I'm no ballistics expert, but C'mon

My rifles ammo was empty, so with a quick reflex I shot this dude at close range with my AT weapon. Now, I’m no forensic ballistics expert, but I did take ballistics in college, and I am pretty sure this dude would have been vaporized, along with myself. However, as you can see, the dude simply started to bandage himself. WTF is the damage level with an AT weapon at close range? Even if I had missed and hit the wall, his testicles and the rest of his body would be scattered acrost a couple time zones. :rofl:




This is separate, but for some reason, I could not build a rally point. I tried twice here and both times it told me I was too close to an object, which was complete bs.

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Maybe she’s too close to the starting spawn?

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This was the last cap point and I always build one in this building. I am sure it was just a glitch in the Matrix. :joy:

My experience with any real world AT weapons or grenade launchers, they had to complete so many revolutions or x number of meters to arm. Just a thought, did they factor something like that into the game weapon?

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I know far more about gun ballistics then AT weapon ballistics. AT weapons were never discussed in my college ballistics class. :rofl: The AT round did explode though, I got that on my photo. :wink: I did get the kill nonetheless, I assassinated him while he was bandaging himself with my 1911. :blush: