- Yes
- No
The game is missing many weapons that falls between fighters, tanks, attackers and infantry. Some of those have been added, apcs, driver jeeps, rider bikes, spaa, spg, but many are not included at all or in very limited numbers, bombers have few examples or are used as a radio call in. the same thing with artillery which is largely a radio call in just like the bomber.
these heavy weapons were a big part of ww2 while we do not want to six inch - eight-inch guns and rockets raining from the sky. it is tiresome to see a single squad or even soldier taking a point just because it was the last survivor on a team and no one is close enough to get to the point in 30 seconds.

Anti infantry artillery
Currently there are few ways to get heavy weapons into play the most common are on tanks and planes. The second most common is buildable constructed by engineers. We have immobile AA guns and machine gun nests as well as slow moving anti-tank guns.
These weapons are fine but how many times have we overrun a point to find an aa gun just sitting there. Not very often someone takes a pot shot at a enemy tank or only to as the field shift, they are often just abandoned. A more mobile weapon would allow them to pull back making a weak push not a guaranteed success.
Anti infantry gun
This leaves a lot on the shelf, squad weapons that if implemented is restricted numbers could slow down battles without bringing them to a crawl. the trouble is should they be slowly moved by infantry, towed by vehicle’s or a combination of the two.
A lot of weapons not in the game who would not want to wheel an m2 to mow down some soldiers. They should not be allowed inside buildings without a whole big enough. Many people have asked for heavier mortars as buildable but like aa guns they get left behind either advancing or retreating.

Anti Tank artillery
If they are towed by a truck, should they come with their own class of vehicle like a truck. or should they come with their own squad of infantry, then what classes should be allowed in such a squad. this would allow a large number of reasonable br adjusted guns and payloads.
they should not be resupplied by the engineer supply box these are big weapons heavy loads. should they be repairable like tanks by their crew and engineers. how should they enter the field by vehicle spawn points or infantry. how many should be allowed one or two, should it be one class or several for say aa and anti-tank.

Anti Air artillery
some people have asked for buildable bunkers the problem is there are many places where a bunker on a may could close that entire area. build time and health, vulnerability to bombs and shells it gets very game breaking very quickly. not opposed to bunkers in restricted areas or even pre placed bunkers that can be built but mine craft level of making or dropping bunkers is dangerous.
combining stronger engineer barriers with a portable heavy weapon could add a lot to the game. forcing people together instead of just zerg rushing the point. tanks would have a reason to stay in the gray instead of trying to run over enemy soldiers.

Heavy Mortar
