I would like to add a squad to my profiles that includes a pilot capable of spawning directly in their aircraft at a dedicated spawn point.
The problem is that I don’t know how to go about this, so I would be grateful for your help.
I don’t quite understand what your problem is, but I’ll give you this just in case.
{
"artilleryCooldownMul" : 1.0,
"artilleryTypeUnlocks" : [],
"curVehicle" : {
"gametemplate" : "il_2_37_1943",
"guid" : "il_2_37_1943_25267510769",
"mods" : [
{
"statKey" : "mulCdminFusel",
"statValue" : 0.8333333134651184
},
{
"statKey" : "mulCompressorMaxP",
"statValue" : 0.9300000071525574
},
{
"statKey" : "cutProbabilityMult",
"statValue" : 1.0
},
{
"statKey" : "damageReceivedMult",
"statValue" : 1.0
},
{
"statKey" : "mulMass",
"statValue" : 0.9478673338890076
},
{
"statKey" : "mulCdminTail",
"statValue" : 0.9345793724060059
},
{
"statKey" : "radiatorEffMul",
"statValue" : 0.9499999880790710
},
{
"statKey" : "mulOswEffNumber",
"statValue" : 0.8999999761581421
},
{
"statKey" : "mulHorsePowers",
"statValue" : 0.8999999761581421
},
{
"statKey" : "mulCdmin",
"statValue" : 0.875656783580780
}
]
},
"engineerUnlocks" : [],
"exp" : 7440,
"expBonus" : 0.250,
"isRented" : false,
"level" : 0,
"squad" : [
{
"appearance__rndSeed" : 10605,
"bodyScale" : {
"height" : 0.9898183941841125,
"width" : 1.031570792198181
},
"callname" : "",
"equipment" : {
"backpack" : {
"gametemplate" : "attachable_wear_lp1_parachute_pilot_ussr_item",
"slot" : "backpack"
},
"belt_1" : {
"gametemplate" : "attachable_wear_belt_officer_pilot_ussr_winter_item",
"slot" : "belt_1"
},
"face" : {
"gametemplate" : "attachable_wear_head_male_17_us_item",
"slot" : "face"
},
"gloves" : {
"gametemplate" : "attachable_wear_hands_01_ussr_summer_item",
"slot" : "gloves"
},
"hair" : {
"gametemplate" : "hair_02_us_summer_item",
"slot" : "hair"
},
"skined_helmet": {
"gametemplate" : "flight_helmet_01_ussr_summer_item",
"slot": "skined_helmet"
},
"tunic" : {
"gametemplate" : "attachable_wear_pilot_overall_ussr_winter_item",
"slot" : "tunic"
}
},
"exp" : 0,
"gametemplate" : "ussr_base_soldier",
"guid" : "ussr_berlin_soldier_pilot_assaulter_25267510747",
"heroTpl" : "",
"human_weap__weapInfo" : [
{
"gunSlots" : {},
"numReserveAmmo" : 0,
"reserveAmmoTemplate" : ""
},
{
"gunSlots" : {},
"numReserveAmmo" : 0,
"reserveAmmoTemplate" : ""
},
{
"gunSlots" : {},
"numReserveAmmo" : 7,
"reserveAmmoTemplate" : "nagant_m1895_magazine"
},
{
"gunSlots" : {},
"numReserveAmmo" : 0,
"reserveAmmoTemplate" : ""
},
{
"gunSlots" : {},
"numReserveAmmo" : 0,
"reserveAmmoTemplate" : ""
}
],
"human_weap__weapInitialComponents" : [ {}, {}, {}, {}, {} ],
"human_weap__weapTemplates" : {
"grenade" : "grenade_thrower",
"melee" : "knife_weapon",
"primary" : "",
"secondary" : "",
"tertiary" : "nagant_m1895_gun"
},
"id" : 0,
"inventory" : [
{
"gametemplate" : "ussr_medkit_item"
}
],
"isPremium" : false,
"level" : 0,
"maxLevel" : 4,
"name" : "Vladimir",
"perkPoints" : {
"speed" : 7,
"vitality" : 9,
"weapon" : 10
},
"perks" : [
{
"name" : "starter_pilot_assaulter",
"stats" : [
{
"statKey" : "pilot_willpower",
"statValue" : 0.05000000074505806
}
]
}
],
"perksCount" : 1,
"sClass" : "pilot_assaulter",
"sKind" : "pilot_assaulter",
"surname" : "Chernov",
"tier" : 3,
"weaponPreset" : ""
},
{
"appearance__rndSeed" : 15916,
"bodyScale" : {
"height" : 1.006512045860291,
"width" : 1.060409545898438
},
