Hard HA Rule

So from what they presented in the recent announcement. They can fully focus on making the BR based off weapon stats, however, there needs to be an “introduced” date to dictate what maps they can appear on. For example, MP 3008 early BR but can only appear on maps that are based on 1945 battles. This would allow a unified tech tree, have it based on the stats of the weapon, and also dictate which maps the player will get based on the equipment they have equipped. Assuming the Mkb-42 is your latest introduced weapon in your loadout, matchmaking will try to put you in a map and a BR category closest to 1942. If it can’t find anything quickly, it will then expand it’s search and look for a map in a 1943 setting, then 1944, then 1945. That way the MkB-42 does not appear in maps/settings where it was not even produced in. This would mean that you can also try to manipulate the system better to get maps/settings that you like.

TL;DR: Focus on balance without ruining historical immersion.

11 Likes

I would like to have an option in the settings “don’t put me in non-historical games, I’ll wait for the correct map to come up”.

There’s no point in putting me into a Stalingrad map if I see Tiger II and quit instantly.

Let the MM skip me if such a match is being created.

3 Likes

for how much i like HA.

we’ve got customs.

which i would like to remind that @James_Grove and @Euthymia07 hinted multiple times regarding custom matches upgrades.

so, perhaps we will be able to have our own custom matches with HA settings. WITH xps.
no need to spam more threads like this.

ps.
yes, we could go on how it’s advertised as historical accurate and bla bla bla.

but we all know how productive that conversation will be.

and i have a suggestion. let’s try make some HA customs after the merge update, gather some numbers, and eventually push it for a realistic matchmaker similar to war thunder.

where people will actually be willingly to accept to be putted at disavantage based on historical battles.
or heck, perhaps even create/suggest events based with historical loadouts so those will be roughly similar.

i’m " cooking " some truly well made ( if i can say so my self ) historical pves matches with the editor. i do think those are gonna be great. only issue is, customs do not allow me to lock teams, or allow unbalanced teams to even start the game. which would ruin the whole part as people would just be forced to " spectate " without a free camera to look around just to even allow the first team of players to play the operation. ) they would be just soft locked and used to make more people join… not ideal )

5 Likes

I want you to create a custom game lobby and time how long it takes for the lobby to fill up for a complete game, then compare that to how long it takes you to get into a game through normal matchmaking. The assumption that Custom Games would allow for the same sort of quick and easy matchmaking is ridiculous, not to mention you need to have a certain lobby count before it actually counts XP.

That’s not to mention the full minute countdown before the match actually starts.

Nor can you customize your squads while in this screen.

I want to be able to play the game I was promised, advertised to, and spent loads of money into without having to compromise my daily schedule and deal with troublesome systems that just aren’t there with normal matchmaking.

2 Likes

There is no assumption.

It’s known that the whole process is not quick or easy.

Nor it’s not meant to be.

Because I would like to remind you that majority of the ha players kinda got “ scared “ away.

Either you’ll adapt and be more parie and work towards a goal with results, or still live in fairy tale land and demand or whine about stuff that just isn’t possible.

It’s very simple.

Which I hope we can get rid of.

Doesn’t really have much to do to be honest.

That’s a custom issue that hopefully get adressed as it has been notified many times.

First time?

But since there isn’t one, and ain’t coming any time soon, you kinda have to deal and adapt with what you have. Aka, customs.

They certainly aren’t perfect. But still allows you get somewhere close to where we all want to be.

I think the word “perhaps” is what gets me, you are not a dev and still you say HA customs, apart from when in clan, have you ever seen customs, tops 3-5 players, generally playing about in a custom map someone designed, not real organized battles and I think there is a minimum for XP, so unless you double group up (clan event) you will not earn any XP.

The devs need to confirm a lower requirement or simply give us what we have now as selectable campaign specific dedicated HA servers.

I would laugh if after all this time, the combined MM bombs (except for new players) and most people play Customs due to HA, but that will happen only if they allow XP to be earned by less than 5 players say.

Customs on console very difficult to have much flexibility also, options are limited. I have used customs about 30-40 times since playing, I have over 4.5k hours in this game, usually to clan fight on new designed map or duel in planes…

1 Like

So why should we make it harder for a portion of the playerbase to get what they want, when both sides of the issue were ok with what we have now, if not indifferent? Also, maybe it’s just me, but everyone with the “Enlisted Tester” role seems to have become a whole lot less publicly critical of what the devs are doing, maybe it’s something to do with whatever contract or agreement you guys got into to get said role.

show me some numbers then.

not quite.

some left because they couldn’t take it,
and others remained while being relatively ok with it.

yes, it is just you.

you only see what you want to see.

