Here is a proposal for the best medals design to incentivize capturing and defending. Adding medals for participation in capturing the point

Part 1: The Medal Concept

Medal Name: “Frontline Authority” (or Point Breaker / Bastion )

Instead of a single binary medal (Get/Don’t Get), this should be a Tiered Dynamic Medal that rewards the momentum of the battle.

Part 2: Criteria for Awarding:

To earn this medal, a player must accumulate Objective Influence Points (OIP) during a single ownership cycle of a capture point.

  1. Capture Contribution (40% weight): Percentage of the capture bar filled by the player while the point is Neutral or Enemy.
  2. Zone Denial (30% weight): Time spent inside the capture radius while the point is Contested (not just standing there, but the point is actively fighting over).
  3. Objective Kills (30% weight): Kills achieved against enemies who are also inside the capture radius.

Part 3: Tiers:

  • Bronze: Participated in a successful flip or defense (Low OIP).
  • Silver: Top 50% of contributors to the point flip/defense.
  • Gold: The #1 contributor to flipping a point from Enemy → Friendly OR successfully defending a point that was >80% captured by the enemy.

Part 4: Why this works for Enlisted :

  • Squad Synergy: Since Enlisted players respawn as different soldiers in the same squad, the OIP should persist across squad wipes. If your squad soldier dies but comes back to finish the cap, you keep your progress.
  • Anti-Camp: It requires the point to be Contested . Standing on a friendly point that isn’t under attack yields no OIP.
  • Anti-K/D Farm: Killing an enemy far from the point yields no OIP. You must kill on the objective.

Part 5: :gift: Reward Structure: What You Actually Get

:small_blue_diamond: Short-Term Rewards (Next Match)

Bronze +25% Squad XP gain booster
Silver +50% Squad XP gain booster
Gold +100% Squad XP gain booster

Part 6: Not too difficult to actually add into the game.

The Simple Pitch:

Enlisted already tracks everything needed for this system: capture progress, player location in zones, and kill feed data. This proposal doesn’t require new mechanics—just a new way to weight and combine existing data to award medals.

Why it’s low-effort, high-impact:
:white_check_mark: Uses existing systems : Capture logic, zone triggers, and kill events are already coded. This is just a new scoring layer on top.
:white_check_mark: Reuses existing rewards : XP boosters and medal icons already exist in the game economy—no new assets or balance overhauls needed.
:white_check_mark: Easy to test : Could be rolled out on a single map or game mode first to measure impact on player behavior before full deployment.
:white_check_mark: Server-side only : No client updates or mod downloads required. Players get the new rewards automatically.

Bottom line: This is a lightweight tuning change that could significantly shift player behavior toward objective play—without the risk or cost of a major content update. If the data shows players are farming kills instead of capping, this is a targeted, reversible solution.

Part 7: Gaijin doesn’t have to pay me to actually save your game

Best of luck in the year of the Fire Horse to all of you. Devs and players alike 2026. Trump ZIO team just nailed Iran again. Good luck to you fam. Stay safe and enjoy the second coming I guess.

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Parts 1 through 6 are solid. The game already tracks Objective Kills and Time on Point, so merging them into a tiered medal is low-effort for the devs with high impact for us. My only concern is the XP booster inflation—Gaijin usually doesn’t like giving away that much Silver progress for free.