Human.WeapAmmoToggle - new option in controls?

Anyone else sees this? On PC, going to “Controls” → “Weapon” and after the “Gun reload” there is a new keybind called “Human.WeapAmmoToggle”, bound to “H” currently. Doesn’t seem to do anything for now, wonder what’s this for?

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looking at its name it could be a ammo selector for infatry weapons(similar to how it works for tanks), potentially for diffrent shotgun ammo
might have also been an older implementation for rifle grenades, that was never finished/used just sorta left in because noone noticed it

It means that instead of shooting bullets, your weapon will shoot tiny Hans or Yvans.

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I’m sorry to disappoint you. On the default control configuration, the “H” key binds to the select fire setting for the current weapon. I know that because earlier today I borrowed an FG-42 sniper variant on Normandy and used the h key to change it to Semi Auto.

I assume no one has updated the name associated with the variable and that’s why the misleading title is there, but you can test this for yourself in a practice session.

m30 drill 3rd barrel? will we be able to shoot the rifle cartridge now?

will test brb brb

sadly no :frowning:

It’s for the upcoming premium ammo.

I m in hopes that it’s for the m30 3rd barrel…

Useless shotguns.

I just want to pink mist someone with the elephant gun :frowning:

There’s a separate line for that one called “Firing mode”, it is all the way down the list in “Weapons” menu.

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I’ll make you a deal; you don’t tell my former grade school teachers that I can’t read all the way to the end of a list and I’ll like your comment.

You are absolutely right, I made an assumption and I should’ve known better (especially this early in development).

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