1 Like

Why would I dedicate hours of my time searching through the forum and crunching numbers on this topic, just to present it and have a response that just boils down to that it doesn’t matter or that we have custom matches still?

Yes, some left, but those remained aren’t “relatively ok with it”. They either have sunk too much money/time into a game that was promised to them, that it’s become an issue of “getting their moneys/times worth”, same thing that happened with games like World of Warcraft. The other people are simply holding at hope that this company won’t completely botch the premise and promise of the game, and will still cater to them somewhat, no matter how naive that may be. It’s the reason why there’s so much backlash with these proposals. The crowd that enjoys historical stuff actually want the game to succeed, it’s more of a matter of how much disregarding the devs do to us before we say “enough is enough”. This game was a balance between Arcade mechanics and immersion/realism, they are now deciding just to be a Arcade game and abandon all the other things that made them unique.

I don’t know, I just find it weird that the person who remade the Pacific maps to be more realistic, and helped incite and rally a lot of backlash against the poorly done Pacific maps with 1980s HESCO Barriers, enough to where they actually fixed the official maps is now sitting here saying we shouldn’t try to preserve the game that we want and were promised, and should just be inconvenienced in Custom Games until they actually decide to partially fix/break it in the following months as an attempt to cater to us, assuming that the game doesn’t die by that point.

1 Like

because you and your self can’t prove how much sustainable would that be.

maybe, the reason why this game isn’t HA it’s because it’s not sustainable and not many people plays it for that reason.

you can find 10 people on the forum that are active and support the same idea it still wouldn’t make a difference as the forum does not represent the majority either.

( btw, you’re talking with one. )

sounds like a bad investment if people remain and keeps buying on stuff that it’s not what they are there for.

or, rather, a toxic relations.

in both case, both are the issues. and it’s bad. but it’s never late to leave.

historical details =/= historical game.

i couldn’t care less to be honest. i did it because i used to believe in HA and i still do.

heck, matter of fact, i’m still to this day creating HA pves. that’s fine by me.
because unlike you, i pull " my weight ". i actually try to pull numbers.
i actually make mods of what i speak and want to see.
which i’ll might be able to use in the future to prove a point.
but above all, i make it because i like it. even if my pves would be to fail, i still have done it because i like it, and it costed me relatively nothing.

can you say the same about the rantings?
not making some rather pointless threads full of words and no concrete stuff to back up and prove a point for what you are proposing.

which it’s what i suggest you to do.

pick the editor, make your HAs, gather a relatively significant number of players that actually plays just for that that proves what you believe in, to make it actually worthed.

not so much for me, nor for you. but for the people that you claim you represent to be in.

yes. customs prevents alot of things. but with the new update, there shouldn’t be any excuses for you.

for me, on the other hand, it’s more of a me thing creating what this game isn’t supposed to be. i can make it work, but it’s not going to be ideal or user friendly. it’s just a midly inconvinience which i have ““fought”” and suggested for changes.

practical changes.

and i do not want to take any credits, but after that me and alot of fellow modders made threads, customs matches changes are incoming.

and, i would like to remind you that with the new selector, what devs actually made in response to some of ours and even yours complains, actually worked. and made it into reality.

so after this damn update, you have no exscuses.

because if you are going to sit here and tell me that devs didn’t do anything regarding the HA; that’s on you. because at that point, you are just proving that you are lazy and not willing to use the tools that have been given to you.

which you are free to do so. but you shouldn’t complain while doing almost nothing or not even trying.

( a bit harsh,but i hope you get across the message )

p.s. yes. you can point and make fun of me for actually haven’t managed to release a mod yet. but… it’s just that i want to make things complex and have alot of things. doesn’t help that the advertised portal does not actually support 10 mb mods. and mine sometimes even go over the limit.

but… yeah that’s kinda on me for not actually splitting the mods and releasing them.

i’m… lazy and currently busy. but, i have made them, and i can show them. i’m just waiting for the perfect opportunity to release them.

1 Like

Honestly I’ve come to the conclusion that I like HA not because HA but it made each campaign unique. I like the uniqueness of each campaign, it made me like this game more simply because of that. Also we could predict the equipment used in that campaign, now it will be a shit show.

