Ideas to balance the Japanese

I was recently jotting down ideas for unique ways to have a Japanese faction and I would like everyone elses ideas and opinions.

I’m trying to make it in a way that stays historical so no prototypes or one-offs; I’d like to make the Japanese actually unique and feel different than any other faction!

Some of my balance thoughts:

Hidden rallies-no sounds and very hard to see

Banzai charge-full speed bayonet attacks where no stamina is lost and can melee while sprinting

Unique perks- Even faster bolt action cycling, flame resistance, fast trap placement

Camouflage

Booby traps

Larger rifleman squads (12 instead of 9)

Japanese “knee” mortar with mortar men in each squad (knee mortars are far smaller than standard mortars)

Snipers can climb trees

Fortified and camouflaged machine gun nests

Bayonets for most of the machine guns (they actually did that)

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If the Japanese are given the Gewehr 43, just to counteract the M1 Garand, I wouldn’t mind, but only in that regard.

With the recent semi auto nerf they most likely wouldnt need it lol

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If the battle would be Okinawa or Iwo Jima we could give the japanese no gray zone. They have miles of underground tunnels that if you know well you can always flank around the Americans. And as an American clearing out these underground strongholds would be both scary and dangerous.

Maybe a new class, an officer, where if he whistles a massive banzai charge will commence. Every bot will charge the enemy lines disregarding the player orders, and the player would have a pop up on the screen that a banzai charge is tanking place and that he should join it.

Powerful melee like swords.

Make their defensive positions like bunkers EXTREMELY hard to clear, meaning there is only 1 entrance in, meaning the roof will be intact. (And there wont be one entrance! Remember those underground strongholds? they will connect to every objective meaning the japanese can avoid all artillery, and tank fire if they move through the underground.)

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Yes very unique. I dont think anyone wants a reskinned version of other campaigns so incorporating cave networks would be pretty great

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I am actually going to make a post about how i think the levels should be in the camapign. Okinawa or Iwo Jima.

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I was actually going to make a campaign unlock tree soon for the Japanese

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I am resarching different small arms right now for the Japanese. We could cooperate if you like through DMs

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We can definitely do that and compare notes

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Would be really fun. Going to build rally point to flank enemies but someone else already ordered my engineer to do banzai charge and he got killed by enemy machine gunner

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I would say squad level banzai only. Forcing everyone to do it would be trolled, used by idiots and just piss people off

We can keep the same squad as today. But for japanese we give to each squad 3 extra soldier.

It can fit the idea of charge of 100 men with bolt action rifle and katana if a single soldier squad got 12 members.

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Exactly my thought. They get 12 instead of 9. This game is perfect for that idea because of all the bots we have making a banzai charge actually large instead of just a couple you get 12 people sprinting at you screaming

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My prediction for the pacific Campaign

Regardless of the weapon/map balance, the americans will stomp like crazy because 5 times more people will play that side

Might also go the other way around in asian prime time in the middle of the night

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being a new faction should everyone play with the Japanese?

Im with Karl, I think the allies will draw more players and alot of Chinese still dislike the Japanese for WWII which is a large player base

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Of all the above suggestions, peculiar maps design and larger squads are the only ones I can reasonably imagine being applied.

For gameplay purposes, Banzai charges must NOT interfere with other players’ bots. This means, either only one squad charges, or… Or else such charges are considered kinda like arty strikes. Some sort of “power attack” that can be called in at some point(s) by a specific class (Officer?) if certain conditions are met; just, instead of raining shells, it spawns a wave of bots that charge the target location.

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Yeah, but this should be extended to all campaigns. Not absurd weapons in order to balance the other side, just different measures and changes

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I do not know, I think that if the absence of a semiautomatic weapon was noticed among the Japanese

Maybe only allow very experienced players to do it. And only use it once a game