Historically accurate game mode

Hello bajtársak and fellow forumdwellers,
Enlisted had never been a military simulator or a hardcore historically accurate game, even back in the days of the campaigns, there were weapons and vehicles in every campaign that were out place, either because they were historically not deployed yet, were withdrawn from frontline use or were used by a different a nation’s armed forces entirely.

Regardless of those, the game felt extremely authentic to me the first time I played Enlisted, in fact the Stalingrad campaign gave me the best WW2 experience of my life and this is coming from a Red Orchestra 2 veteran.

But I also understand that most players have only basic knowledge about WW2 and thus don’t mind or notice prototypes, weapons and vehicles that are out of time or place.
The main game mode has become a World War II sandbox, which does have its own charm, but I originally came to Enlisted for the authentic WW2 experience which has been diminishing with every new update and I know for a fact that I’m not the only one.
Historical authenticity is now a far cry from what it used to be, players can now experience D-day landing like never before, with the soldiers of Republic of China storming the beaches of Normandy.
Bad jokes aside, there is a lot of unrealised potential in a dedicated realistic game mode.


The base of the idea

The core of the concept is taking the already proven “Event fight” event format and improving on it. The realistic game mode would be accessible through the game modes window and through the event pop up window in the right side of the game menu.

The realistic game mode is permanent, but the playable campaign rotates, on average every two weeks (this time can be shorter or longer depending on how many maps the campaign has).
In realistic game mode, balance is not related to BRs and weapons are available from BR1 to BR5. The weapons available depend on the campaign and on the squad.

Balance without BRs
Each squad has a maximum number of power points available, every soldier must have a primary weapon and every primary weapon has a power point cost.
A BR1 gun costs 1 power point, a BR5 gun costs 5 power points.
The number of power points available depends on the campaign, generally later war campaigns would have more power points available.
For example, you can equip a Ppsh41 on a soldier in Moscow, but that will use up most of the power points available and the rest of the soldiers in the squad will be stuck with BR1 weapons, or you can choose a PPD-34 instead and have enough for a SVT-38 and DP-27 as well.

Captured weapons
In reality soldiers often capture enemy equipment and put it to good use.
In realistic game mode technological disparity is balanced by captured weapons.
If a player has the enemy weapon unlocked (by researching it in the appropriate faction’s tech tree) he can equip it, but beware that the amount of captured weapons a player can equip is limited.
Trophy weapons that are in the tech (such Axis Obrez Ppsh or Japanese obrez M2 Carbine) also count as captured weapons.

Weapons unique to certain units
Weapons such as FG42 a.k.a. paratrooper rifle 42 may only be equipped by German Fallschirmjäger squads.
USMC weapons are only equippable on US marine squads.
British weapons are not available to US soldiers and vice versa, unless they were historically used. This also applies to Germany and Italy.

Lend-leased
In reality soldiers sometimes did receive foreign weapons, trade firearms or picked them up from their fallen allies.
These weapons have their own special category the “lend-leased weapons”, these are limited in number.
For example, equipping a US submachine gun on a Soviet soldiers or a Japanese navy rifle such as the Type I rifle in the hands of a Japanese army soldier counts as a lend-lease.
Even a non standard weapon, like the M1928A1 (drum) on a US soldier would also count as lend-lease since drum magazines were not standard issue in the US army and the soldier had to acquire it privately.

Concept of assaulter weapons available in Stalingrad to Red Army soldiers in the Stalingrad campaign, weapons with numbers showing how many are available are limited while those without numbers can be taken infinitely.


Squads

Every campaign has different squads, in the Burma campaign, Allied squads are mostly Chinese and British while only a few squads are American. But in the Solomon islands and New Georgia (Pacific campaign) the majority of Allied squads are American and only a few are Australian. Naturally different nationality squads have different equipment available to them.
In reality, squads usually had around 12-20 men each.
They were led by the squad leader or the deputy squad leader if something had happened to the squad leader. Usually only the squad leader was armed with a submachine gun but as the war progressed submachine guns became more common. Usually each squad was supported by one light machine gun.