"callname" : "",
"equipment" : {
"backpack" : {
"gametemplate" : "attachable_wear_lp1_parachute_pilot_ussr_item",
"slot" : "backpack"
},
"belt_1" : {
"gametemplate" : "attachable_wear_belt_officer_pilot_ussr_winter_item",
"slot" : "belt_1"
},
"face" : {
"gametemplate" : "attachable_wear_head_male_17_us_item",
"slot" : "face"
},
"gloves" : {
"gametemplate" : "attachable_wear_hands_01_ussr_summer_item",
"slot" : "gloves"
},
"hair" : {
"gametemplate" : "hair_01_us_summer_item",
"slot" : "hair"
},
"skined_helmet": {
"gametemplate" : "flight_helmet_01_ussr_summer_item",
"slot": "skined_helmet"
},
"tunic" : {
"gametemplate" : "attachable_wear_pilot_overall_ussr_winter_item",
"slot" : "tunic"
}
},
"exp" : 0,
"gametemplate" : "ussr_base_soldier",
"guid" : "ussr_berlin_soldier_pilot_assaulter_11621533",
"heroTpl" : "",
"human_weap__weapInfo" : [
{
"gunSlots" : {},
"numReserveAmmo" : 0,
"reserveAmmoTemplate" : ""
},
{
"gunSlots" : {},
"numReserveAmmo" : 0,
"reserveAmmoTemplate" : ""
},
{
"gunSlots" : {},
"numReserveAmmo" : 0,
"reserveAmmoTemplate" : ""
},
{
"gunSlots" : {},
"numReserveAmmo" : 0,
"reserveAmmoTemplate" : ""
},
{
"gunSlots" : {},
"numReserveAmmo" : 0,
"reserveAmmoTemplate" : ""
}
],
"human_weap__weapInitialComponents" : [ {}, {}, {}, {}, {} ],
"human_weap__weapTemplates" : {
"grenade" : "grenade_thrower",
"melee" : "knife_weapon",
"primary" : "",
"secondary" : "",
"tertiary" : ""
},
"id" : 1,
"inventory" : [],
"isPremium" : false,
"level" : 0,
"maxLevel" : 4,
"name" : "Stepan",
"perkPoints" : {
"speed" : 6,
"vitality" : 8,
"weapon" : 8
},
"perks" : [
{
"name" : "starter_pilot_assaulter",
"stats" : [
{
"statKey" : "pilot_willpower",
"statValue" : 0.05000000074505806
}
]
}
],
"perksCount" : 1,
"sClass" : "pilot_assaulter",
"sKind" : "pilot_assaulter",
"surname" : "Lobanov",
"tier" : 3,
"weaponPreset" : ""
}
],
"squadId" : "ussr_berlin_pilot_assaulter_1",
"squadType" : "aircraft",
"toLevelExp" : 7750,
"vehicleType" : "assault_aircraft"
}

I would simply like to create a squad like this one for my profiles.
Find all the pilot’s items and the plane itself in the editor. Then simply enter their names into the code I sent you.
Or is your problem deeper, but you just can’t explain it?
No, I think these explanations should be enough for me; I’ll give it a try, and if I can’t manage it, I’ll ask again. Thanks.
Have you read how custom profile works yet? Because its kinda weird and you cant test it in editor
Where can I find the information I need to enter in this field ?

Yes, I know how to create infantry squads, but I don’t know how to create squads with vehicles directly integrated into them without having to place the vehicles on the map first.
Dude, I don’t even know what that is. I’ve never touched that thing and my planes fly just fine.
These blocks are responsible for this.


guid and squadId aren’t critical. They determine various secondary things, like squad icons. The main thing is that these values aren’t the same for different squads.
I can also advise you to find profile files on the forum to see how everything is arranged there.
ok
Except guid is critical. It has to be unique across the entire profile or else it will prevent the game from loading. It can be filled in with any value, just has to be unique and not repeated by other guids within the same profile
*It is not critical for the squad to have vehicle