How do you like playing the ISU-152?

Is the ISU-152 fun to play?
  • Better than the KV-2.(armor)
  • About the same as the KV-2.
  • Worse than the KV-2.(armor)
0 voters

The Victory Day event is coming to an end, and the new game version is right around the corner! This awesome reward vehicle has earned great reviews. Don’t just leave it parked in your garage — hop in and give it a try. Compare its armor and overall performance with the KV-2, and experience its true power for yourself!
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2 Likes

This tank is basically a turretless KV-2. It has weaker armor than the KV-1 and KV-2, plus a terrible gun traverse. There’s no point angling its hull at all — doing so will only make you miss shots. Tier 4 Panzer IVs can easily take it out, and fighting it is just like fighting a regular KV-2.

The extra armor-piercing rounds are pretty much useless. It sits at BR 4, and even with AP rounds, it struggles to penetrate any BR 5 vehicles. Switching to high-explosive shells puts it in the exact same situation as the KV-2. This extra ammo loadout is just pointless, much like giving HEAT rounds to the BR 4 M4A3 (105).

Plenty of players have already obtained this tank from the event. Go test it out for yourselves and see how it really performs.

Well, this vehicle actually has an even lower fault tolerance than the KV-2, doesn’t it?

I’ll wait a few days to see how everyone gets on with it.

1 Like

a heavy disappointment. cannon HE seems to behave worse than kv2 (small sample size though), lack of turret makes it useless on most map areas & it still wasnt downtiered to br3. In br3 I will play the kv2 over this thing and in br4 will play the is1 over it.
it will disappoint many players even due to the long grind time for it and the event being empty overall.
mistake from gaijin to not listen to the players 2 weeks ago and add more of the american rifles to it.

4 Likes

I told you so. It’s worse to drive this than the KV-2. No turret means you’re at a huge disadvantage.

Don’t focus solely on the ISU-152’s armor, as it has heavy armor and a powerful cannon. If the Grizzly IV assault gun doesn’t appear, I think it’s best to keep it at Tier IV for now.

1 Like

I used it to destroy three Japanese tanks and kill over a dozen infantrymen. Then, it was destroyed twice by the infantry’s 75mm anti-tank gun.
In terms of versatility, it is inferior to Sherman 105 and KV 2. The main reason is that the map is too small. Moreover, most of the maps above BR 4 in the Soviet Union are urban battles. Apart from playing for the sake of novelty, after having the T34 100, I don’t think there is any reason to use it for a long time.

1 Like

has anyone destroyed a king tiger yet? I just got it and was messing around in training yard and managed to blow up one of the king tiger tanks by shooting it under the gun mantel. its a pretty fast tank and you can ram things out of the way on flat ground lol

1 Like

This is for sure. It uses the same high-explosive rounds as the KV-2. It does have an extra APHE shell, but that can’t penetrate the Tiger II at all. In this game, lacking a turret is even worse than being an open-top vehicle. Most tanks here can be taken out by HE overpressure. If the overpressure doesn’t work, the APHE won’t help either. The KV-2 has a turret, so it can peek out from cover and fire in a hull-down playstyle. The ISU-152, though, has to expose its entire hull right in front of enemies, just like foolishly showing your side to a Panzer IV. Glad you’ve tried this tank. Why not give the KV-2 a go next? Trading some mobility for a turret makes a world of difference.

Right now, large-caliber guns aren’t overpowered in the game. If they were, the IS-2 would be meta already. What truly stands out are large-caliber weapons with fast reload speeds.

ISU 152 has better armor than KV1 and KV2 - on paper…

In enlisted however both KV1 and KV2 are harder to knock out than most BR4 tanks.

In other words, KV survivability needs to be fixed/nerfed.

1 Like

Technically its armor thickness is BR4 material, that being said German tanks have very high penetration power - Panzer IV and Stug should have zero issues taking ISU152 out.

I am however not too sure how the Japanese might get to deal with a BR3 ISU.

2 Likes

I dare to say this is an issue of preference.

I just used it on Japan, the Dshk is awesome, low ammo count but that gun itself can destroy, with binocs it’s very nice.

As for main gun, the APHE seems bugged, HE is goto, but even a near shot won’t destroy fortifications and or troops nearby… so have to be selective where to fire for maximum explosive effect.

The situations are pretty much the same. When it comes to tanks, Japan and Germany are basically on par. What’s more, Japan now also has the Bazooka at BR 3.

They fight the exact same way.

What about handling performance? How does it differ from the KV-2? On Japan’s Manchuria map, wooden and concrete buildings often produce strong post-impact effects and high ricochet rates. I almost never take large-caliber guns here — they’re practically useless. You can’t demolish buildings to flush out infantry, unlike the half-ruined houses in Normandy. This map is mostly for infantry combat. Tanks along the streets mainly act as static gun emplacements and cover to block enemies from capturing spawn points, with the central road serving as the main thoroughfare.

Much faster and can maneuver relatively easily, of course peeking quite not the same as Kv2, but yeh I like it… that LMG is very good.

1 Like

The machine gun is definitely great. This is only the third Soviet tank fitted with a machine gun. The first one is the IS-2 at BR 5, and the second is the BT-7-76 — its commander can’t reload while poking out of the hatch. This vehicle is the last one on the list.

It sits extremely low. Even the Panzer IV can skip shooting my front armor and take me out with shots to the roof. Not to mention the Panther and Tiger. I really dread facing them; I barely run into them in War Thunder, let alone Enlisted. Using the ISU feels like going through three steps for every attack: drive out, turn and aim, then reverse back to cover.

The KV-2 is much simpler. I just pre-aim the turret, move forward, fire, then pull back. The constant need to adjust my hull and line up shots has gotten me killed so many times. The machine gunner is excellent, yet the ammo supply is far too limited. Even just to slow enemy advances at a chokepoint, I have to head all the way back to resupply MG rounds. Tanks from Germany, Japan and the US don’t have this silly issue at all. I really hope we get an option to adjust ammo loads later, especially to add more machine gun rounds for Soviet vehicles.

I still think this tank belongs at BR 3. The lack of a turret is a huge downside. I’d rather take this into BR 3 than the KV-2. Its performance isn’t outstanding, and it’s basically a makeshift vehicle, but I love its design. It has that classic Soviet aesthetic.

1 Like

That thing seems to be only tank who manages to survive from 500kg half of the time lol

1 Like

My problem is I have two BR4 presets, one has the Su152, KV1s (Zis5), T3485E in one preset.
The other has the Su100, M4a276, ISU1(45), these are fine, but the next update is introducing the Su122, although that is BR3, so might not affect my presets.

A lot of similar TDs Su85, su100, su122, su152, I like unique squad presets but if there is one more Soviet TD after this one, I’m stuck to which one to chose! (I have 12 slots obviously)

Currently su85 will sit in garage