In realistic game mode, players can choose from a variety of different squads, but cannot change their composition. Each squad has 5 to 9 soldiers, but only 4 specialists and generally only 2 assaulter/machine gunners are available to a squad except very small squads.
Only squad leaders, deputy squad leaders, machine gunners, snipers can carry sidearms.
Pilots and tank crews also carry pistols, but as their primary weapon.

Concept of some of the squads the players could choose from in the Burma campaign


Sorry I could not fit the vehicles in a tasteful way

Upgrades
In historical game mode, weapons are unlocked by researching them in the tech tree.
All weapons are stock (have no upgrades), except for bolt-action rifles as all of those are max upgraded.
To keep things as simple as possible and the game mode slower paced, soldiers have no perks.

Vehicles
Balancing vehicles was the most problematic aspect of the campaign system, Tiger vs Staurt or Pz II vs T-34 was NOT fun for anyone.
To avoid that, vehicles are only available from a BR range and this depends on the vehicles that were realistic used in the campaign.
As an example, the Tunisia campaign would have tanks from BR2 to BR3, because while it’s true that the Tiger I H1 was used in Tunisia, no Allied tank from the period is available to counter it.
If a player does not own a tank or aircraft eligible for the campaign, he gets a bottom of the line light tank, tank destroyer or fighter aircraft.

Balancing both sides
During the campaign system, it was a common problem that players stacked only one side, thus in historical game mode, players are randomly assigned to one side at the start of the match.

Players playing in groups/clans also get assigned randomly, there is no guarantee that you will get the same team as your friends/members of the group.

Premium
A gap between players that pay and free to play players still exists in this game mode as well.
Players have as many squad slots as they had purchased and the limits (amount BRs, prototypes, lend-lease weapons) are increased proportionately.

Event and Premium squads that historically participated in the campaign can also be used, but they don’t have fixed weapons and have the same squad layout as normal ones. They can be equipped with both their premium weapons and tech tree weapons.
Not all premium squads are equally useful, For example MG42 (early) can be used in the Stalingrad, Rzhev campaign and Tunisia as well if we stretch it a little, while MG45 squad can only be used in the Berlin campaign alone. Some premiums like the Mp41 are king of the hill and can appear in most campaigns.

The immense potential
Historically accurate game mode has the potential to include conflicts such as the Spanish civil war, France 1940, Greco-Italian war, Sino-Japanese war and other conflicts that could never make it into the current squads game mode.
Some campaigns could have unique vehicle balancing like the Pacific had carrier only aircraft before the merge. Ideas as light tanks only, 3 fighter aircraft slots for both teams etc.
The end goal is to make the realistic a unique game mode that adds to overall game experience.

Benefit
Besides usual silver and research points earned in battles, players can also unlock legacy squads, by playing with them in this game mode. Event tasks and battle pass tasks that can be completed by playing squads game mode/normal game mode can also be completed.

There are many things I did not talk about but I trust that once we do have a realistic game mode, there will be a strong community behind it that will help shape the game mode with research, debates and suggestions of new weapons and vehicles that would improve the game mode.

Would you play a dedicated historical game mode?
  • Yes
  • No
0 voters
9 Likes

I am all for more historical realism and stuff, but I hated every even fight event because they removed one of the main aspects of the game - customising your squad set ups.

3 Likes

I agree that forcing players to use specific weapons is bad. We really need the ability to pick them ourselves.

I simplified mechanics as much as possible, but I wouldn’t be against squad customization if there are historical limits to it, because the current 4-5 SMG or 3 LMG in one squad is really too much.

1 Like

hey, don’t generalize, I’m well versed in that era and can distinguish prototypes from mass-produced weapons, I just don’t care, I wouldn’t mind if these prototypes were used in real life, I don’t really care at all, this is a game and prototypes give me what I want, but I want a non-historically accurate shooter that tells the story “how would it be” and not “how could it be” (in the first case, an alternative story, in the second, the addition of events that cannot be accurately conveyed while maintaining artistic value)


Overall, I liked the offer, but I don’t fully understand how limited weapons will work. Is it limited to just one fight or not at all? Will it be possible to lose all your limited weapons and be left with only regular weapons (just like in an Action Shooter)?
How will these weapons be obtained? Will it be possible to buy it for gold? Will it randomly land at the end of the match? Is it not randomly given at the end of the match (maybe for completed goals)? Will it be sold in limited editions in an updated store (as in Helldivers 2)?
That’s the question I would understand, and I would be able to give a more honest assessment.