2 Likes

Anyone who is a helper will have some form of terms they must sign to always back up whatever decisions the devs make. I remember the same people critiquing the game, now saying total opposite and not just in the post.

If the devs think combining MM is going to save this game, have they though what the attrition rate will be for the people who prefer a choice and HA?

If they give me a straight forward identical option to chose a particular campaign and earn XP, I think that yes some people would prefer not to play the combined random pool Enlisted.

Time and numbers will tell, the thing is we hear so much just use customs, but currently the custom matches have 2-4 players mostly, you won’t earn XP, so a lot of people against them.

Alpha testers will be a good thing, but they will not take HA side as they cannot go on the contrary to the devs direction.

As an alpha tester you must comply with any direction the development team decide upon - there will be a term like that.

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yes they do.

we saw what happened when they don’t.

which it’s a sad story.

i feel like this looks like directed to me. as i’m theorically the only " alpha tester " in this post.

and let me tell you, i’m not a " defender of this game " as you’d imagine. heck, i gave and still give alot of “shit” to devs for not caring enough on the customization appearance, the premium squad system, the lack of care in customs and the editor.

quite the opposite. i have in the past made some critique and will always do.
it just happens so that lately i don’t really have much to say as i’m busy on my own perfectioning my mods and occasionally interact with big threads.

which, the more i look at it with a critical eye, and the more i realize that someone people just like you, refuse to see reality when presented.

i’m sorry to disappoint you, but there aren’t alot of people going for HA. doesn’t take you too long to analyze your opponents and see what it’s being used for the majority.

and, i find this argument disingenuous because this game in the first place it’s not historical accurate. it just has historical details, but that’s about it.
the game play, the squad formations, the mechanics. majority are arcade. made to be appealing to casual people.

the reason why i don’t complain too much, it’s because i understand that a ww2 HA title wouldn’t last. it’s not like it used to. it’s just isn’t sustainable. let alone balanced.

i don’t remember you or op being very happy with t34s in moscow.
yet, that’s historical accuracy at it’s finest.

which, without going on a tangent, no. there isn’t a major blow back because the HA community got fractured along time ago.

so, there isn’t really a significant " rate " of players going down because the game isn’t historical accurate enough ( despite never truly have been )

i would pick that too.

but it just simply ain’t gonna happen.

and what’s what we should be focusing on.

more improvements on how to render customs more HA. make customs better with more features.

but i haven’t seen many theads about optimizing those beside mine and few others individuals.

customs matches do play an important role for HA. it’s just… that those are very rudimental and very limited.

which it’s what we should focusing on. not wasting words accusing other members of being " shills " or cry about the game not being HA enough when you both ( outside you widow, since console do not get access to the editor ) won’t make it happen even by just starting to use the tools that have been given.

doesn’t take you too much to support your claims by hosting and making a custom games with those planty people that you call for HA. not a single thing or number has been made so far.

false.

and shows how much you know little about Alpha testers from the Closted Alpha Test. ( not the new ones with the marks near their profile picture. they did suddendly become more bias towards game. but i can’t blaim them. ) because the older alpha testers, at least 70% were in favor of HA.
and majority of them didn’t sticked around because even back then the game wasn’t really HA. and started to show it’s truee colors.

people tried their best and it didn’t worked out. no changes were made in favor of HA.

so the majority left instead of remaining and be " ok " with it. just like my self.

so, no. not all alpha testers are shills when it comes to the game.

even less in HA. they simply had enough and moved somewhere else.

to conclude this, ha isn’t just doable for this game. ( at least, in the normal matchmaker ) and it’s not gonna return any time soon.

so, the best bets to prove something, are through customs.

work towards improving customs, pulling some numbers with mods an d then propose something remotely useful instead of pointless outcries.

On a second though, now that i think about it, i wonder how that " soft " rule will apply, since doesn’t seems to be any connections. but we’ll see.

1 Like

I would prefer BR to be determined on the year of production start.

But if we want the BR of the weapon to be according to the weapon stats on the paper (because there are no factory defects in the design and childhood defects of the weapon in the games) and limit the use of weapons to the maps, it will disturb the MM.
As a consequence, a player with Italian Engineers and Tiger II and troops armed with stg44 and FG42 may accidentally end up in Tunisia because drag engineers are assigned to Tunisia.

here’s the problem.
It would be better to drop BR according to statistics and assign BR according to year of enlistment. In this way, you could enter Berlin with BR 1.0 equipment, but you would not be able to enter Moscow or Tunisia with BR 10.0 equipment.

