for the Pacific campaign should be extended to all, but with compromises to reduce as much as possible the division of the player base.
Because even though it’s I think the right direction, this is still not addressing a core issue for future campaigns :
Any new campaign that will be adding new factions will only be adding one on one side giving than most major ones are already in the game, this will create an extremely bad unbalance when one side will exclusively be composed of players with the minimum battle rating (BR) equipment due to everyone starting from 0 at the same time on a single side.
if tomorrow a France 1940 or Winter War drop with the announced new BR system (which clearly stated as being taken in account for a given time before matching everyone left together), it’s a guarantee that we will end up with Panthers facing H35s or Vickers 6t facing IS-2.
This would be a catastrophe for the game at large, I can’t stress this enough.
BR being discarded after a bit wile queuing is going to create a ceiling were high level players are going to be constantly facing lower levels (which is currently the case to some extend, don’t get me wrong), however this will also create the same guarantee for players below at a close enough BR to be constantly facing really high level enemies, it’s not far fetch to conclude from this that those lower BRs will be less and less populated, and the disparity between high level players and who they are matched against is going to increase more and more.
And that’s with the supposition the matchmaking system will still try to take in account BR to fill the rank when it’s not supposed to be taken in account anymore, nothing of the like has been announced so far.
So I’m guessing that right now, it would just be anyone available, including really low tier unlucky enough to not get a game at their BR, which is not impossible and is an increasing possibility as the BR increase (because by definition less people are available the higher your BR is).
That’s why on that matter, I’m convinced more “hard rules” regarding what you can bring in what campaign should really be implemented.
Suggestions
Disclaimer : they should be taken all together for them to work best.
The Pacific Campaign rules should apply to every campaign
Not mandatory but imo is a good compromise due to the aforementioned stricter rules (and its coming from someone really prioritizing historical accuracy usually) : restricting weapons only retroactively on the time scale, like every early war weapons could be used in every campaign, so new players wanting to play let’s say Berlin don’t have to unlock stuff to increase their chances to finally play it.
Creating different lineups like in Warthunder but in the same idea than what has been announced for cosmetics so you can queue with multiple lineup of the same squad and you would get in the match with the highest BR version of a said squad in the campaign you ended up in.
For exemple : you want to queue in all campaigns but let’s say you’re playing Germany and have a squad with StGs, you would only be allowed to play Berlin and Normandy.
But with this lineup system, you create an additional version of the same squad, replace the StGs by let’s say MP40s, and if you end up in Moscow you will use the MP40, in Berlin the StG.
I’m not a game dev of course and don’t know how feasible this is, but I thin it’s a reasonable way to make a compromise between broader matchmaking, keeping some historical accuracy, and preventing a some of the extreme imbalance in future campaigns adding new factions.
they’re gonna be matched up with the rest low BR people, there will be tons of them so dont worry i guess
i’m quite sure they gonna come up with some sort of system that will prevent you from doing so, think of repair/ maintance/ cost for spawning a squad. so the ceiling will be never hit unless you paid money
I agree with every single word of yours but developers won’t. As i see they only care to transform this game into COD so any decent suggestions that we make are in vain.
What about high BR players from the other faction trying to play the new campaign ?
Who do you think they are going to face giving that teh devs mention multiple times that BR is taken in account only for a set queue time, afterwar they just fill a lobby with everyone available.
Not to mention than there is absolutely no way you will have the same amount of starting players in both sides, and depending of the bracket in with BRs are considered equal, you still will have the old faction in that new campaign that will be better equipped and likely more experienced.
Every campaign launch has taught us than the faction that feel the newest, thusmore appealing, is going to be the more popular, that’s why in every campaign launch the Axis side got absolutely destroyed for a while, because people were not interested in unlocking the same stuff again.
The only exception were Stalingrad because the Axis side was clearly P2W with the MKb42 being behind a pay wall and the only assault rfile availle to engineer in the game, and the PAcific campaign where on the first week Japan layers were sharing their 90% win rate, this situation is the same today on the latter because with rare and short periods of win rate becoming more balanced, things inevitably go bakc to a Japan advantage because people want to fight the Allies with something else than a MP40 and Kar98k.
This promote the newest side in the current system (I guarantee you that if France 1940 or the Winter War drops tomorrow, France and Finland would absolutely dominate).
But in this new system more players on the new side means never remotely enough player of the right BR to face them, and even then they are likley to be better equipped and experienced like I mentioned before.
We all know in that situation a lot of vet players are going to bring their higher BR squads and queue exclusively this new campaign to get easy wins and farm XP, which will add to the issue.
