Honestly.. using icon really sucks so why don't make it 3D?

-they overlap each other and it’s not easy to click on
…spawning on squadmates in lone survivour when they overlap that’s a pain in the ***
…tutorial, “run to this point”

-you can only look just in 2D


-they literally blocked important things
…my plane is ready to support team at the capture points, but these icon A/B/C things just blocked an entire map when aircraft strafing down or droping nuke
…you are

-they doesn’t tell the area of the capture point in the minimap
…all you see is an icon, not telling how far, width, area of the capture point/sectors

suggestion: easy solution , MAKE. THEM. 3D
->not blocking the view
->place them above the location
->faded away or slowly invisible while looking
->you can see the area/zone instead of just an icon
->be creative on making stuff, not old school idea
(using icon is as easy as elementary school computer class)
->turn them into 3D would be much better

3 Likes

A good idea in theory, but personally I think that’s a bad idea. The current 2D markers are stylized to fit the setting, and slight mark bugs like you showed can be fixed. Maybe an alternative is having marker detection act as an AOE, or a setting to adjust the size of or turn of icons.