As a player I don’t care in what map or settings the weapons will appear

As long as it’s ww2 stuff on a ww2 setting…

Imo,ofc.

Erika has good points regarding customs and HA

2 Likes

Proof? I don’t recall having an issue with that. I’ve had an issue that they put the Sniper Mkb as free and the Sniper Gewehr 41 as premium, because that ended up with the base Mkb being free and all the gold order Mkbs we see in Moscow. I don’t recall being up in arms about that though.

I have a job and my other project I work on, I don’t have time to pick up another project for a game that was escapism. I already spend enough time crunching numbers from the 1860 US Census, and compiling information from events occurring under Buchanan, Lincoln, Johnson and so forth in order to create a HoI4 mod.

I would like concrete reasoning of why it would not be doable to limit weaponry to appear on maps where they would have been introduced on, or beforehand? I’m not arguing against the BR system they proposed, basing it off of stats, if they simply just did that. The main issue that players had, from what I gathered, was grinding the same weapons over again, and there not being an option to select multiple campaigns at once.

They should have expanded upon this with the News post regarding levels, though I guess four months and six days was not enough.

That’s an issue caused by the devs not separating Italy and the UK into their own nations, which the playerbase also wants. This has nothing to do with my proposal as the BR would be the more soft rule in comparison to which weapons appear on which maps. Allowing the tech tree to also be based on BR, will allow players to get access to Berlin maps whenever they get the MP 3008, meaning they won’t have to grind to end game to get Berlin maps.

it appears i have mistaken you for someone else.

my humblest apologies.

so does everyone else.

me included.

and here is the point. if you are not gonna do it, no one else will do it for you.

despite my lack of time i still worked towards my goals and made time for suggestions that i took care and tried to shape in the best possible way. same goes for my mods ( which hopefully i will get to release soon. matter of fact, i’ll be releasing one this or next month . d-don’t quote me on that… i’m not very known for respecting and actually following dead lines. but hopefully )

which if you are not willing to put the extra with the litte time that you have, shows you don’t really care enough and aren’t committed to it.

here are concrete reasons:

the currenct playerbase do not like Historical accuracy.
they just want a game to boot up, shoot and get to use weapons FROM ww2. not of it.

in the long run, there’s only so much you can historically do. whether realistic or putting prototype weapons makes the game earn more.

they do not apply massive limits because limitless options it’s where enlisted sells as well. let alone the devs them selves stated that they do not want and dont like limiting stuff.
( unless it hinders massively the gameplay like wp did )

on top of earnings ( which arcade stuff and not HA opens for more content relatively for everyone ) you still have HAs through customs. and heck, devs actually made a equipment selector of what to ban and not. what else could you possibly want? they didn’t cutted out that content. it’s there for you to experience and use ( hopefully in the next update ) it’s just that it wont come to the base game because it’s not sustainable in the long run due to being too far down the rabbit hole to turn back. ( also, in the long run. historical games do not do well. unfortunately. as it’s a smaller % of users in the markets )

i mean… it was bound to happen unfortunately either way.

i find it awkard and somewhat funny that there’s going to be a " soft " rule for the matchmaker yet i can’t connect the dors with the current placement of who is gonna go where.

like, berlin is obviously going to be at the latter stages. yet, in the mid tiers you can find volksturmers weapons. or like, tunisia stuff might also happen in the pacific?

there are many questions, and too few answers.

like, i guess what they are trying to imply, is that the germans will not go up against for example, japanese and the russians will not go up against USA or some stuff like that.

which it’s a plus.

but it has nothing to do with HA.
( guess another lie to add to the bulletboard )

you will never get hard HA rules cause simply there is not enough playerbase for it. devs as well as players want human matches and not bot matches.
if you want stats it is max ~22k non unique players in peak hour on weekend on all 3 crossplay on server, ~17.5k on weekday. it gets as low as ~9k on weekend in off peak hours and ~7k on weekday.

so what if you equip mp 3008 and you get matched in allied match cause there are no soviets in queue? simply match is not historical cause it would put you at normandy or tunisia
what if you equip mp 3008 and your opponent equips fedorov? match is again not historical.
you could probably make dozen such examples where hard rules would block you in appearing in similar matches. is then solution to make you wait 10-20 minutes before you could get HA match?

If for tunisia stuff you talk aboug UK veichle, yes you are able to use them in pacific, i dont see this to much of problem think about it a slightly different WW2 history were UK and colony forces do the island hopping war alongside US trowing everything they have aganaist the Japanese