Help: For some reason, not all rendinsts load up ingame?

Hello comrades!

For a long time now, i was working on a mod. Sadly when i tested it ingame, a lot of rendinsts did not load up. The mod itself is quite big and got a lot of entities.

What can i do?

Are there too many entities? Do i have to enbake every placed rendinst again when i am finsihed? Do i have to delete all entities outside of my map? (for example, the regular stalingrad tractor plant in the background?

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I had same issues with my Manila map. I deleted unnecessary details and overall decreased the rendist count which solved the problem.

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so you deleted the other default rendinst from the map? for example, i should delete the enbaked rendinsts (stalingrad tractor plant factories which are not visible from my game map) from the map?

I didn’t delete any default buildings. I removed furniture and few unnecessary houses that i had placed outside battle area. I don’t think deleting default buildings helps

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This is unfixable. The developers had significantly “nerfed” server performance over the last 2 years, unable to load more than a few thousands assets.

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No way i spent months on a selfmade mod for it to not be able to get loaded up… :sob:

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Pain that a certain someone also had experience

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Is there really no way around this? I built a huge map all by myself for so long, i cant even remember time. Does that mean i have to scrap the map? I tried removing as much as i can but still not enough…

Is there really no way of making it playable?

That house seems to have lots of furniture. If you want you could try removing some of that detail to reduce the rendist count.

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I had problems where the game literally cut off half of my map, except for a few objects that remained floating in the air. However, the missing objects didn’t disappear, they simply became invisible and had seriously broken physics. Furthermore, the rally points in this area started spawning invisible bots. (It’s just awful.)

I spent a lot of time and effort preserving the overall look of the map and fixing these issues, but no one plays this shit. (I hate this game, everyone who makes it, and myself for wasting so much time and nerves on this garbage.)

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I see a lot of furniture and debris. Try deleting it all first, then adding it back little by little and testing the mod’s performance. You could also look for other debris. For example, replace several small pieces with one larger one. That’s roughly how I fixed my mod. By the way, instead of manually deleting, you can try doing it through scene.blk

I just started to change my map into smaller scale conquest. I literally removed about 20.000 rendinsts and whole parts of the city. Somehow i still get exactly the same error message still… help…

Ignore this and see if it loads.
This warning is some sort of prototype or function still in testing that would, in theory, warn you, if your map has too much stuff

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I understand. thank you… its just… i created many prefabs myself. I spawned the big ones in my map and deleted all unnecissary rendinsts and only used some of them… even when i delete 3/4 of my map, it still gets the error…

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error… as in rendinsts not showing up in online mode?
perhaps make sure you are indeed loading up the latest version of the map, like you can see some amount of changes that you made on the map. (To make sure its not another issue with some weird caching of the last version)

Or perhaps you can send me a DM and i can take a look at it