Have the developers made any mention about adjusting the barrage balloons on Normandy?

Look, I’m not saying they should be removed per say… but they definitely need to be adjusted. I mean, how is this ok? The allies were at 600 tickets before they destroyed those balloons and were losing handily. After they destroyed the balloons, it was practically a GG because of the obscene number of tickets they gained.

Before someone says “Just spawn a fighter to stop them from destroying the balloons!” I would like to remind everyone that the balloons can literally be destroyed by infantry on the ground. They can also be shot by AA guns sitting in the gray zone of the map. There was literally nothing that could be done. Have the developers made any mention about potentially balancing this? It’s really demoralizing to see.

Edit: Sorry for the resolution on the picture. To clarify, the enemy tickets are sitting at 2239.

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they blew their load too early it seems ( ͡° ͜ʖ ͡°)

Why is it demoralizing?

That’s hundreds more victims for you!

And these ARE the balancing - even with this the allies seem to only stand about 50% chance of winning - it’s a blood bath!

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I agree that there’s realistically no way for axis to PREVENT US from destroying balloons.

But I also agree with Piano, the map needs the balloons to balance the odds, since the casualties rate is also ludicrous.

We could talk about how many extra tickets US actually needs, but they definitely need some.

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I think cut half would be fine.I play on both side, 29lvl on allies and 23 on Axis, it is not impossible for Axis to win in Airfield, but likely 10-20% win rate for me, and as I remember I only lost 1 or 2 match in Airfield when playing Allies.

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Thing is, given the mostly open nature of the map, vehicles have an even greater impact on the outcome than usual.

If by chance the composition of teams is such that one side can spam CAS and late campaign tanks, while the other team doesn’t or can’t, the match is most likely going to be one-sided.

But I’m afraid there’s no error proof way to make sure teams are balanced. Even if the matchmaker took into account players’ level and which squads they have in lineup, some players may just choose not to use vehicles, for whatever reason (BP tasks, they are leveling up infantry squads, etc.)

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Which is another way of noting that players and their decisions matter far more than equipment - in all campaigns, and all scenarios.

OMG guys don’t even try to say that is balanced … another reason to don’t play normandy … I remember when this map came out and USA cant win (1% win ratio for US) then cry babies complain about it, devs “FIX IT” (nerf to the oblivion for GER) + Jumbo + CAS unplayble for germans … if somebody tells why i m playing USA right now it is because its easy grind to me, soo dont play GER side in normandy this is they life now. why every nation have max of 1000 tickets but on this single map theres is an exception ? Because DEVs are lazy to find different solutions to this ridiculous problem.

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Not for long. Side objectives will be also in tunesia but form what I recall they will be about blowing up things so maybe defenders will be able to stop atackers.

Weren´t things like A-20 or Jumbo already in the game BEFORE airfield was released?

There you go…
Yes, amount of tickets given should be lowered, but that does not mean US shouldn´t have another option on the map that is essentially one huge bloodbath.
Of course, considerable amount of teams is capable winning without destroying a single balloon (depending on how incapable enemy players are), some may need boost to stand a somewhat fair chance, and some won´t be able to win no matter how many tickets they get.

It is balanced.

Whatyagonna do about that? :stuck_out_tongue:

That’s why I never want to play Normandy.
This is an arcade game. But when this stuffs makes a simple invasion match goes up well over 30min.
This kind of balance is what I know as to disgusting both side. For attackers, your K/D will be very low. Most of time being killed. While defenders have to keep concentrate for a long time, keep shooting and prevent any flank into the point. A single negligence can make the match +10min longer.

Even many simulator games are controlling each round of game less than 50min.

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Who says that they weren’t added ?

You did

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? is there any mention of that i say that they weren’t added ? Man, go complain somewhere else this is out topic …

I can only say that you killing the game at least normandy campaign. Because you are lazy and you sit comfortable in jumbo or P47 seat and with no effort killing germans bots :smiley: with this type of players like you this will be death sentece of this game … Right now only populatred campaings in both sides at least 5 vs 5 players are Berlin and Moscov. Normady is PVE campaing. Maybe i have bad luck to populated server but i dont see germans players at all, i can simpli kill them all with pistol with no effort, this no FUN to me (just grind)…

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Wut?
You probably misunderstood. I reacted on you saying this in this very topic:

because vehicles and problems you mentioned WERE ALREADY in the game before map was released.
Thus, I reacted with rhetorical question:

Because as far as Im concerned vehicles you mentioned were already in the game and thus weren´t response on “US crying to nerf axis” as you claim.
The only off topic here is the flame that might be about to start because of our pointless discussion and obvious misunderstanding.

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Yes they were added before. I mean it more like nails for the coffin of german side in airfield. I don’t want to insult you or argue with you. I’m totally ok with your opinion.

EDIT:
Whole forum is for discussion of problems that game have. I just have no interest for toxic behavior or bully someone.

I am only playing Normandy now because I completed two other campaigns for both sides. It is the worst campaign by far.

I don’t particularly care about balance, but it was huge surprise for me when I recently won an airfield battle as German. To say it is balanced is ridiculous, but worse is that it is unbalanced the most stupid way. Allies essentially have an instant win button there.

To my shame at Normandy I finally started to desert games. When you have strategic point capture objective as German and have 6 Allied invasion battles in a row, often on the same map, it is just too much for me. Never had this issue in Berlin or Moscow.

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Idk, I primarily play Axis Normandy and rarely have a problem with Airfield (NA server). Like there are certain games were the team gets stomped, but it’s pretty obvious it would have happened on any map. I can only think of 1 instance off the top of my head where I would say we lost because of the balloons, and even then it was still very close (last point, Allies down to <250, all balloons popped). But I am high level, sweaty, and pull out all the tricks on this map.

  1. Build AA guns in the doorways on the first cap & blow them up. If you build them as close as possible, then the AI cannot get around them and players have to jump them giving you a chance to shoot them before they can shoot back. Also while they are on fire, no one can get around them. I generally focus the front doors first, then the two side ones. Makes the first point nearly impossible to take. If you are in a squad with another engi, even better.
  2. Sandbags everywhere. Lets you drop down and hide from all the nades being chucked in.
  3. Tank traps in front of doors/windows - for areas that AAs don’t fit, this is nice because they block tank shots. Jumbo is great, but if that HE round can’t make it through the door, then its way less effective. Note: it still blows up on the trap and will kill you if you are close, but in the 3rd hanger cap (either side) it is great. Tho again I prefer AA guns for their size and ability to mess with the AI.
  4. if you are in a tank and about to die or just done, park it in front of a doorway/entrance so that enemy players/AI cannot get through. Also provides excellent cover from HE. Works well at the hanger caps.
  5. For the Bunker cap (and most open caps really), do NOT build your rallies directly behind the point. All of the Allies bombs and arty is going to be hitting there. Build to the left and right. Not only do you spread out your team (bots still coming from spawns), but your team spawns further forward and is in a flanking position. In this game, the best defense really is a good offence. Even just having one squad forward of cap harassing as they spawn is enough to slow down an advance as they try to figure out where they are being shot from and players get diverted to hunt you down.

Anyways, that’s my general strats. So far has worked out pretty well. When we are holding and they start popping, I love it. Just means more farming to do. Hell, sometimes I will pop the balloons for them so they can suffer longer.

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