
Of course it,s not. in the end we only make more work for ganjin developers. BUT.
discusion is something very important, i will try to explain the sugestion the best possible because it,s more complex that may look like. but ok let,s go to the sugestion.
---------------------------// Sprint order // ------------------------------------------------------
Sprint order may look very simple if this order is give to human soldiers in a pure player squad. that actually happens in simulators like ARMA, PR and so on and on. THEN. what actually happens if it is given to human soldiers?
they run, and forget that hit the targets is the most important thing a soldier most do. the point in AI soldiers is the same that happens in player controlled soldiers, RUN. just RUN, not do anything. BUT NOW. let,s think about AI behavior.
----------------------// Normal move order //----------------------------------------------------------
the main difference between a normal move order AND a sprint order is the range the engage.

while in normal move order they will stay has much they can away from the enemy, Ideal to Rifleman Squads.
in sprint order they will engage after be maximum close possible.

so after they get close, what is good for assaulters and flame troopers, then they stop running and begin to shoot.
--------------------------------------// Other utility’s //------------------------------------------------
Got you squad away? send sprint order in you feet. they will run strait to you position.
need fallback? get sprint order behind. they will run away easy.
-------------------------------------// Sprint order given in doors or windows // --------------------------------
need to send you troops inside a room? double press X in a door or window, and you squad in get in AND clear the room.
so many stuff can be done whit this simple order. still not in our arsenal of hardcoded tactics that can be given to BOT,s.
cheers.