I hope they can fix the matchmaking system better

I hope the matchmaking system will be better. I feel like I haven’t found a good team yet. There are new players in the game. I don’t know why it feels like playing alone. However, please help me fix the matchmaking system. Seeing new players like this is really tired. They don’t play well Or at least add 3-4 highly skilled players to my team.
Some people might say why not go out and find a new room? The answer is at the start of the game. Teams can also resist enemy invasion. But after that, the score will disappear about 10 minutes after the game starts. and no one ran to catch it. Allows enemies to successfully capture a point. And after that my killing was pretty good. because I’ve been playing this game for a long time If it’s out in the middle of the game, I think it’s very bad. It will lose everything. 1. The mood of playing. 2. Score at the end of the round 3. Waste of time playing the game
Some might say that I ran to shoot alone without helping a friend.
I want to say that I will always run to help. if it helps But mostly I would break away from my friends to destroy enemy spawn points and enemy tanks to cut off troops.



All I’m saying is that I come across this kind of situation a lot, hopefully they’ll fix it.

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No matchmaking here only 30 sec (sometime never this) and wo is in play, totally random

random got too bad I meet new players so often that I’m starting to get discouraged from playing the game.

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you are not the only one the game itself takes time or money at the moment, it depends on you i advise you if you do not like it to wait a year and then see if it has changed according to your tastes, technically if I really have to recommend enlisted I recommend it only for a random game when you feel like it

I’m just commenting for them to solve the problem. I’m going to be discouraged with this game having so many issues. But I also like this game because of its gameplay. And if one day my patience runs out I might as well go back and play Bf5, I need to share these issues for them to fix. I didn’t do it out of anger or offend anyone, if they didn’t know and didn’t see the problem they wouldn’t be able to solve it.

And if asked, why not tell through the report?
I’ll answer that I don’t think they care as much about this problem as the others, I think what I’m doing might be a better way.

First
Polite answer so rare here you have my respect
Second
They know of the matchmaking problem, they make him in this way because the game dont have sufficient playerbase for a better one,
And a better one is hard to belance, so they go directly with the simple way

Personally, I feel sorry for this game as well. They are trying to improve the campground. in order not to let the game be abandoned.
Many bugs in the old camp were not fixed at all. And with the update there will be new bugs. For example, in the old camp, bug characters can stuck in walls and cannot move.
I remember playing before the Battle of Stalingrad update, I never encountered this bug.

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It’s either what we have now; randomness and element of surprise, OR noobs vs noobs only and sweat lords vs sweat lords only, everyone using the same equipment.

I prefer what we have here. There’s no real penalty for leaving a match early on, so if the team only camp… leaving and finding another is the way to go.

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I’m just sorry I couldn’t win even though I tried my best and I know the team did their best. but the point is Why is there a new player on my team and no one has any experience? If there are 2-3 people I don’t mind but it’s a whole new player team. I try so hard to win It therefore increases the expectations of the team. and when i lose I don’t want to see this happen again. I don’t know if it’s unilateral or not. I feel like America is full of new players. While the German side had mostly good players. I didn’t think about it myself. Just look at the win rate here.

In my experience is more like 2 players and a bunch of bots, against a premade of 4 sweatlords building beacons everywhere, spamming explosives, planes, artillery

I want a team like this

I don’t think they will, the solution is likely to be “by the players for the players” - ie seed seasoned players across both teams to balance the new with the seasoned.

Even in WT, the levels are not really taken into much account by the MM and what the MM looks at is your vehicles BR. They expect the more seasoned players to carry the newer, and there is a harsher learning curve for the newer players as the game progresses up the BRs and the cost of vehicle parts commensurately increases to slow down the ability of new players to catch up to those more seasoned. One has to note though as with all F2P games you can easily buy your gap away and then its down to experience of the maps/game etc… Enlisted is no different, and so I suspect the same paradigm applies here. The older players will set the victory conditions for the junior players.
What needs to improve is the AI and the ability to communicate intent between players in more than just spamming attack point A. They could implement key requests for ammo boxes, spawn points or perhaps even indicators such as right flank, left flank or frontal assault on position X which you click on the map to complete the sequence.
The same argument rages around spawn camping, where the more experienced players or perhaps those with less to grind have to take it upon themselves to watch the flanks and carry the game for those who only use the W key and left mouse button.

Do you have an idea that I like? It’s the intelligence of the AI. I wanted them to act like humans for a while. I thought the AI ​​wouldn’t have to walk side by side to prevent a massacre. Whoever runs forward will be shot dead. The rest will cancel the command and run to cover and shoot without popping out. I mean reach out to shoot. Of course it was a random shot. And after that, it’s the player’s duty to issue the next command to the ai.
If yes it would be fun It would be harder for a team to die out quickly and the AI ​​would definitely be more helpful.

The biggest issue with AI bots since the humble beginnings of FPS games in the 90s is that bots are not deceived by concealment, whereas players are. Particularly so, where in modern games such as WT or Enlisted where the terrain is destructible. Its a very fine line in how sensitive you make the AI to react to player actions and provide them with the ability to respond as realistically as possible.

The simplest and best example of this nuance, are aircraft gunners or AA airfield batteries in WT. The number of tweaks they’ve undergone to their “effectiveness” is beyond measure, and that’s in an environment without any LOS obstruction… The first test of these basic AI tweaks will come into being in Enlisted with Aircraft crews - ie the tail gunners.

The second which I hope will follow shortly thereafter are tank AI where the bow MG will fire automatically within arc or potentially on orders from the Player in the Commander seat nominating targets for either the bow or coax MGs and alternatively for the gunner to engage with the main gun.

This should actually offer up Gaijin the opportunity to bring across the crew experience model from WT, where the player makes the “request input” for an action, but the soldier only responds to their level of skill/experience. So you have a nice feature where just because someone is super experienced, knows where to aim etc… it does not mean that the AI soldier will follow their order 100%. The more experienced the soldier the closer a player will have to that magic 100% response /sensitivity level.

The other interesting concept that can come into here is therefore the issue of suppression or concussion from exposure to blasts / artillery, which can now play a more refined statistical role in how the soldiers perform after prolonged exposure to fire. MG suppression will potentially be a more realistic experience where you’ll need to get out of the line of fire for a bit to recover your wits or from another perspective, move your MG when you are suppressed by multiple grenades or HE effects landing on you.
Those concussion effects can be distributed across not only shooting accuracy, but also reload and even movement speeds as soldiers can stagger around despite desperate inputs from players. (This may adversely affect the health of many keyboards and controllers…)

Wow, you have some really interesting ideas

had few of these lately as enemy team, could have been somewhat fun game if I had a single human player on my team.

its just roflstomping same as playing against full team of bots.

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I don’t think they are bots. They are more likely novice players as most of the people I met didn’t even have a Bren gun. Sherman tanks, or even the m1918a1.

I mean games like this.
But if thats the case then id definitely rather have bots.

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I know how tired you must be. :disappointed_relieved: :disappointed_relieved: