How to not make T34 on moscow not completely broken

You could add actual gameplay content.

Ther are many simple ways around such unbalances rather than jsut 1:1 comparisons.

It is symptomatic of how easy it is to get money off gamers that they don’t need to bother.

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There are some historical ways to counter an early model T34 in Moscow, but to properly do that they really do need a MM of sort to help prevent players with only a PZ2 at their disposal from facing it head on.
I know planes can be an answer , but the average F2P player only has access to 1 vehicle slot. And from what I’ve seen (anecdotal as I have no server side meta data to view and know) most choose tanks.

Now, to counter?
Give the PZ4 its HEAT rounds, instead of having it only on a tank locked behind a paywall.
Add the StuG III , and give it its GR38/A heat rounds. Those two tanks alone would be good late unlocks before we start seeing the F2 series PZ4s and F/F8 StuG IIIs.
Have engineers get the PaK38 50mm with the PzGr. 40 ammo.

For the lone Infantry solider. Magnetic mines.

My thoughts at least.
I dont play Soviets on Moscow, but I know at the core of WW2 , we need this iconic tank in play.
It was fundamental to the change in so many designs that Germany brought out after running into them.
Besides, I need a new tank to hunt.
T50s are so yesterday.

I want the PZIIIL as a counter!

image

Amazing 50mm long gun, 70mm armor, fast turret travers - a russian tankers nightmare!

And yea we should be able to unlock different ammo like APCR or HEAT

I have nothing against that particular Tank.
I’m just giving my own thoughts on options that are also viable.
Plus having options early level for those who are not up to that level but are up against it.

There is the possibility to stop add tank in moscow for now before a better progression system