That’s why Japan was steamrolling the US the first week after launch, and still do today with very little balancing on the repartition of experenced players.
I don’t want to be rude at all but I’m not a native English speaker and can’t really find a way to phrase it better so I’m just gonna say it that way : This would be a terrible decision on all levels and actively go against every reasons they announced those future changes, them hiding that for so long would be a suicide for that game.
Not to mention that it sounds like a lot more work than what I propose while making it worse and less popular.
I’m really happy you like my suggestions, but thinking that way is how the game would end up like that, they have backed out of stuff before : just on the new matchmaking system they just announced trying to match weapons with the battlefield’s era, better but far from perfect as I detailed in this post but still, they backed out of making a lot of levels locked behind the Full Access paywall and the MKb 42 was supposed to be available to almost every soldier classes initially, pretty big deal imo.
So speaking out about bad decision actually has an effect, but people need to hear it, at our level the best way is to share suggestion like mines for exemple while being civil aout it and more people will make our point heard.
haven’t devs said it gonna work like an event? so teams could be balanced out and said event will be closed afterwards. That would be great to boost the new faction, so that when event will be over there’s gonna sure be a lot of equaly balanced enemies to fight with. I think they gonna handle it somehow, since it’s “campaign in new format”, maybe it will work differently from what we’ve known. That means different issues, if any.
war thunder is well. guess it’s not that terrible, you see, humans have 3 core urges, that is: to have, to win and to be the best. All this urges are gonna be delivered and humans will be satisfied, even tho they’re gonna be mad about it, warthunder is the best example, since it’s so bad why so many play it? I think devs are genius at taking advantage over simple human urges and that’s it. also, there’s not seem to be any other way to spread people thorought different levels that would be so much beneficial for devs, i mean it will generete tons of money believe me, and people though they’re gonna be mad they’re be still plaing.
morelike war thunder, battlefield is definetely not that benefitial these days, and devs/publishers surely won’t work for free. I am more than sure this game will end up being war thunder alike.
“New campaigns with new unique locations, squads, weapons and vehicles, as well as new game mechanics will be launched in the format of a global event, in which any commander can participate. During these events, you will get upgraded and well-armed squads under your command, and for completing battle tasks — unique rewards that can be received only during the event.”
Indeed, but it’s basically a beta test like they did for Berlin, they don’t mention progression or anything, only reward available only during the event.
And even then what happen after the event ? Even if some progression was made, there is no way people playing the new faction will have anything close to a fully decked out line-up in a comparable number like the old faction have.
For me it just sound like the event they had in the past but with goodies at the end.
I hope I’m wrong honestly, but solely based on what they said, it’s not going to happen that way as far as we know.
People didn’t came or stayed to play Warthunder because they like this kind of mechanic, if any they tend to leave because of it.
People don’t stay beacuse it’s not that bad (because a lot of aspect of it are not that bad, even though you will hardly find a community with that much whiners than Warthunder), but because you won’t find anything like Warthunder.
The day a big devlopper pullout a game like warthunder without the atroucious grind, or at least way less, and all the problem the player base has with WT, I guarantee you WT will be way less well.
The lack of alternative make things “not that bad”, Enlisted is far from the only WWII FSP out their, and as much as it has it’s very unique aspect, WT is basically its own genre, barely shared WoT which by its core mechanics is not going to threaten to take people away from WT.
I guess you’re right then, either way i think warthunder mechanics will arrive, because there’s not such a FPS out there, i mean people literally talking about they wont go to any different game since there’s no any. Despite there’s a lot ww2 shooters, there’s no any with AI squads that would deliver same experience, i think biggest enlisted leverage is the AI, and suprisingly there’s no need for AI to be good, right the opposite, the bad AI you can slaught is what fuels this game. So going off tracks here a little but that’s another reason in my opinion AI will not get better anytime. Summing up: we’re screwd. Gajin/DF got into captialism really hard
Ofc we dont know yet what the new matchmake will become. Either way, when ever people gets gamemode, team or in this case a campaign they dont like they leave.
So “hard forcing” certain equipment to current campaigns aint exactly solving anything, in worst scenario it just makes it alot worse.
Locking the current pacific as it is, is fine considering that currently japanese lacks the end-game gear comparable to other factions.
We already have practically dead campaigns and could say fair share of them have rather massive disparity in equipments favoring another side.
And no one wants to play games like that.
Maybe ? But as said we dont know yet how the matchmake will work.
But I highly doubt the BR system would allow vickers 6t go againts is2’s.