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Disable the additional False Zoom, which works after placing the gun in alignment with the eye.
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Limit the use of red markings only to enemy vehicles and structures.
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Disable the killer’s location view.
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Correct holding the weapon in the correct way according to the body position, and add the animation of tilting the head towards the weapon when it is positioned, to avoid blind shots.
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Adding continuous bleeding due to being injured, where the bleeding rate increases according to the degree of the wounds. Which can only be stopped by maintaining 100% health. (It is required to have medical squads in all campaigns).
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Physics and damage parameters, true to the originals, in vehicles, artillery, aircraft, explosives and weapons.
Optional: Real-time spectator mode.
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half of these features would be cool if we coul use them / add them in mods 
but, you gave me a good idea for a suggestion.
aka, add experimental / new and old features to mods.
so that modders have more tools to tweak their experience for players to try and other things.
anyway, for the suggestion at hand, sounds cool for an event.
I want corpses to stay on the ground and not dissapear.
I like it, I would add a queue or at least an option to create custom games where the graphic parameters are locked and everyone plays with the same for balance issues and especially to be able to enjoy the graphic quality of the game without having to worry about issues of competitiveness related to graphic quality, I know that here at Enlisted this is not as aberrational as War Thunder’s ULQ but it must exist, I just want to play calmly without that in consciousness, they could block the graphic quality at the level of the consoles so we can play with them and increase the number of players, BUT LOCKED FOR EVERYONE
This happens to me a lot in WT, I’m forced to use ULQ and I’m missing out on a beautifully detailed game, years ago…
1 Like