- Yes, rework this perk into the slow down effect mitigation for the same cost and % value(2 pts vitality perk tree cost for each 20%, max 80%)whenever your soldier gets hit by something that causes slowdown effect.
- No, i like this perk way it is.

What i’m talking about is this perk, ‘20%(80% when maxed) aim stability with firearms after receiving damage’. What it actually does, is that it reduces aim punch/flinch when you get hit by enemy fire. However, there’s multiple issues with this, making this perk rather useless.
The first issue being, TTK in Enlisted tends to be very short often instant, making this perk very hard to make use of it in the first place.
The second issue is, that it has little to no effect against concussion effect from near explosion. Your aim will still be all over the place even if you pick this perk up in hoping to counter explosive concussion effect(There’s other dedicated perk for this anyway).
The third issue is that the perk effect itself is so underwhelming yet it’s in the vitality perk tree and guess what perk also in the vitality perk tree. That’s right, 35% more vitality perk. The GOAT, meta perk in the entire game that everyone basically picks up whenever they possibly can. Even if your soldier class is one with high vitality perk tree stats, for example like Flametrooper, which could spare some points for other perks along with 35% vitality perk, people rather pick stamina perk instead of this… perk.
Another point i want to make also is that, well, aim punch/flinch isn’t even that severe in Enlisted to begin with honestly. I don’t know about you but i’ve never even felt that aim punch/flinch reduction would be required in my entire Enlisted playtime basically.
So i’m suggesting to rework this perk into something at least, bit more useful. You might have noticed that when your soldiers gets damaged by something, be it getting shot by weaker pistol rounds or near explosion that damaged your soldiers, your soldiers briefly yet at the same time massively slows down. Basically, i want this perk to mitigate that slows down effect for your soldiers, for the same cost and the same % amount. This way, it would make this perk, at least somewhat more useful when you are say, underfire from enemy SMG and needs quick reposition to get out it’s firing line etc for example.