Implementing Suppression

Disclaimer: Most of this is just pure theorycrafting on how a suppression system could work in this game.

We currently have a rather crude ‘shellshock’ type of system, which increases your gun’s sway when hit by a round or when large explosions go off around you. With grenades being thrown more and more (as more people are receiving them from drops) and the explosive charges often being lobbed into buildings when there are no grenades around, we’re seeing an increase in ‘shellshocked’ troops due to being near the explosions when they occur.

As a result, your soldier (and any other soldiers you may want to switch to in order to avoid it) will be pretty inaccurate for a little while. This currently does not affect the AI’s aim. Similarly, due to the inherent nature of the AI not having the survival instincts of a player, they will stand still and slowly turn to aim at you when you fire at them with any weapon, while most players would either find cover or immediately turn fire.

The lack of AI response (running for cover, crouching or going prone) will often lead to you being sniped by one of the members of the squad, even if you opened fire first and missed a shot or two. Both your ambush and mood is ruined.

Gamebreaking? Not particularly. Annoying? Yes.

Introducing the suppression system
When fired upon, your screen will start to turn more and more grey. Your squad AI will try to find cover and / or return fire with a 50% accuracy reduction. Your hands and gun will not shake due to the nature of the grey screen making it harder to find the target shooting at you in the landscape. The screen will fade as soon as you are no longer consistently under fire, or once you are in solid cover.

Similar to the systems used in Red Orchestra 2 and the Battlefield series, this crude suppression system would be used to force AI into cover, while forcing players to coordinate and work together to take out a threat. This gives a distinct advantage to the player catching a large group of enemies unaware, as they would have in real life.

This’ll also allow another avenue of squad progression to open up in the shape of upgrades. For example, you can implement upgrades that would allow the squad to have an additional 5 seconds before the greyscale would start creeping in. Alternatively, you can have the suppression effects fade a lot faster.

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i really love this idea.

but than i camed to my senses.

the main issue that it would comes with suppression, and ai.
it’s that, not many people liked ptsd simulator, aka red dead orchestra for the suppression.
and in battlefield case, it’s less of a suppression ( if we consider all bfs exept bf1 ) it was more of a screen blur.

but if we take in consideration battlefield 1, even from a AAA game software house like dice, that system gaved many issue. such as, bullets missing or more known as ghost shell ( also present in war thunder, and sometimes in this enlisted beta ) sometimes a soldier not getting suppressed at all, and others, getting suppressed with just a pistol. it’s a deep and critical situation.

and when talking about ai, same thing. it’s a big mess and it would require huge works. especially when the AI are already " clumsy ". however, there’s already some sort of " suppression " or i would call it, fear. whenever some AI get shoot by a tank, they try to scatter, prone and move away from his line of sights.

to avoid those issue for enlisted, i would prefer saving precious time, effort and resourches for any other needs.

again, for how much i would love it, many others wouldn’t. and even if we do get one, it’s not gonna work very functional. ( due to the fact the ammount of parameters that should be considered )

but who knoes, maybe we’ll get it. we’ll have to see
anyway, cheers ^^

you know when you get shot at in real life that shit doesn’t happen SO WHY ADD IT TO A GAME?

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well, it’s not truee.

the suppression is more of a mental and physical “”“issue”"", meaning that people might suffer from the ammount of chaos going on on the battlefied, and others that are kinda “prepared” and suffer less from shakeness and stuff like that.

ptsd are a real thing if you know…

Well in real life the thing that makes you jump down into a tiny hole when getting shot at by MG fire is because you DO NOT WANT TO DIE

In games, players do not care for dying, so developers implement mechanics to either incentivice players to not want to die, or force them to take cover etc.

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Coz in game you dont have fear of death but in real life its there so supression is added to make you feel your life…just play squad or post scriptum you can get that feel

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Adding supression …we should also get perks with it which shall decrease the supression upon few t5 soldiers

It’s one of the things I suggested towards the end of the post. You could have it be both a squad-wide upgrade and a specific soldier upgrade.

I think specific soldier upgrade would be good with premium squads coming with this perf for all its soldiers…atleast not game breaking perk like 35% vitality lol

Definitely. Could even make it so that premium squads don’t have the anti-suppression squad perks, but only the soldier versions. Balances it out a bit.

Would love suppression, so long as the AI is also effected.

Good idea. Although I don’t think suppresion from BF series is that bad on the reciving end. It’s more inconvinient than real issue so I don’t mind implementing sth simmilar. I would even go for this option rather than grey screen because it’s harder to aim when you are under fire so it owuld fit (mayby upgrade may reduce that effect).

I would even like it on the receiving end if it means my dumbass bots stop standing directly in front of machine guns.

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Seems pretty half baked to give automatic rifles, machine guns, and subs psionic bullets on top of their larger magazines with higher fire rates. Besides further pushing weapon and squad selection to automatics, I don’t want to spend my time looking through blurred, grey or obscured graphics. Talking about ptsd and the fear of death in a video game is obtuse at best.

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