Holding 4 bases at the end of the timer then losing…
i think attackers have the “priority”, if defenders runs out of tickets attackers automatically win.
There’s no such thing as attackers or defenders here, it’s a mirror match.
What I think is that blue team ran out of tickets before the red team did, hence the timer counting it as a red victory.
But yes, it looks awkward AF.
Here If bot run out of point the side with the upper hand in that moment win
so…
when your tickets are 0, the fail timer (60 seconds) starts. when it ends, you lose
so, if you losed, your tickets ran out first, so your fail timer started earlier - thats the reason
you losed your tickets earlier than the enemy did
Dint work like this in confrontation, in case both team end the ticket, indipendentaly wo first ran out, the team with more point controlled win
This game mode has overall tickets for both sides which is influenced by both capping and squad losses. Capping gives you reinforcements, losing caps and squad wipes lose tickets.