I think rally patch was pretty good

This is what the rally should be.
No more stupid rush!
Combat patterns have diversified.
I think it will be much better if dev fix some of maps’s combat area.
Some of combat zone is too narrow and small to build rally.

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I’ll say it again, just in this thread too.
This would work, if there were equal ‘human’ players on both sides. When I am 1 of 2 up against 4 or 5 on the other side, I need a close rally just to try and win. Keeping this patch would almost certainly condemn games than I can pull off a carry kinda win, to instant loss. After all, you going to trust bots with your base defence / attack? lol.

Give me a MM, and then you can screw with things that aren’t broken…

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sorry. I like this patch.
now we can use map larger and more tactically.
Game tempo has gotten slow, the frequency of mid-range fight has been increased.
And also importance of rally has been dramatically decreased.(Because rally has now almost same distance of main respawn point.)
Equal human players? No, one-man carry is still possible. Because all things that i wrote at upper text are applied to each attack, defend team.

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Oh, it works on ONE map? Cool! Now check out some of the pictures people made where THE WHOLE MAP was covered by the “too close to X” zones so no rally points AT ALL there. The idea wasn’t the problem, they went way overboard with it is what’s the problem.

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Sorry. you don’t understand me.
And I already saw that pics, but that’s not the point. (And that’s not the whole, only some of conquest maps. And why you compare the invasion and conquest on the same line?)
And i also said, if dev fix and adjust some of map’s combat zone, it will be much better.
Any problem?

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It still makes setting up rally points absolutely redundant and pointless in 99% of cases and instead of encouraging engineer usage, it discourages it. Why should I spend 5 minutes of my time setting up a rally point that is only going to be a minor advantage for anyone when I could just flank around by myself and not attract as much attention as if I had set up a spawn point and now 4 random squads alert the enemy to our little side spot. Rally points need to be closer than spawn points to be relevant, though maybe not as close as they used to be. Also it’s not just a conquest issue, Invasion has similar issues where sometimes you can’t place them anywhere because the spawn points and the objective are just close enough to deny your rally points.

We already don’t utilize most of any map’s terrain as is. This won’t change with this update either and would probably be worse if we had even bigger maps. Putting up a flanking rally point is only worth it if it has any kind of tactical advantage, which on many maps is not possible with such huge restrictions. It’d be out in the open, posing an easy target. In many cases you have a way harder time getting to the point from the sides because the respawning enemies are more than likely going to spot you and open fire. Plus what good is a rally point if it’s destroyed in the next 2 minutes?

If you want the current rally point restrictions to stay and be worthwhile most of the maps would have to be more or less completely reworked so rally points have at least some reason to exist.

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Only if the maps got expanded alongside it but until then :

nope

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Screenshots are only from conquest but I also played invasion yesterday and ran into same issue. When default spawn is within 100-150m from objective you simply cannot build rally nowhere usable and think about situation when defender has this situation but attackers have their spawn further away so they can set up rally within 80m of objective because their spawn and objective restricted zones don’t overlap and suddenly one side has to sprint 100-150m to reach objective and the other only 80m

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Why you should use that rally point?, It’s not even closer and it’s more exposed to enemy fire.

You are much more secure using the standard respawn with spawn protection and cover for Going to the point.

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i think that the maps is too small for the new rally point update

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they removed it

You use it to flank. To cut down enemy reinforcements from the side. On Tunisia this was a very good change. You could see a flow of people going from a flank. It’s not the same spot every match and if one flank is heavily covered by enemy tank, you can just switch the flank or go for the main spawn.
I understand that SMG teams now have to run longer, but game doesn’t have to revolve around them.

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You cant really flank with those beacons in your pics. You more or less attack from the same route.

My pics? I don’t understand what you saying.
Yesterday I’ve played About 20 rounds of Tunisia and 5 or so on Moscow. You definitely can flank and build RPs. I have engineer in every squad and was doing that just fine. The map where I’ve ignored it is Manor, that map is too small anyway.

It was hilarious how before you could kill 50+ easily with arty just by placing it in the same spot between objective and next cover, again and again. Now people where finally flanking from different sides and you had to switch or guess where next wave is coming from.

that’s their fault for being stupid honestly. average enlisted player is the common denominator of fps comon denominators. sometimes i feel like anakin at the jedi temple if you catch my drift

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Yeah, Making more variable is a good progress.

It’s more of the concentration of players on the map because of how objectives are located and where RP get set. The smaller the distance between objective and rally point, the more in a straight line people run and the higher the density. The density gets higher because people slow down before objective or park the bots just before the objective or just leave them at RP all together. Bots run in a tighter group and players are faster and more intelligent to respond to arty strike.
The simplest way to observe this is by using sniper in a radio squad. For every objective on a map (Tunisia) there is at least one sweet spot where you can catch people running from RP to objective. The RPs are pretty much always in the same spot - closest building to objective. As they got buffed, they don’t get broken easily when placed inside of the house, so people will just keep spawning on them and rush to objective.

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While I don’t enjoy Heroes and Generals anymore, imho it had a better spawn system. Maps are overall much larger and RPs are not a small box you can hide in some shed. The limit on distance is larger too. Mobile spawns are not as easy to locate because the search radius is much larger and people tend to relocate them more often.

I’ve gotten good results from the change as well- some new angles of attack started happening that never got used before.

These people are obsessed with the ministry gardens conquest when that postage stamp of a map only ever had 3 viable rally locations before, and now it has 1.

It’s always been a bad map and no amount of rallies will change that.

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