How do the team points work in matches? It does not seem to be based on deaths

I was trying to figure out what the 1000 actually means. I thought it was for deaths and kills but that would not make any sense because the winning sides number does not go down even though people are dying (I could be wrong) Did anyone ever break this down? What is the process? What is the point greak down on spawning. Is a squad of 5 snipers the same as 9 soldiers, as a tank, as a plane?

I thought about this after looking through that amazing spreadsheet someone make for Enlisted (GREAT F***ING JOB!) I was able to break down the bottom and top for assaulters and the math was really mathing! It made me think about how does the match math work? Did someone do the same amazing job for that data?

I ask because I was curious if this difference is actually real.

6-4-5 AS 1 BOTTOM RANGE versus 21-19-20 AS 4 TOP RANGE

|Mobility|+0.50%|||Run speed per point|| = 7 points from the floor AS1 default (No stars)
|Vitality|+1.00%|||Stamina per point|| = 15 points
|Weapon Handling|-0.50%|||Vertical recoil per point|| 7.5 points +12% reload.

Whomever compiled this information golf clap thumbs up attaboy

So I assume you mean the team tickets at the top of the UI.

The tickets get used upon spawning a squad while normal infantry usually takes 12 tickets each respawn regardless of squads size vehicle squads take more and saboteurs take less.
Not entirely sure if this always is the case as in the past there were issues in the “even fight events” where the amount of tickets used would increase with each deserter causeing team to be exessively punished. So not sure if they got rid of that dynamic scaling or not as I never really paid enough attention.

As for what you mean by this I have no clue so I cant help you there.

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Sorry bottom one was not related to the first question, it was more of a Thanks to the person who made this data is there similar data on the subject I posted. You answer the question close to what I was thinking it might be. I thought it was calculated with K/D as well. I never know any of those details so it is good to know. I am trying to figure out data points on certain game elements and what they mean breaking them down. I have an email thread going with the people I play with so we all trade useful information.