Well, it will be really difficult with technology, the conditional KV-1 cannot be balanced at the beginning of the war, and in the middle it will no longer be an effective tank, like, for example, the T-34 85.

1 Like

Im a fan of alternative history myself, its fun to explore such things. I would love to see a WW2 battle in Manhattan, no game has ever done that before.
Even Last Tiger in BFV was amazing, it was such a refreshing experience to play an Axis campaign for once. Everyone had landed at D-day, stormed the Reichstag and fought room to room in Stalingrad by this point due to the amount of games that covered these battles, so some thinking outside the box is not a bad thing, but people that want to enjoy a WW2 game in authentic way should have their own game mode, free of all the alt-history and prototype spam.


Alright, allow me to go into a little more detail then.
You do not lose or use up captured weapons, this system actually works similarly to how it works in the “squads”/normal game mode.
These weapons are limited because the inventory represents the Red Army´s inventory

PPD-34 and PPD-34/38 are limited because only ~5000 were made as far as I know.
M50 Reising and Thompson, lend-leased and documented use so its accurate but still it would be weird if all of your troops had only American weapons, wouldnt it?
PPS-42 is accurate by date but its use in Stalingrad is dubious, hence the limit.
MP40, captured, dont just use captured guns.
Ppsh41 available in huge quantities, no limit.

All numbers have to do with historical accuracy and not with how much you bought or owned.
Lets take an example: I have the MP40 unlocked in the German progression tree and own 50 of them, I can still only take 3 here, even if I sold all 50, I could still take 3 in HA game mode since the inventory is technically not mine, but the Red Army´s.
If I equip an MP40 on a soldier and use him in 101 battles, he will still have the MP40, it stays with him until I equip him with another weapon, then the MP40 just goes back to the inventory.

I do NOT have to buy these 3 MP40s, I only need to unlock the MP40 in the progression tree which is the same for both game modes.

1 Like

I can assure you that even then, a certain person won’t be happy hehehe

Well, actually the Germans and Soviets bypassed this restriction Not even from '43 onwards

I think that with the right rewards a gamemode with historical weapons and squad compositions could be a really good addition.

Ever since gold orders were removed, there hasn’t been a good reason to keep logging in on a regular basis unless youre grinding because updates are months apart and people who just play for fun often get burnt out.

If a realistic gamemode gave you unique and worthwhile rewards then I’m sure it would give plenty of players a reason to keep playing even if they don’t wanna play the standard mode.

TLDR; too much effort for what you can already do in mods.
which does not need further development to be implemented in the base game, and foundamentally change it. Said development should be invested for something that can benefit everyone, and not just a tiny portion of players.

like QOL mods, custom content ( which is partially implemented ), and more gameplay features for the base game. hell, even pves have a far greater reach due to a lack of pve fps ww2 titles.

that’s kinda the point though.

the ability to customize your own squad is what makes enlisted not historically accurate to begin with.

historical accuracy isn’t something that you can actually slide while taking different squad compositions.

because in the war, squad compositions were actually defined, with some exceptions here and there within different branches, or what some of said squads found their selves into.

the other main gripe is, balance.

which not many people really comprehend how unbalance it is.

( just for an example, 12 men US squad vs 10 of the germans in normandy case )

ultimately, i kinda voted no, because you can already make historical accurate mods.
and HA mods are of niche.

you can solve the first problem with mods, but not the popularity issue.

if anything, given the skeleton crew we have, i don’t think they should invest time in any of this,

but instead, deliver what they actually promise, aka the ability to lock specific equipment in custom games. that way, you can still have some sort of HA ability at players finger tips, and also aid other type of mods.


P.S i do like the idea of captured weapons even for the game.
as long again, restricted to a handfull of few.

1 Like