It can be added in the game: in the air of the countdown to resurrection, you can see that the troops of the two sides are fighting in the entire area, and the animation of bullets flying everywhere (including outside the air wall, creating a huge battlefield of World War II, should not be limited to the small scale between players and players) war)
NPCs that cannot be attacked by the player can be added outside the air wall to let them shoot each other, bullets and shells splash, making the whole map lively. (For example, in the confrontation mode of Star Wars Battlefront 2, the NPCs that are fighting outside the air wall, players cannot damage these NPCs.)
After the player is killed, the perspective turns to the sky, and the ground is full of bullets and artillery shells flying around in battle. Think about it and see if it is very immersive.
When the ground player and the enemy are fighting and firing, the NPC friendly forces outside the air wall are also fighting side by side with the player. (Although there is no actual damage, it can make the battlefield look extraordinarily spectacular.)
If there are players with low computer configuration, these fake NPCs can be turned off in the settings.
It can be added in the game: in the air of the countdown to resurrection, you can see the animation of the troops of the two sides fighting in the entire area, and the bullets flying everywhere
(Including outside the air wall, creating a huge battlefield of World War II, should not be limited to small-scale wars between players)
NPCs that cannot be attacked by the player can be added outside the air wall to let them shoot each other, bullets and shells splash, making the whole map lively.
(For example, in the confrontation mode of Star Wars Battlefront 2, the NPCs that are fighting outside the air wall, players cannot damage these NPCs.)
After the player is killed, the perspective turns to the sky, and the ground is full of bullets and artillery shells flying around in battle. Think about it and see if it is very immersive.
When the ground player and the enemy are fighting and firing, the NPC friendly forces outside the air wall are also fighting side by side with the player.
(Although there is no actual damage, it can make the battlefield look extraordinarily spectacular.)
If there are players with low computer configuration, these fake NPCs can be turned off in the settings.
Можно добавить в игру: в эфире отсчета до воскрешения можно увидеть анимацию войск двух сторон, сражающихся на всей территории, и летящие повсюду пули.
(В том числе за пределами воздушной стены, создающей огромное поле боя Второй мировой войны, не следует ограничиваться мелкомасштабными войнами между игроками)
NPC, которые не могут быть атакованы игроком, могут быть добавлены за пределами воздушной стены, чтобы позволить им стрелять друг в друга, пули и снаряды брызгают, оживляя всю карту.
(Например, в режиме противостояния Star Wars Battlefront 2 NPC, которые сражаются за пределами воздушной стены, игроки не могут повредить этим NPC.)
После того, как игрок убит, перспектива превращается в небо, а земля полна пуль и артиллерийских снарядов, летающих в бою.Подумайте об этом и посмотрите, очень ли это захватывающе.
Когда наземный игрок и противник сражаются и стреляют, дружественные силы NPC за пределами воздушной стены также сражаются бок о бок с игроком.
(Хотя фактических повреждений нет, это может сделать поле боя необычайно зрелищным.)
Если есть игроки с низкой конфигурацией компьютера, то этих поддельных NPC можно отключить в настройках.
hello?
Uhh are ok man
I think is because no one cared about the topic for 30 minutes
I want more spectacle too
Sounds like something that will reduce performance for no reason. Like the idea. Not confidant in it.
Is really no one interested?
Why not?