Help: "failed connect to mod server" when launching mods

Hello comrades!

I recently tested a mod which seemed to be too big. So i removed a lot of entites and wanted to test it again with a new draft, but suddently when i put in the URL it just shows this error message… with other mods its working…

Hello!

Is this a draft? Draft don’t work currently.

There was also a server problem a couple hours ago, not sure if it’s resolved by now.

Have you tried hosting on different servers?

I could not even download the mod by its url before getting to change the servers…

So you suggest trying it by making it a public post?

I could download the mod by the URL when using a published post like you said, thanks!

Unfortunately… no matter what server i chose, when the countdown starts it starts loading but nothing happens, it just shows the “start game” button as if i did not click it

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This is a second problem, this might be either your mod contains invalid information or errors that crashes the server, or theres no active server

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Those were two errors which recently appeared…

one of them for using too many rendinsts if i am right? that did not stop me from launching the mod at least back then…

Screenshot (24)

Yeah that will prevent server launch unfortunately.

the first error is editor-specific, won’t occur in server game.
The second error crashes server as @dularom said

What specifically can i do? i was able to launch the mod ingame when it was too big, some rendinsts did not load up.

Now i decreased the amount of rendinsts by 30% and now it does not work anymore?

Its not necessarily the total number of rendinsts, but the number of different types of rendinst.
Like if there are multiple copies of the same rendinst it only counts as 1. E.g. 1000 instances of the same RI = 1, 1000 different RI with 1 instances each =1000

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So… what am i supposed to do to get it working? i mean i had so many rendinsts and just removed a lot of them now… and now the mod is not running, despite having less rendinsts?

Any help please?

I cannot help you unfortunately. :frowning: We already made a report to devs to raise RI limits, but it hasn’t been done yet.