but if all typy of the corp team can be built new weapons by engineer.
it will be promote the development,that Locust player only built the weapon,but they use it as useless as they can.
They will be more reluctant to occupy strategic points,and keep behind as a useless sniper, to sold his teammates who occupy strategic points! and still built ZERO useful rally point!
and then if each corp team can be built new weapons by engineer. Only engineers and ordinary riflemen are needed in Any type of corps, other type soldiers are no need in thire own corp team.
as lmg corp team,only need engineers and ordinary riflemen, lmg soldiers will be fired ,because they are useless and Inefficiently.
@1942786
This is a bigger double-edged sword
ai will built raly point now, but to see how many humanplayers didn’t care to built rally point at your A fair match in qualifying(but i like the new change to Remove sniper soldiers)
Aww come one, Fox. Why deleting cubism?
sometimes while I am playing Enlisted the game crash, its black screen crash, I think this crash appears to low fps players only so can you fix it please?
Learnt my part when Firepower bundle first dropped. I am a better person now…
So instead of FIXING unmountable machine guns that already exist ( windows can’t mount, sand bags can’t mount, if you managed to mount them after 2 minutes, bullets hit sand bags, if you lay DOWN with a machine gun MOST used way origiinally!! fucking GRASS blocks your line of sight 100% of the time) the now ofer NEW SQUADS TO BUY, that have NEW MOUNTS so the old broken mount system doesn’t have to be fixed: CLEVER !!!
Seconding this question, would very much like a response @1942786
Specifically the MG-45 and Belt DP that are recent additions. It seems nonsensical to me to prevent even recent premium squads from building this new construction while every other gunner squad can, even gunner 1 squads that are unlocked near immediately for every faction.
Where did they mention the new premium squad weapon have new mounting system?
Remember that mods don’t give experience.
But otherwise - yes.
They dont, bipod are still broken, hysteria pre major update is a classic
It seems nonsensical to me that any PREMIUM squad can’t.
TLDR:
1) Player held machine guns need to have their mounting mechanics fixed and be able to aim down from sandbags and not sink into the ground in holes / terrain!
2) Stationary MG’s built by engineers need to have their aim angles increased!
3) Both stationary machine guns and machine guns mounted on sandbags seriously need to have their vertical aim angles increased. Preferred Horizontal 45-50° Left & Right (90-100° total). Preferred Vertical 45° Down / 30° Up.
Machine guns in general are still broken or terribly ineffective due to broken mounting mechanics. The biggest issue came about after Update 0.3.2.50 (Server Update 12.08.22 - Xbox, PlayStation®), which I made a post about, linked at the bottom. While it is now possible to shoot level with the sandbag and up, you cannot shoot down, which defeats a lot of the purpose of having a machine gun in a 2nd story window or any high ground (hill etc), which is the best use of them.
What follows is a detailed account of why they are broken from previous forum posts dating back from June 29th, 2022. Since this time, the problem has gotten worse instead of improving. 3 of my squads are based around gunner squads, and 2 of them are unusable because of the below problems. Prior to the above update, they worked well enough aside from aim angle limitations aiming down. It seems very odd that an enhanced version of a machine gun nest as well as gunners are being released while the core of the playstyle is still barely unusable.
Problem 1 - Aiming down from an engineer constructed sandbag. Current as of December 10th, 2022
Back in the summer of 2022, you could mount a machine gun on an engineer build sandbag and shoot down around 15-20°. Now you can’t aim down more than 2° as it appears the full gun is mounted behind the sandbag rather than on top of it. You should be able to aim down a minimum of 30-40°.
June 2022 Demonstration
The red line in the below image shows the lowest vertical aiming limitation as of June 2022.
December 2022
As you can see from December 2022 picture 2 above, the gun is shooting the sandbag after aiming down 2°. The blue lines in the below image demonstrates how far you can aim down without shooting the engineer built sandbag. The red line was the lower aiming limit from back in the summer.
