Gun customization (and progression)

Yeah they could do a customization option for slings, bayonets, etc, and then add magazines, optics, stocks, grips, etc, only where appropriate.

For example, the Thompson variants could be combined into four, the M1921, M1928, M1, and M1A1. Then, depending on the model, you could add foregrips, 20/30/50/100 mags, etc.

You could even do stuff where you can attach a bayonet lug to the M1 Carbine (something that was actually done to late war M1s) and equip a bayonet to it. Or modify the receiver to accept 30-round magazines.

I’m ok with some liberties being taken as long as they are still plausible. Such as taking the M1 Carbine and giving it an M84 scope. This was a civilian postwar modification, but both the weapon and scope were used during the war so I would consider it plausible. Just no M1 Carbine with ACOG.

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I get uneasy about optics in ww 2 fullstop. I realise some guns did have options, but when you start letting guns that arent snipers have optics, all of a sudden everyones running around with m3 carbines with infared sights lol…i mean that is a cool gun…but yeah

I always come back to Tarkov after a wipe. And the thing that keeps you in the game for only one hour out of 3 hours is the fact that 60% of your time is spent assembling weapons.

Imagine instead of repair cost, they will make ammo purchase and manual reload.
Where you need to manually load 71 round to drum fo 10+ drums, spent in one battle. Or just pay.

First you need to wind the spring.

very much, this guy is completely an idiot, i never once said that he wanted to add holographic sights to weapons, i wanted a mix between the HeG system and Cod Vanguard to change projectile, rate of fire mag size, metal buttstock and add bipods and scopes… obviously he stopped at the 2 images he didn’t even read the rest and then he proposed the same thing that I proposed saying it’s different

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No custom bullets
RoF change could be a thing for a blowback SMGs and some LMGs, but that’s it, no semi-auto conversions for BAs
Mag size for like 10 guns - PPD, PPSh, Thompson 1921 and 28, MG 34 and 42, probably couple others MGs and that’s all.
Bipods isn’t a customizable element.

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I’d love to see H&G like customization. It was very nice.

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Yeah only guns where it would make sense. A few M1 Carbines did have scopes, so that’s a liberty I can deal with. An M3 Carbine or StG with Vampir scope would be cool, as long as the night vision is implemented correctly, which means it would be ineffective as a long range weapon.

And also certain attachments could change the weapons class. I think adding any scope would reclassify it as a sniper only weapon.

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Sniper rifle is not a standard issue rifle with a scope.
It has special barrel and passed accuracy tests. Otherwise sniper would end up with expensive piece of inaccurate shit.

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I think his intention is more meaning to restrict it to a sniper class so you cant spam optics on everyone in your deck

But I use snipers without optics.
It can be implemented as “sniper barrel upgrade”, that a) make it sniper class b) make it more accurate c) allows to install optics

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Yeah that would be fine too. Im just meaning that personally id hate it if everyone started running around with scopes.

Have optics uniquely available to sniper class. No troopers running around with scoped m1 carbine, but a sniper can (for example)

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Yep expecially change the bullet can really change how smg work

  • bullet with high damage give less rof
  • bullet with low damage give high rof

And those can impact even on the gun recoil and in the mag size

Thats not how physics work

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News the game dont have physics

IMG_20230518_032330

News the game engine works with physics only, not with magic

News a tank and tree can fly

Bug, network problems, tree is an static object (which is also physics property)