This is just a joke, don´t take it seriously.
20 VS 20 in scuad mode.
50 VS 50 in solo mode.
Double tanks and planes.
It’d be a good reason for add parachutes, infantry vehicles and else.
This is just a joke, don´t take it seriously.
20 VS 20 in scuad mode.
50 VS 50 in solo mode.
Double tanks and planes.
It’d be a good reason for add parachutes, infantry vehicles and else.
Personally I see no advantage in this - why make the targets further apart just so trucks can be added?? Pointless change.
Also the scale is still far too small for the massive complication that would be parachutes.
and lastly - more players = more bots, probably longer queues, much longer games - again no thanks.
Well, about that I feel the vehicles kinda useless now, just drive 100 meters and you are in the next point.
Now imagine armored cars unlockables in camping, so useless.
Right, but better than now.
Probably, but no so much. As all the town it’s a point, your team should have to have more soldiers in the point than the enemy.
doubel tanks and planes
NO. GO PLAY WAR THUNDER.
I mean, I think they mean that vehicles should be doubled alongside the doubling of infantry numbers? (I think/hope?)
Yes. The gist of this is bigger (slightly more realistic) map sizes and double the players. Won’t work with current player pop (and 4 separate campaigns segregating the player base) though.
Even though, I like that points are big and aren’t circles in the open. They don’t have to be that big but I would like to see something along those lines.
I guess if matchmaking/lobby becomes a thing, events could be organized when such battles are held for a specific campaign, advertised on the lobby screen well before.
HLL can run with similar numbers, so maybe Enlisted can also attempt it later, but I don’t know the size of the playerbase.
I suspect the active player base of Enlisted is a fair bit smaller than HLL. Too many bots, teams being filled with more and more bots (and less players) and the fact that they are continuing to obfuscate bots with players and hide them (and the player count) all points me towards a low player pop count and perhaps a dwindling one. Then again if HLL also has a low player pop count then the answer might simply just be the fact that Enlisted segregates the already small player count between 6 (soon to be 8) sides across 3 (soon to be 4) campaigns. If Enlisted didn’t have this decidedly arbitrary system in place then you would probably have less bots, more people playing together and it would allow for much larger battles.