Huge gameplay problems that need to be fixed

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Still waiting for the “That’s not real life, real life is not in black and white”

Because I’ve found the colorized picture too.

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I don’t see hundreds of soldiers trying to get into single small dark empty house. Or barn. Or empty square (Berlin)

Your problems are not problems.
These are insignificant elements.
As for the recoil from the hip, it’s good. Don’t make Pudzian out of these soldiers. Do you know who Pudzian is? Automatic weapons cannot be hip lasers with continuous fire.

image

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And?
Where are hundreds of soldiers desperately trying to capture dark hole?
I see only small group safely checking from the distance.

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Now i understand
Objectives are too illogical.
They want you to take 1 random cabin in a small town instead of town itself.
Objevtive areas must be bigger.

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Still wrong.
If you want to find use for realistic illumination, you need 5000 real players with perfect connection on a large area in a couple day long match without any objectives.
But Enlisted is is an arcady short-session game, and for that purpose we need arcady illumination to see arcady objectives.

Bigger areas = more dark places = more hiding players = no atmosphere

It’s an historicaly accurate forum.

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Last time the devs dared to do that, it was a mess.

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i don’t remember that

Remember when no one could build rallies in Berlin 5 cp conquest?

nope.

doesn’t ring a bell,

but just like the pacific, it’s not really a good idea to have literal points next to each other.

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Your bell

looks like it didn’t aged like fine milk.

but his statement:

was on point.

That’s because game area should be wide and short, not long and narrow

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Doesnt make their maps bigger though.

well, yes it would if properly displaced.

Sure, but, enlisted is heavy cqc focused and you dont fix the swarm of player in a 3x3 hut making more hard build rallypoint near the hut

Its the opposite

You make only the team who win the swarm rush take the hut and incentivaze even more a full cqc playstyle