How good the maps feel when there is no restrictive gray zone

After taking a break from Berlin for a while, returning for a few matches and getting seelow heights was so refreshing. There was no gray zone, the flanking routes were endless, i can kill gray zone campers, was interesting to destroy remnants of units left behind.

We should make the gray zone way less restrictive like seelow. Maps would be 100 procent more fun to play, with different options for flanking and even setting up ambushes, which i very much enjoyed in seelow.

2 Likes

You can also spawn kill a team /tank spawn into oblivion. And isn’t fun doing it.

6 Likes

Those are the consequences, but i would rather have a less restrictive gray zone than, people abusing it and not having places to flank around

There are enough places to flank.

And the chaotic nature of always having a fight in enlisted comes from the restrictive game zone.

There are already players that don’t take the objective on a 70 meter run. I couldn’t imagine them on a all open map.

I don’t intend to play a game like hll that you only see an enemy once a month.

I rather have current play with current Grey zones than what I see on the train map.

A spawn kill abuse/players doing tourism around the map.

3 Likes

and i would like having 2/3 people camping, instead that the whole team spawn killing

the gray zone should be expanded to the sides to give even more options to the flanks and avoid the bottlenecks that are generated in some capture points

4 Likes

i also like how much ahead you can go as an airdropping pilot
i have singledandedly cleared out the front wagon mutilple times because i could airdrop behind the enemy lines

Having to guess which spot to place a rally point in Seelow Heights as attackers without overstretching yourself is an experience unique to that map and mode. Being able to launch diversions by attacking an enemy position away from the train and keeping them busy would help the teammates at the train with lesser enemies to deal on their part is also unique to the map.

I agree with Shiivex a lot here. And the problem with grayzones is only the problem because there is a limited number of spawn points, and they are permanently fixed. Randomizing infantry spawns points (in time intervals) and increasing spawn points for tanks, would make grayzone camping irrelevant. That is far better solution than increasing the map or nonsense like that.

As it is, the fixed spawn points already a disadvantage to rushing infantry spamming teams, who take one objective and then do a wide flank rush to the next while defending team is barely able to make it across. They choose the route that they already know has no defending spawn points. Why? Because they know there will be less resistance.

Making larger maps or removing grayzones will make the flanking even wider, and if the teams are still composed of average 10 squads, it will make the game unplayable for random guys. They barely coordinate on taking/defending objective now, imagine how disorganized they will be on a larger map where a flanking would become so predominant that they won’t be able to see a single enemy.

Yes, this game unironically need larger grey zones, not smaller. It’s the steamrolling squad players that want to go into spawn areas to get even more kills.

if the enemy already pushed to the spawn point that close thenits your problem

in real combat you dont see enemies that often. 80percenttimerunning 20 percent time engaging

I spent 20 minutes 700m behind the train just hunting down and repeatedly slaughtering the 2 kiddies that thought it would be a great idea to just camp the tank spawns with panzerfausts and snipers, not to mention you can also do that with a tank and get 20 tank kills with no risk because they can’t turn 180° before you execute them, seelow is without a doubt the worst map

1 Like