The mounting mechanics need to be revisited for machine guns in general and the vertical aim angle needs to be increased. Not being able to use a machine gun from even a 2nd story or higher window hamstrings anyone playing as a gunner squad.
Problem 2 - Mounting a player held machine gun from a player constructed hole or map trenches. Current as of December 10th, 2022
When the digging mechanic was first introduced machine guns would mount on the edge of the hole and it was very effective. Now when it is mounted the majority of time the machine gun sinks underground and only allows you to shoot the dirt in front of you.
In a hole I dug
After pressing the mount button from the image above, it sinks below the ground.
Trying to mount in a different position
It took 5 mount attempts before I could shoot out of the hole. I died directly after because I wasn’t able to shoot effectively for a good 10 seconds while I danced around trying to mount my MG. A similar problem is also found aiming out of trenches on maps. The gun just sinks.
Problem 3 - Engineer Constructed Machine Guns Nests (Stationary MG) aim angle limitations. This is almost a complete copy from a previous post as it appears the problem is still present December 10th, 2022.
Below is a post clearly demonstrating the inadequacies of the aim angle limitations involving stationary MGs. I strongly believe the vertical limits should be at least 30° Up/Down. 45° was roughly what they used in company of heroes and my preferred vertical aim angle limit (used for the second floor of buildings).
The image below shows the vertical aim angle limits of a player built machine gun nest.
The horizontal aim angle limitations needs improvement too. The below picture provides a visual of how ineffective the current limits are. The machine gun is the better part of 15’ or more from the windows… Yet it can only cover 50% of them. The horizontal should be more like 50° for the left and 50° for the right… Totaling 100° side to side. For comparison, I have provided a screenshot of how Company of Heroes handled this below.

Both stationary machine guns and machine guns mounted on sandbags seriously need to have their vertical aim angles increased. Preferred Horizontal 45-50° Left & Right (90-100° total). Preferred Vertical 45° Down / 30° Up.
In the current state they can only do 20% of what they are capable of in my opinion. The inability for a sandbag mounted machine gun to aim down, to not be able to aim out of a hole, and have mounting difficulties on terrain in the map make them frustrating. Especially since they worked well before aside from the lower aim angle limitations.
Stationary MG’s having such a limited aim angle make them barely usable aside from in very niche circumstances. Having to pay for something that is more usable / realistic does not seem right.
In summary!!!
Player held machine guns need to have their mounting mechanics fixed and be able to aim down from sandbags and not sink into the ground in holes / terrain!
Stationary MG’s built by engineers need to have their aim angles increased!
Links to previous posts on this issue:
I totally agree with you
Fully agreed
still one, if not the most detailed request for a change i totaly suport on this forum.
.
more background regarding the image perhaps?
thanks.
Guess the blind chicken finally founds its corn.
you know, i’m starting to doubting it. the more i try to square it, the less the dots are connected.
yes, uniforms were existing prior to the war it self. but, as far as i can trace regarding the provided image as justification:
two sourches leads to the 9th ss panzer division. which as you speak german, ( or even if you don’t ) doesn’t take you too long to realize that… moscow campaign was not set in 1943/4.
so…
Nice research. Considered it but was too lazy.
If the pattern existed pre-war, and the picture is from a time period after Moscow; it stands to reason that this pattern did exist during the battle of Moscow as claimed.
It would be nice to see a picture in post at the time; there’s only so many photos accessible online, and maybe they don’t have the capability of deep diving into archives and literature for a closer source. Thanks to the haphazard logistics of nations at war, and limited surviving documentation, we may never have a true accounting of what equipment was used where and by whom.
Id be fascinated to see what information you have found on that camouflage pattern
https://www.lexikon-der-wehrmacht.de/Gliederungen/PanzerdivisionenSS/9SSPD-R.htm
first two are where the photos can be seen,
the others are nitpick informations that backs up the image ( mostly places of where the 9th have been and can check up with the image above )