- AT rifle grenade
- AT grenades
- No
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AT rifle grenades
If we are going to add armored vehicles that dont count as tanks we need to add new ways for none at soldiers to kill them. Armored cars lack the weaknesses of tanks that let the big bundle of explosives and plunger explosive kill them. they are fast meaning throw weapon s have to hit or explode on contact. they lack tracks the most reliable place to throw an explosive bundle.
At grenades
What about planes, tanks, at soldier weapons, at guns you mean the weapons busy killing infantry otr tanks. at guns that move and turn at a crawl fast enough to hit tanks but not ac. at weapons you mean forcing us to put them inmto are squads to kill things that are not tanks but just as hard to kill as tanks.
Impact at grenade
These are weapons needed for non at soldiers if we are to add armored cars and other vehicles. vehicles that are enclosed, with turrets and armed and armored that could kill infantry with near impunity from them. the two existing at weapons for non specialized soldiers are not good enough to kill armored cars reliable. molotovs could make a stop gap if they were made very strong against armored cars. the crew would be forced to stop get out of the car or explode, choke to death on smoke have all four tires burned into sludge.

Sticky/magnetic

Thermite
true anti tank grenades could be made to be only useful against tanks and armored cars. on tanks of higher and higher level the user would have to aim for weak points. on armored cars they would have to be fast and accurate or clever to wait for the car to slow say when turning or use smoke. my point is we cant turn enlisted from a combined arms game into a vehicle game with infantry shaped pinatas.

Magnetic